b3025ad921
Permanently unlocks all content
563 lines
14 KiB
C
563 lines
14 KiB
C
/*
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* This software is licensed under the terms of the MIT License.
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* See COPYING for further information.
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* ---
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* Copyright (c) 2011-2019, Lukas Weber <laochailan@web.de>.
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* Copyright (c) 2012-2019, Andrei Alexeyev <akari@taisei-project.org>.
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*/
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#include "taisei.h"
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#include <locale.h>
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#include <png.h>
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#include <zlib.h>
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#include "global.h"
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#include "video.h"
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#include "audio/audio.h"
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#include "stageinfo.h"
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#include "menu/mainmenu.h"
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#include "menu/savereplay.h"
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#include "gamepad.h"
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#include "progress.h"
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#include "log.h"
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#include "cli.h"
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#include "vfs/setup.h"
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#include "version.h"
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#include "credits.h"
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#include "taskmanager.h"
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#include "coroutine.h"
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#include "util/gamemode.h"
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#include "cutscenes/cutscene.h"
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#include "replay/struct.h"
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#include "filewatch/filewatch.h"
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#include "dynstage.h"
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#include "eventloop/eventloop.h"
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#include "replay/demoplayer.h"
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attr_unused
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static void taisei_shutdown(void) {
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log_info("Shutting down");
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if(!global.is_replay_verification) {
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config_save();
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progress_save();
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}
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r_release_resources();
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res_shutdown();
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demoplayer_shutdown();
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progress_unload();
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stage_objpools_shutdown();
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gamemode_shutdown();
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taskmgr_global_shutdown();
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audio_shutdown();
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video_shutdown();
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gamepad_shutdown();
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stageinfo_shutdown();
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config_shutdown();
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filewatch_shutdown();
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vfs_shutdown();
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events_shutdown();
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time_shutdown();
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coroutines_shutdown();
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log_queue_shutdown();
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thread_shutdown();
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log_info("Good bye");
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log_shutdown();
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SDL_Quit();
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}
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static void init_log(void) {
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LogLevel lvls_console = log_parse_levels(LOG_DEFAULT_LEVELS_CONSOLE, env_get("TAISEI_LOGLVLS_CONSOLE", ""));
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LogLevel lvls_stdout = lvls_console & log_parse_levels(LOG_DEFAULT_LEVELS_STDOUT, env_get("TAISEI_LOGLVLS_STDOUT", ""));
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LogLevel lvls_stderr = lvls_console & log_parse_levels(LOG_DEFAULT_LEVELS_STDERR, env_get("TAISEI_LOGLVLS_STDERR", ""));
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log_init(LOG_DEFAULT_LEVELS);
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log_add_output(lvls_stdout, SDL_RWFromFP(stdout, false), log_formatter_console);
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log_add_output(lvls_stderr, SDL_RWFromFP(stderr, false), log_formatter_console);
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}
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static void init_log_file(void) {
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LogLevel lvls_file = log_parse_levels(LOG_DEFAULT_LEVELS_FILE, env_get("TAISEI_LOGLVLS_FILE", ""));
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log_add_output(lvls_file, vfs_open("storage/log.txt", VFS_MODE_WRITE), log_formatter_file);
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char *logpath = vfs_repr("storage/log.txt", true);
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if(logpath != NULL) {
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char *m = strfmt(
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"For more information, see the log file at %s\n\n"
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"Please report the problem to the developers at https://taisei-project.org/ if it persists.",
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logpath
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);
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mem_free(logpath);
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log_set_gui_error_appendix(m);
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mem_free(m);
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} else {
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log_set_gui_error_appendix("Please report the problem to the developers at https://taisei-project.org/ if it persists.");
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}
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}
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static void init_log_filter(void) {
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SDL_RWops *rw = vfs_open("storage/logfilter", VFS_MODE_READ);
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if(!rw) {
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return;
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}
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char buf[256];
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char *p;
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while((p = SDL_RWgets(rw, buf, sizeof(buf)))) {
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while(isspace(*p)) {
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++p;
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}
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if(*p == '#' || !*p) {
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continue;
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}
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log_add_filter_string(p);
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}
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SDL_RWclose(rw);
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}
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static SDLCALL void sdl_log(void *userdata, int category, SDL_LogPriority priority, const char *message) {
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const char *cat_str, *prio_str;
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LogLevel lvl = LOG_DEBUG;
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switch(category) {
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case SDL_LOG_CATEGORY_APPLICATION: cat_str = "Application"; break;
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case SDL_LOG_CATEGORY_ERROR: cat_str = "Error"; break;
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case SDL_LOG_CATEGORY_ASSERT: cat_str = "Assert"; break;
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case SDL_LOG_CATEGORY_SYSTEM: cat_str = "System"; break;
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case SDL_LOG_CATEGORY_AUDIO: cat_str = "Audio"; break;
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case SDL_LOG_CATEGORY_VIDEO: cat_str = "Video"; break;
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case SDL_LOG_CATEGORY_RENDER: cat_str = "Render"; break;
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case SDL_LOG_CATEGORY_INPUT: cat_str = "Input"; break;
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case SDL_LOG_CATEGORY_TEST: cat_str = "Test"; break;
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default: cat_str = "Unknown"; break;
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}
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switch(priority) {
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case SDL_LOG_PRIORITY_VERBOSE: prio_str = "Verbose"; break;
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case SDL_LOG_PRIORITY_DEBUG: prio_str = "Debug"; break;
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case SDL_LOG_PRIORITY_INFO: prio_str = "Debug"; lvl = LOG_INFO; break;
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case SDL_LOG_PRIORITY_WARN: prio_str = "Debug"; lvl = LOG_WARN; break;
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case SDL_LOG_PRIORITY_ERROR: prio_str = "Debug"; lvl = LOG_ERROR; break;
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case SDL_LOG_PRIORITY_CRITICAL: prio_str = "Debug"; lvl = LOG_ERROR; break;
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default: prio_str = "Unknown"; break;
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}
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log_custom(lvl, "[%s, %s] %s", cat_str, prio_str, message);
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}
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static void init_sdl(void) {
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mem_install_sdl_callbacks();
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if(SDL_Init(SDL_INIT_EVENTS) < 0) {
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log_fatal("SDL_Init() failed: %s", SDL_GetError());
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}
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#if defined(SDL_HINT_EMSCRIPTEN_ASYNCIFY) && defined(__EMSCRIPTEN__)
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SDL_SetHintWithPriority(SDL_HINT_EMSCRIPTEN_ASYNCIFY, "0", SDL_HINT_OVERRIDE);
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#endif
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SDL_LogPriority sdl_logprio = env_get("TAISEI_SDL_LOG", 0);
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if(sdl_logprio >= SDL_LOG_PRIORITY_VERBOSE) {
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SDL_LogSetAllPriority(sdl_logprio);
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SDL_LogSetOutputFunction(sdl_log, NULL);
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}
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log_info("SDL initialized");
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SDL_version v;
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SDL_VERSION(&v);
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log_info("Compiled against SDL %u.%u.%u", v.major, v.minor, v.patch);
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SDL_GetVersion(&v);
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log_info("Using SDL %u.%u.%u", v.major, v.minor, v.patch);
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}
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static void log_lib_versions(void) {
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log_info("Compiled against zlib %s", ZLIB_VERSION);
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log_info("Using zlib %s", zlibVersion());
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log_info("Compiled against libpng %s", PNG_LIBPNG_VER_STRING);
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log_info("Using libpng %s", png_get_header_ver(NULL));
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}
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static void log_system_specs(void) {
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log_info("CPU count: %d", SDL_GetCPUCount());
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// log_info("CPU type: %s", SDL_GetCPUType());
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// log_info("CPU name: %s", SDL_GetCPUName());
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log_info("CacheLine size: %d", SDL_GetCPUCacheLineSize());
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log_info("RDTSC: %d", SDL_HasRDTSC());
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log_info("Altivec: %d", SDL_HasAltiVec());
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log_info("MMX: %d", SDL_HasMMX());
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log_info("3DNow: %d", SDL_Has3DNow());
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log_info("SSE: %d", SDL_HasSSE());
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log_info("SSE2: %d", SDL_HasSSE2());
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log_info("SSE3: %d", SDL_HasSSE3());
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log_info("SSE4.1: %d", SDL_HasSSE41());
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log_info("SSE4.2: %d", SDL_HasSSE42());
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log_info("AVX: %d", SDL_HasAVX());
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log_info("AVX2: %d", SDL_HasAVX2());
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#if SDL_VERSION_ATLEAST(2, 0, 6)
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log_info("NEON: %d", SDL_HasNEON());
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#endif
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log_info("RAM: %d MB", SDL_GetSystemRAM());
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}
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static void log_version(void) {
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log_info("%s %s", TAISEI_VERSION_FULL, TAISEI_VERSION_BUILD_TYPE);
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}
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typedef struct MainContext {
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CLIAction cli;
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Replay *replay_in;
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Replay *replay_out;
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SDL_RWops *replay_out_stream;
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ResourceGroup rg;
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int replay_idx;
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uchar headless : 1;
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} MainContext;
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static void main_post_vfsinit(CallChainResult ccr);
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static void main_mainmenu(CallChainResult ccr);
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static void main_singlestg(MainContext *mctx) attr_unused;
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static void main_replay(MainContext *mctx);
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static noreturn void main_vfstree(CallChainResult ccr);
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static void cleanup_replay(Replay **rpy) {
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if(*rpy) {
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replay_reset(*rpy);
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mem_free(*rpy);
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*rpy = NULL;
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}
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}
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static Replay *alloc_replay(void) {
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return ALLOC(Replay);
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}
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static noreturn void main_quit(MainContext *ctx, int status) {
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res_group_release(&ctx->rg);
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free_cli_action(&ctx->cli);
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cleanup_replay(&ctx->replay_in);
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if(ctx->replay_out_stream) {
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if(ctx->replay_out) {
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if(!replay_write(
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ctx->replay_out,
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ctx->replay_out_stream,
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REPLAY_STRUCT_VERSION_WRITE
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)) {
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log_fatal("replay_write() failed");
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}
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}
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SDL_RWclose(ctx->replay_out_stream);
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ctx->replay_out_stream = NULL;
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}
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cleanup_replay(&ctx->replay_out);
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mem_free(ctx);
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exit(status);
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}
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static void main_cleanup(CallChainResult ccr) {
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MenuData *m = ccr.result;
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if(m == NULL || m->state == MS_Dead) {
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main_quit(ccr.ctx, 0);
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}
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}
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// shut up -Wmissing-prototypes
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int main(int argc, char **argv);
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attr_used
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int main(int argc, char **argv) {
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auto ctx = ALLOC(MainContext);
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setlocale(LC_ALL, "C");
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thread_init();
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coroutines_init();
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init_log();
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stageinfo_init(); // cli_args depends on this
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// commandline arguments should be parsed as early as possible
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cli_args(argc, argv, &ctx->cli); // stage_init_array goes first!
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if(ctx->cli.type == CLI_Quit) {
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main_quit(ctx, 0);
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}
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if(ctx->cli.type == CLI_DumpStages) {
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int n = stageinfo_get_num_stages();
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for(int i = 0; i < n; ++i) {
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StageInfo *stg = stageinfo_get_by_index(i);
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tsfprintf(stdout, "%X %s: %s\n", stg->id, stg->title, stg->subtitle);
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}
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main_quit(ctx, 0);
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}
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if(ctx->cli.type == CLI_PlayReplay || ctx->cli.type == CLI_VerifyReplay) {
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ctx->replay_in = alloc_replay();
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if(!replay_load_syspath(ctx->replay_in, ctx->cli.filename, REPLAY_READ_ALL)) {
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main_quit(ctx, 1);
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}
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ctx->replay_idx = ctx->cli.stageid ? replay_find_stage_idx(ctx->replay_in, ctx->cli.stageid) : 0;
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if(ctx->replay_idx < 0) {
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main_quit(ctx, 1);
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}
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if(ctx->cli.type == CLI_VerifyReplay) {
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ctx->headless = true;
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}
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if(ctx->cli.out_replay != NULL) {
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ctx->replay_out_stream = SDL_RWFromFile(ctx->cli.out_replay, "wb");
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if(!ctx->replay_out_stream) {
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log_sdl_error(LOG_FATAL, "SDL_RWFromFile");
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}
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ctx->replay_out = alloc_replay();
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}
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} else if(ctx->cli.type == CLI_DumpVFSTree) {
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vfs_setup(CALLCHAIN(main_vfstree, ctx));
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return 0; // NO main_quit here! vfs_setup may be asynchronous.
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}
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log_info("Girls are now preparing, please wait warmly...");
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free_cli_action(&ctx->cli);
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vfs_setup(CALLCHAIN(main_post_vfsinit, ctx));
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return 0;
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}
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static void main_post_vfsinit(CallChainResult ccr) {
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MainContext *ctx = ccr.ctx;
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if(ctx->headless) {
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env_set("SDL_AUDIODRIVER", "dummy", true);
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env_set("SDL_VIDEODRIVER", "dummy", true);
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env_set("TAISEI_AUDIO_BACKEND", "null", true);
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env_set("TAISEI_RENDERER", "null", true);
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env_set("TAISEI_NOPRELOAD", true, false);
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env_set("TAISEI_PRELOAD_REQUIRED", false, false);
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} else {
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init_log_file();
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}
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init_log_filter();
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log_version();
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log_system_specs();
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log_lib_versions();
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config_load();
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init_sdl();
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taskmgr_global_init();
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gamemode_init();
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time_init();
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init_global(&ctx->cli);
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events_init();
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video_init();
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filewatch_init();
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res_init();
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r_post_init();
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res_group_init(&ctx->rg);
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draw_loading_screen();
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dynstage_init_monitoring();
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audio_init();
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res_post_init();
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menu_preload(&ctx->rg);
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gamepad_init();
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progress_load();
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if(ctx->cli.unlock_all) {
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log_info("Unlocking all content because of --unlock-all");
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progress_unlock_all();
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}
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video_post_init();
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set_transition(TransLoader, 0, FADE_TIME*2, NO_CALLCHAIN);
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log_info("Initialization complete");
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#ifndef __EMSCRIPTEN__
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atexit(taisei_shutdown);
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#endif
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CallChain cc_cleanup = CALLCHAIN(main_cleanup, ctx);
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CallChain cc_mainmenu = CALLCHAIN(main_mainmenu, ctx);
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if(ctx->cli.type == CLI_QuitLate) {
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run_call_chain(&cc_cleanup, NULL);
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return;
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}
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if(ctx->cli.type == CLI_PlayReplay || ctx->cli.type == CLI_VerifyReplay) {
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main_replay(ctx);
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return;
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}
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if(ctx->cli.type == CLI_Credits) {
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credits_enter(cc_cleanup);
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eventloop_run();
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return;
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}
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#ifdef DEBUG
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log_warn("Compiled with DEBUG flag!");
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if(ctx->cli.type == CLI_SelectStage) {
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main_singlestg(ctx);
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return;
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}
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if(ctx->cli.type == CLI_Cutscene) {
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cutscene_enter(cc_cleanup, ctx->cli.cutscene);
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eventloop_run();
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return;
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}
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#endif
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if(!progress_is_cutscene_unlocked(CUTSCENE_ID_INTRO) || ctx->cli.force_intro) {
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cutscene_enter(cc_mainmenu, CUTSCENE_ID_INTRO);
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eventloop_run();
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return;
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}
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run_call_chain(&cc_mainmenu, NULL);
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eventloop_run();
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}
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static void main_mainmenu(CallChainResult ccr) {
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MainContext *ctx = ccr.ctx;
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demoplayer_init();
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enter_menu(create_main_menu(), CALLCHAIN(main_cleanup, ctx));
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}
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typedef struct SingleStageContext {
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MainContext *mctx;
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PlayerMode *plrmode;
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StageInfo *stg;
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} SingleStageContext;
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static void main_singlestg_begin_game(CallChainResult ccr);
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static void main_singlestg_end_game(CallChainResult ccr);
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static void main_singlestg_cleanup(CallChainResult ccr);
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static void main_singlestg_begin_game(CallChainResult ccr) {
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SingleStageContext *ctx = ccr.ctx;
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MainContext *mctx = ctx->mctx;
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replay_reset(mctx->replay_out);
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replay_state_init_record(&global.replay.output, mctx->replay_out);
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replay_state_deinit(&global.replay.input);
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global.gameover = 0;
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player_init(&global.plr);
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stats_init(&global.plr.stats);
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if(ctx->plrmode) {
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global.plr.mode = ctx->plrmode;
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}
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stage_enter(ctx->stg, &mctx->rg, CALLCHAIN(main_singlestg_end_game, ctx));
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}
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static void main_singlestg_end_game(CallChainResult ccr) {
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SingleStageContext *ctx = ccr.ctx;
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MainContext *mctx = ctx->mctx;
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if(global.gameover == GAMEOVER_RESTART) {
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main_singlestg_begin_game(ccr);
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} else {
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ask_save_replay(mctx->replay_out, CALLCHAIN(main_singlestg_cleanup, ccr.ctx));
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}
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}
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static void main_singlestg_cleanup(CallChainResult ccr) {
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SingleStageContext *ctx = ccr.ctx;
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MainContext *mctx = ctx->mctx;
|
|
res_group_release(&mctx->rg);
|
|
mem_free(ccr.ctx);
|
|
main_quit(mctx, 0);
|
|
}
|
|
|
|
static void main_singlestg(MainContext *mctx) {
|
|
CLIAction *a = &mctx->cli;
|
|
log_info("Entering stage skip mode: Stage %X", a->stageid);
|
|
|
|
StageInfo *stg = stageinfo_get_by_id(a->stageid);
|
|
assert(stg); // properly checked before this
|
|
|
|
auto ctx = ALLOC(SingleStageContext, {
|
|
.mctx = mctx,
|
|
.plrmode = a->plrmode,
|
|
.stg = stg,
|
|
});
|
|
|
|
global.diff = stg->difficulty;
|
|
global.is_practice_mode = (stg->type != STAGE_EXTRA);
|
|
|
|
if(a->diff) {
|
|
global.diff = a->diff;
|
|
log_info("Setting difficulty to %s", difficulty_name(global.diff));
|
|
} else if(!global.diff) {
|
|
global.diff = D_Easy;
|
|
}
|
|
|
|
log_info("Entering %s", stg->title);
|
|
|
|
mctx->replay_out = alloc_replay();
|
|
main_singlestg_begin_game(CALLCHAIN_RESULT(ctx, NULL));
|
|
eventloop_run();
|
|
}
|
|
|
|
static void main_replay(MainContext *mctx) {
|
|
if(mctx->replay_out) {
|
|
replay_state_init_record(&global.replay.output, mctx->replay_out);
|
|
stralloc(&mctx->replay_out->playername, mctx->replay_in->playername);
|
|
}
|
|
|
|
replay_play(mctx->replay_in, mctx->replay_idx, false, CALLCHAIN(main_cleanup, mctx));
|
|
eventloop_run();
|
|
}
|
|
|
|
static void main_vfstree(CallChainResult ccr) {
|
|
MainContext *mctx = ccr.ctx;
|
|
SDL_RWops *rwops = SDL_RWFromFP(stdout, false);
|
|
int status = 0;
|
|
|
|
if(!rwops) {
|
|
log_fatal("SDL_RWFromFP() failed: %s", SDL_GetError());
|
|
log_sdl_error(LOG_ERROR, "SDL_RWFromFP");
|
|
status = 1;
|
|
} else if(!vfs_print_tree(rwops, mctx->cli.filename)) {
|
|
log_error("VFS error: %s", vfs_get_error());
|
|
status = 2;
|
|
}
|
|
|
|
SDL_RWclose(rwops);
|
|
vfs_shutdown();
|
|
main_quit(mctx, status);
|
|
}
|