..
audio
audio: remove deprecated API
2023-02-24 18:13:08 +01:00
coroutine
coroutine/taskdsl: remove NO_ARGS
2023-02-24 18:13:09 +01:00
cutscenes
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
dialog
dialog/reimu: fix typo
2023-01-13 21:51:39 +01:00
eventloop
eventloop: sync vfs on enter
2023-01-28 00:31:15 +01:00
filewatch
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
lasers
lasers: remove logic rules
2023-02-26 15:40:41 +01:00
menu
menu,renderer,vfs: fix -Wcast-function-type-strict on clang 16
2023-03-22 22:38:52 +01:00
pch
fix stupid gcc warnings
2021-08-31 23:34:48 +03:00
pixmap
util/assert: add optional message to assert, assume, and static_assert
2023-03-26 01:52:41 +01:00
plrmodes
plrmodes/reimu_b: fix -Wmaybe-uninitialized
2023-03-12 17:20:25 +01:00
projectile_prototypes
Add Reimu Hakurei as a playable character ( #106 )
2018-08-11 22:13:48 +03:00
renderer
util/assert: add optional message to assert, assume, and static_assert
2023-03-26 01:52:41 +01:00
replay
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
resource
resource: fix incorrect assumption in threaded loading
2023-03-26 03:26:19 +02:00
rwops
vfs: refactor VFSNode allocation and handling of backend-specific data
2023-01-20 17:13:46 +01:00
stages
stage4: merge fog and tonemap passes
2023-03-17 02:54:50 +01:00
util
util/compat: include assert(0) in UNREACHABLE macro
2023-03-26 03:14:07 +02:00
vfs
menu,renderer,vfs: fix -Wcast-function-type-strict on clang 16
2023-03-22 22:38:52 +01:00
aniplayer.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
aniplayer.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
arch_switch.c
build,ci: Build system maintenance ( #350 )
2022-12-28 23:15:55 +01:00
arch_switch.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
assert.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
boss.c
boss: fix move_towards deprecation warnings
2023-02-27 07:09:06 +01:00
boss.h
boss,stages: remove rule from AttackInfo
2023-02-24 16:54:51 +01:00
camcontrol.c
camcontrol: F8 to toggle mouse grab; ungrab on pause
2021-11-24 09:36:41 +02:00
camcontrol.h
camcontrol: add cleanup
2021-10-08 19:06:14 +03:00
cli.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
cli.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
color.c
Get rid of custom min() and max() functions
2020-05-09 09:16:07 +03:00
color.h
color: fix -Wmissing-braces
2022-11-11 01:10:58 +01:00
common_tasks.c
common_tasks: fix move_towards deprecation warnings
2023-02-27 07:09:43 +01:00
common_tasks.h
stage6: port to coroutine system (WIP)
2023-02-06 07:41:10 +01:00
config.c
config: debug log config changes
2023-02-23 01:49:57 +01:00
config.h
stage: add replay-based quicksave/quickload functionality
2022-01-09 14:11:26 +02:00
coroutine.h
coroutine: break down into smaller sub-modules
2022-12-28 23:47:48 +01:00
credits.c
credits: don't use old timer macros
2023-02-24 05:37:58 +01:00
credits.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
dialog.c
sprite: handle virtual paddings transparently
2022-11-27 20:14:05 +01:00
dialog.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
difficulty.c
difficulty: make difficulty_value() a type-generic macro
2023-02-03 07:05:49 +01:00
difficulty.h
difficulty: make difficulty_value() a type-generic macro
2023-02-03 07:05:49 +01:00
drawlayers.inc.h
WIP proj draw rule revamp; YoumuB revamp; misc changes; giant mess
2020-03-04 22:26:45 +02:00
dynarray.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
dynarray.h
dynarray: fix dynarray_foreach_reversed
2023-01-20 17:13:29 +01:00
dynstage.c
log: flush buffers after assert failure
2023-03-26 01:07:17 +01:00
dynstage.h
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
dynstage_stub.c
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
enemy.c
enemy: remove logic rule and args
2023-02-24 05:37:58 +01:00
enemy.h
enemy: remove logic rule and args
2023-02-24 05:37:58 +01:00
enemy_classes.c
enemy_classes: fix move_towards deprecation warnings
2023-02-27 07:09:52 +01:00
enemy_classes.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
entity.c
refs: nuke from orbit
2023-02-24 05:37:58 +01:00
entity.h
compat: bless C23-style auto
for type inference
2023-01-08 23:48:14 +01:00
events.c
events: assert events initialized in events_register_handler
2022-01-27 09:03:03 +02:00
events.h
util/assert: add optional message to assert, assume, and static_assert
2023-03-26 01:52:41 +01:00
framerate.c
framerate: slightly optimize fpscounter_update
2022-01-12 14:19:21 +02:00
framerate.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
gamepad.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
gamepad.h
gamepad: support extra buttons
2022-01-08 18:22:44 +02:00
global.c
replay: general refactor
2021-06-16 01:43:10 +03:00
global.h
global: remove EVENT_KILLED
2023-02-24 05:37:58 +01:00
hashtable.c
Implement Robin Hood hashing ( #200 )
2020-03-17 10:09:49 +02:00
hashtable.h
hashtable: add APIs: write_(un)lock, get_ptr_unsafe(_prehashed), unset_unsafe
2021-12-28 09:00:20 +02:00
hashtable.inc.h
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
hashtable_incproxy.inc.h
Text rendering rewrite and optimizations; some refactoring ( #129 )
2018-06-30 00:36:51 +03:00
hashtable_predefs.inc.h
hashtable: add strset to predefs
2023-01-18 13:26:32 +01:00
hirestime.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
hirestime.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
item.c
player: refactor power handling
2022-10-03 20:53:22 +02:00
item.h
item,common_tasks: fix off-by-one error in ItemCounts
2023-01-31 04:15:51 +01:00
known_entities.h
fix stupid gcc warnings
2021-08-31 23:34:48 +03:00
laser.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
list.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
list.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
log.c
log: flush buffers after assert failure
2023-03-26 01:07:17 +01:00
log.h
util/compat: include assert(0) in UNREACHABLE macro
2023-03-26 03:14:07 +02:00
main.c
refs: nuke from orbit
2023-02-24 05:37:58 +01:00
memory.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
memory.h
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
meson.build
refs: nuke from orbit
2023-02-24 05:37:58 +01:00
move.c
move: downgrade assume(isfinite()) to assert()
2023-02-24 03:51:21 +01:00
move.h
move: add move_from_towards_exp
2023-02-27 07:08:11 +01:00
objectpool.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
objectpool.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
objectpool_fake.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
player.c
player: fix move_towards deprecation warnings
2023-02-27 07:10:02 +01:00
player.h
player: freeze effective power during surge (experimental)
2022-10-03 20:53:22 +02:00
plrmodes.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
plrmodes.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
portrait.c
sprite: handle virtual paddings transparently
2022-11-27 20:14:05 +01:00
portrait.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
progress.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
progress.h
In-Game Character Profiles ( #327 )
2021-12-22 23:52:22 +02:00
projectile.c
projectile: don't use ACTION constants
2023-02-24 05:37:58 +01:00
projectile.h
projectile: remove old rule handling
2023-02-24 05:37:58 +01:00
projectile_prototypes.c
projectile_prototypes: remove args init for pp_blast
2023-02-24 05:37:58 +01:00
random.c
random: remove old API
2023-02-24 18:13:08 +01:00
random.h
random: remove old API
2023-02-24 18:13:08 +01:00
stage.c
refs: nuke from orbit
2023-02-24 05:37:58 +01:00
stage.h
stage: remove old timer macros
2023-02-24 05:37:58 +01:00
stagedraw.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
stagedraw.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stageinfo.c
stages/corotest: remove
2023-02-24 05:37:58 +01:00
stageinfo.h
stageinfo,stage: implement stage hot-reloading
2022-02-05 17:58:42 +02:00
stageobjects.c
Use an objpool for bosses
2021-03-22 17:40:23 +02:00
stageobjects.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stagetext.c
Establish more-or-less consistent resource getter functions
2020-06-09 04:33:22 +03:00
stagetext.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
stageutils.c
stageutils: remove linear3dpos
2023-02-24 18:17:00 +01:00
stageutils.h
stageutils: remove linear3dpos
2023-02-24 18:17:00 +01:00
stats.c
bunch of portrait and dialog-related shuffling around
2020-04-27 22:59:16 +03:00
stats.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
taisei.h
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
taisei.manifest
Improve high-DPI handling ( #213 )
2020-04-16 19:25:54 +03:00
taisei.rc.in
windows: detect intel's shitty driver and fall back to ANGLE
2019-09-21 16:46:22 +03:00
taskmanager.c
taskmanager: introduce TAISEI_TASKMGR_NUM_THREADS env variable
2023-03-26 03:27:20 +02:00
taskmanager.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
transition.c
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
transition.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
util.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
version.c
Don't redefine standard complex
macro; use a new cmplx
typedef
2019-11-22 05:38:48 +02:00
version.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
version_auto.c.in
make upkeep script preserve existing copyrights
2019-08-03 20:44:22 +03:00
video.c
video: debug log SDL_WINDOWEVENT_SIZE_CHANGED events
2023-02-23 01:49:57 +01:00
video.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00
video_postprocess.c
memory: use custom memory allocation wrappers
2023-01-18 13:23:22 +01:00
video_postprocess.h
replace include guards with #pragma once
2021-08-31 23:34:46 +03:00