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Nomad/app/src/main/java/com/github/dfa/diaspora_android/ui/BadgeDrawable.java

132 lines
4.6 KiB
Java

/*
This file is part of the dandelion*.
dandelion* is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
dandelion* is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the dandelion*.
If not, see <http://www.gnu.org/licenses/>.
*/
package com.github.dfa.diaspora_android.ui;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.Typeface;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.LayerDrawable;
import android.support.annotation.NonNull;
import com.github.dfa.diaspora_android.R;
import com.github.dfa.diaspora_android.util.AppSettings;
import com.github.dfa.diaspora_android.util.ContextUtils;
@SuppressWarnings("WeakerAccess")
public class BadgeDrawable extends Drawable {
// Source: http://mobikul.com/adding-badge-count-on-menu-items-like-cart-notification-etc/
private static final String BADGE_VALUE_OVERFLOW = "*";
private Paint _badgeBackground;
private Paint _badgeText;
private Rect _textRect = new Rect();
private String _badgeValue = "";
private boolean _shouldDraw;
public BadgeDrawable(Context context) {
float textSize = context.getResources().getDimension(R.dimen.textsize_badge_count);
AppSettings settings = AppSettings.get();
_badgeBackground = new Paint();
_badgeBackground.setColor(settings.getAccentColor());
_badgeBackground.setAntiAlias(true);
_badgeBackground.setStyle(Paint.Style.FILL);
_badgeText = new Paint();
_badgeText.setColor(ContextUtils.get().shouldColorOnTopBeLight(settings.getAccentColor()) ? Color.WHITE : Color.BLACK);
_badgeText.setTypeface(Typeface.DEFAULT);
_badgeText.setTextSize(textSize);
_badgeText.setAntiAlias(true);
_badgeText.setTextAlign(Paint.Align.CENTER);
}
@Override
public void draw(@NonNull Canvas canvas) {
if (!_shouldDraw) {
return;
}
Rect bounds = getBounds();
float width = bounds.right - bounds.left;
float height = bounds.bottom - bounds.top;
float oneDp = ContextUtils.get().convertDpToPx(1);
// Position the badge in the top-right quadrant of the icon.
float radius = ((Math.max(width, height) / 2)) / 2;
float centerX = (width - radius - 1) + oneDp * 2;
float centerY = radius - 2 * oneDp;
canvas.drawCircle(centerX, centerY, (int) (radius + oneDp * 5), _badgeBackground);
// Draw badge count message inside the circle.
_badgeText.getTextBounds(_badgeValue, 0, _badgeValue.length(), _textRect);
float textHeight = _textRect.bottom - _textRect.top;
float textY = centerY + (textHeight / 2f);
canvas.drawText(_badgeValue.length() > 2 ? BADGE_VALUE_OVERFLOW : _badgeValue,
centerX, textY, _badgeText);
}
// Sets the text to display. Badge displays a '*' if more than 2 characters
private void setBadgeText(String text) {
_badgeValue = text;
// Only draw a badge if the value isn't a zero
_shouldDraw = !text.equalsIgnoreCase("0");
invalidateSelf();
}
@Override
public void setAlpha(int alpha) {
}
@Override
public void setColorFilter(ColorFilter cf) {
}
@Override
public int getOpacity() {
return PixelFormat.UNKNOWN;
}
public static void setBadgeCount(Context context, LayerDrawable icon, Integer count) {
setBadgeText(context, icon, count.toString());
}
// Max of 2 characters
public static void setBadgeText(Context context, LayerDrawable icon, String text) {
BadgeDrawable badge;
// Reuse drawable if possible
Drawable reuse = icon.findDrawableByLayerId(R.id.ic_badge);
if (reuse != null && reuse instanceof BadgeDrawable) {
badge = (BadgeDrawable) reuse;
} else {
badge = new BadgeDrawable(context);
}
badge.setBadgeText(text);
icon.mutate();
icon.setDrawableByLayerId(R.id.ic_badge, badge);
}
}