Cubemaps are broken in ANGLE's D3D11 backend, except in WebGL mode for some reason. This is a terrible workaround, but it beats fucked up rendering in stage backgrounds.
106 lines
3 KiB
Meson
106 lines
3 KiB
Meson
project('glad', 'c')
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glad_api = ['gl:core=3.3', 'gles2=3.0', 'egl=1.5']
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glad_extensions = [
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'GL_3DFX_texture_compression_FXT1',
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'GL_AMD_compressed_ATC_texture',
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'GL_ANGLE_depth_texture',
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'GL_ANGLE_instanced_arrays',
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'GL_ANGLE_texture_compression_dxt3',
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'GL_ANGLE_texture_compression_dxt5',
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'GL_ANGLE_translated_shader_source',
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'GL_ARB_ES3_compatibility',
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'GL_ARB_clear_texture',
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'GL_ARB_debug_output',
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'GL_ARB_depth_texture',
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'GL_ARB_draw_buffers',
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'GL_ARB_draw_instanced',
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'GL_ARB_instanced_arrays',
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'GL_ARB_internalformat_query2',
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'GL_ARB_pixel_buffer_object',
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'GL_ARB_texture_compression_bptc',
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'GL_ARB_texture_compression_rgtc',
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'GL_ARB_texture_filter_anisotropic',
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'GL_ARB_vertex_array_object',
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'GL_ARB_viewport_array',
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'GL_ATI_draw_buffers',
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'GL_EXT_clear_texture',
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'GL_EXT_color_buffer_float',
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'GL_EXT_draw_buffers',
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'GL_EXT_draw_instanced',
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'GL_EXT_float_blend',
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'GL_EXT_instanced_arrays',
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'GL_EXT_pixel_buffer_object',
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'GL_EXT_pvrtc_sRGB',
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'GL_EXT_sRGB',
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'GL_EXT_texture_compression_bptc',
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'GL_EXT_texture_compression_dxt1',
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'GL_EXT_texture_compression_rgtc',
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'GL_EXT_texture_compression_s3tc',
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'GL_EXT_texture_compression_s3tc_srgb',
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'GL_EXT_texture_filter_anisotropic',
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'GL_EXT_texture_norm16',
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'GL_EXT_texture_rg',
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'GL_EXT_texture_sRGB',
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'GL_EXT_texture_sRGB_R8',
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'GL_EXT_texture_sRGB_RG8',
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'GL_IMG_texture_compression_pvrtc',
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'GL_IMG_texture_compression_pvrtc2',
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'GL_KHR_debug',
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'GL_KHR_texture_compression_astc_ldr',
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'GL_NV_draw_instanced',
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'GL_NV_instanced_arrays',
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'GL_NV_pixel_buffer_object',
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'GL_NV_sRGB_formats',
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'GL_NV_viewport_array2',
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'GL_OES_compressed_ETC1_RGB8_texture',
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'GL_OES_depth_texture',
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'GL_OES_texture_compression_astc',
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'GL_OES_texture_float_linear',
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'GL_OES_texture_half_float_linear',
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'GL_OES_vertex_array_object',
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'GL_OES_viewport_array',
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'GL_SGIX_depth_texture',
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]
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glad_program = find_program('glad', required : false)
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glad_args = [
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'--api', ','.join(glad_api),
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'--extensions', ','.join(glad_extensions),
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'--merge',
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'--out-path', meson.current_source_dir(),
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'c',
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'--alias',
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]
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glad_sources = []
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glad_includes = include_directories('include')
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glad_gl_lib = static_library('gladGL', files('src/gl.c'),
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install : not meson.is_subproject(),
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build_by_default : not meson.is_subproject(),
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include_directories : glad_includes,
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)
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glad_egl_lib = static_library('gladEGL', files('src/egl.c'),
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install : not meson.is_subproject(),
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build_by_default : not meson.is_subproject(),
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include_directories : glad_includes,
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)
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glad_gl_dep = declare_dependency(
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include_directories : glad_includes,
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link_with : glad_gl_lib
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)
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glad_egl_dep = declare_dependency(
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include_directories : glad_includes,
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link_with : glad_egl_lib
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)
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if glad_program.found()
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run_target('gen-gl-loader',
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command : [glad_program, glad_args],
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)
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endif
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