33 lines
514 B
Text
33 lines
514 B
Text
#version 110
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varying vec4 TexCoord0;
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void main(void) {
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gl_Position = ftransform();
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gl_FrontColor = gl_Color;
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TexCoord0 = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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}
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%% -- FRAG
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#version 110
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varying vec4 TexCoord0;
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uniform sampler2D tex;
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uniform vec4 R;
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uniform vec4 G;
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uniform vec4 B;
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uniform vec4 A;
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uniform vec4 O;
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void main(void) {
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vec4 texel = texture2D(tex, vec2(TexCoord0.xy));
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gl_FragColor = (
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R * texel.r +
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G * texel.g +
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B * texel.b +
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A * texel.a
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) + O;
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}
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