godot-random-audio-stream-p.../sound_effects/walking_character2.wav.import

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/walking_character2.wav-288cf4d962fb54a0849aafbe9d5b66b2.sample"
[deps]
source_file="res://sound_effects/walking_character2.wav"
dest_files=[ "res://.import/walking_character2.wav-288cf4d962fb54a0849aafbe9d5b66b2.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0