2015-08-17 23:45:26 +02:00
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#include "renderer/material.h"
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2016-05-10 08:24:31 +02:00
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#include "engine/crc32.h"
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2019-06-11 22:39:39 +02:00
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#include "engine/file_system.h"
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2016-05-10 08:24:31 +02:00
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#include "engine/log.h"
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2018-06-30 15:18:27 +02:00
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#include "engine/lua_wrapper.h"
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2016-05-10 08:24:31 +02:00
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#include "engine/path_utils.h"
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#include "engine/profiler.h"
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#include "engine/resource_manager.h"
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2019-06-11 01:09:14 +02:00
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#include "engine/stream.h"
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2016-02-14 16:49:37 +01:00
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#include "renderer/pipeline.h"
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2015-09-05 13:08:47 +02:00
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#include "renderer/renderer.h"
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2015-08-17 23:45:26 +02:00
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#include "renderer/shader.h"
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#include "renderer/texture.h"
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2018-07-15 17:35:41 +02:00
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#include "ffr/ffr.h"
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2014-06-16 21:18:15 +02:00
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namespace Lumix
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{
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2014-09-07 01:10:24 +02:00
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2016-02-10 14:32:40 +01:00
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static const float DEFAULT_ALPHA_REF_VALUE = 0.3f;
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2016-05-17 07:10:20 +02:00
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2016-03-14 00:59:28 +01:00
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static struct CustomFlags
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{
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char flags[32][32];
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int count;
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} s_custom_flags = {};
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2014-09-07 01:10:24 +02:00
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2018-01-11 21:13:59 +01:00
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const ResourceType Material::TYPE("material");
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2018-08-22 20:53:54 +02:00
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Material::Material(const Path& path, ResourceManager& resource_manager, Renderer& renderer, IAllocator& allocator)
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2015-09-04 14:00:28 +02:00
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: Resource(path, resource_manager, allocator)
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, m_shader(nullptr)
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, m_uniforms(allocator)
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, m_allocator(allocator)
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, m_texture_count(0)
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2018-07-01 18:13:44 +02:00
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, m_renderer(renderer)
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, m_render_states(u64(ffr::StateFlags::CULL_BACK))
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2017-11-07 12:03:51 +01:00
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, m_color(1, 1, 1, 1)
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2019-08-02 23:46:18 +02:00
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, m_metallic(1.f)
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, m_roughness(1.f)
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2018-02-21 17:15:47 +01:00
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, m_emission(0.0f)
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2016-02-08 00:18:19 +01:00
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, m_define_mask(0)
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2016-03-14 00:59:28 +01:00
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, m_custom_flags(0)
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2018-09-25 18:33:38 +02:00
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, m_render_data(nullptr)
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2015-09-04 14:00:28 +02:00
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{
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2018-10-13 23:24:44 +02:00
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static u32 last_sort_key = 0;
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m_sort_key = ++last_sort_key;
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2018-10-13 15:08:58 +02:00
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m_layer = m_renderer.getLayerIdx("default");
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2016-02-10 14:32:40 +01:00
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setAlphaRef(DEFAULT_ALPHA_REF_VALUE);
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2015-09-04 14:00:28 +02:00
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for (int i = 0; i < MAX_TEXTURE_COUNT; ++i)
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{
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m_textures[i] = nullptr;
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}
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2016-01-22 01:11:04 +01:00
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setShader(nullptr);
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2015-09-04 14:00:28 +02:00
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}
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2014-06-16 21:18:15 +02:00
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Material::~Material()
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{
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ASSERT(isEmpty());
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}
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2015-06-18 01:33:49 +02:00
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2016-03-14 00:59:28 +01:00
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const char* Material::getCustomFlagName(int index)
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{
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return s_custom_flags.flags[index];
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}
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2016-06-25 16:50:28 +02:00
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int Material::getCustomFlagCount()
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{
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return s_custom_flags.count;
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}
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2016-11-20 17:27:41 +01:00
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u32 Material::getCustomFlag(const char* flag_name)
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2016-03-14 00:59:28 +01:00
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{
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for (int i = 0; i < s_custom_flags.count; ++i)
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{
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2016-05-12 09:56:07 +02:00
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if (equalStrings(s_custom_flags.flags[i], flag_name)) return 1 << i;
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2016-03-14 00:59:28 +01:00
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}
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if (s_custom_flags.count >= lengthOf(s_custom_flags.flags))
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{
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ASSERT(false);
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return 0;
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}
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copyString(s_custom_flags.flags[s_custom_flags.count], flag_name);
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++s_custom_flags.count;
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return 1 << (s_custom_flags.count - 1);
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}
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2016-11-20 17:27:41 +01:00
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bool Material::isDefined(u8 define_idx) const
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2015-09-04 14:00:28 +02:00
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{
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2016-02-08 00:18:19 +01:00
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return (m_define_mask & (1 << define_idx)) != 0;
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2015-09-05 13:08:47 +02:00
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}
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2016-11-20 17:27:41 +01:00
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void Material::setDefine(u8 define_idx, bool enabled)
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2015-09-05 20:54:26 +02:00
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{
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2019-07-23 00:08:28 +02:00
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u32 old_mask = m_define_mask;
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2018-07-01 18:13:44 +02:00
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if (enabled) {
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2016-02-08 00:18:19 +01:00
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m_define_mask |= 1 << define_idx;
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2015-09-04 14:00:28 +02:00
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}
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2018-07-01 18:13:44 +02:00
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else {
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2016-02-08 00:18:19 +01:00
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m_define_mask &= ~(1 << define_idx);
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2015-09-04 14:00:28 +02:00
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}
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2019-07-23 00:08:28 +02:00
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if(old_mask != m_define_mask) updateRenderData(false);
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2014-10-06 23:58:33 +02:00
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}
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2019-08-12 18:10:01 +02:00
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Material::Uniform* Material::findUniform(u32 name_hash) {
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for (Uniform& u : m_uniforms) {
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if (u.name_hash == name_hash) return &u;
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}
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return nullptr;
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}
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2017-11-28 19:37:15 +01:00
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void Material::unload()
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2014-06-16 21:18:15 +02:00
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{
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2016-02-09 19:21:00 +01:00
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m_uniforms.clear();
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2018-07-01 18:13:44 +02:00
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for (int i = 0; i < m_texture_count; i++) {
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2019-07-23 18:24:13 +02:00
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if (m_textures[i]) {
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2015-05-31 15:48:35 +02:00
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removeDependency(*m_textures[i]);
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2019-07-23 18:24:13 +02:00
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m_textures[i]->getResourceManager().unload(*m_textures[i]);
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2015-02-28 13:05:01 +01:00
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}
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2014-06-16 21:18:15 +02:00
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}
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2018-07-01 18:13:44 +02:00
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m_texture_count = 0;
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2018-07-11 23:35:34 +02:00
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for(Texture*& tex : m_textures ) {
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tex = nullptr;
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}
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2018-07-01 18:13:44 +02:00
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2018-09-25 18:33:38 +02:00
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m_renderer.runInRenderThread(m_render_data, [](Renderer& renderer, void* ptr){
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LUMIX_DELETE(renderer.getAllocator(), (RenderData*)ptr);
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});
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m_render_data = nullptr;
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2018-04-19 20:49:20 +02:00
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setShader(nullptr);
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2017-09-05 22:32:28 +02:00
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m_alpha_ref = 0.3f;
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2017-11-07 12:03:51 +01:00
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m_color.set(1, 1, 1, 1);
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2017-09-05 22:32:28 +02:00
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m_custom_flags = 0;
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2016-05-08 11:41:27 +02:00
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m_define_mask = 0;
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2019-08-02 23:46:18 +02:00
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m_metallic = 1.0f;
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2017-09-05 22:32:28 +02:00
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m_roughness = 1.0f;
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2018-02-21 17:15:47 +01:00
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m_emission = 0.0f;
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2018-07-01 18:13:44 +02:00
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m_render_states = u64(ffr::StateFlags::CULL_BACK);
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2014-06-16 21:18:15 +02:00
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}
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2019-06-11 01:09:14 +02:00
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bool Material::save(IOutputStream& file)
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2014-06-16 21:18:15 +02:00
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{
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2016-02-09 19:21:00 +01:00
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if(!isReady()) return false;
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if(!m_shader) return false;
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2018-08-05 18:00:30 +02:00
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2018-12-24 16:15:22 +01:00
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file << "shader \"" << m_shader->getPath().c_str() << "\"\n";
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2018-09-09 15:31:09 +02:00
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file << "backface_culling(" << (isBackfaceCulling() ? "true" : "false") << ")\n";
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2018-10-27 21:05:52 +02:00
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file << "layer \"" << m_renderer.getLayerName(m_layer) << "\"\n";
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2016-02-09 19:21:00 +01:00
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2019-08-12 18:10:01 +02:00
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file << "emission(" << m_emission << ")\n";
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file << "metallic(" << m_metallic << ")\n";
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file << "roughness(" << m_roughness << ")\n";
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file << "alpha_ref(" << m_alpha_ref << ")\n";
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2016-02-08 00:18:19 +01:00
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2018-08-05 18:00:30 +02:00
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file << "defines {";
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for (int i = 0; i < sizeof(m_define_mask) * 8; ++i) {
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if ((m_define_mask & (1 << i)) == 0) continue;
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2018-10-27 21:05:52 +02:00
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const char* def = m_renderer.getShaderDefine(i);
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2018-12-24 16:15:22 +01:00
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if (i > 0) file << ", ";
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2018-08-05 18:00:30 +02:00
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file << "\"" << def << "\"";
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}
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file << "}\n";
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2019-08-12 18:10:01 +02:00
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file << "color { " << m_color.x << ", " << m_color.y << ", " << m_color.z << ", " << m_color.w << " }\n";
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2018-09-08 14:41:18 +02:00
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2018-08-05 18:00:30 +02:00
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for (int i = 0; i < m_texture_count; ++i) {
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2015-07-30 00:33:52 +02:00
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char path[MAX_PATH_LENGTH];
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2018-08-05 18:00:30 +02:00
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if (m_textures[i] && m_textures[i] != m_shader->m_texture_slots[i].default_texture) {
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2019-07-25 18:50:31 +02:00
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copyString(Span(path), m_textures[i]->getPath().c_str());
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2015-05-31 15:48:35 +02:00
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}
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2018-08-05 18:00:30 +02:00
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else {
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2015-05-31 15:48:35 +02:00
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path[0] = '\0';
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2014-09-28 17:29:39 +02:00
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}
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2018-08-05 18:00:30 +02:00
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file << "texture \"/" << path << "\"\n";
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2014-09-28 17:29:39 +02:00
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}
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2016-02-08 00:18:19 +01:00
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2019-08-12 18:10:01 +02:00
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file << "layer \"" << m_renderer.getLayerName(m_layer) << "\"\n";
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if (m_custom_flags != 0) {
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2016-03-14 00:59:28 +01:00
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for (int i = 0; i < 32; ++i)
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{
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2019-08-12 18:10:01 +02:00
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if (m_custom_flags & (1 << i)) {
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file << "custom_flag \"" << s_custom_flags.flags[i] << "\"\n";
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}
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2016-03-14 00:59:28 +01:00
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}
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}
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2019-08-12 18:10:01 +02:00
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auto writeArray = [&file](const float* value, u32 num) {
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file << "{ ";
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for (u32 i = 0; i < num; ++i) {
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if (i > 0) file << ", ";
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file << value[i];
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}
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file << " }";
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};
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for (const Shader::Uniform& su : m_shader->m_uniforms) {
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for (const Uniform& mu : m_uniforms) {
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if(mu.name_hash == su.name_hash) {
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file << "uniform(\"" << su.name << "\", ";
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switch(su.type) {
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case Shader::Uniform::FLOAT: file << mu.float_value; break;
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case Shader::Uniform::INT: file << *(int*)&mu.float_value; break;
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case Shader::Uniform::COLOR:
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case Shader::Uniform::VEC4: writeArray(mu.vec4, 4); break;
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case Shader::Uniform::VEC3: writeArray(mu.vec4, 3); break;
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case Shader::Uniform::VEC2: writeArray(mu.vec4, 2); break;
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case Shader::Uniform::MATRIX4: writeArray(mu.matrix, 16); break;
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default: ASSERT(false); break;
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2014-09-28 17:29:39 +02:00
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}
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2019-08-12 18:10:01 +02:00
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file << ")\n";
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2014-09-28 17:29:39 +02:00
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break;
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2019-08-12 18:10:01 +02:00
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}
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2014-09-28 17:29:39 +02:00
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}
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2019-08-12 18:10:01 +02:00
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}
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2015-09-25 23:03:10 +02:00
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return true;
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2014-06-16 21:18:15 +02:00
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}
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2015-11-16 12:11:10 +01:00
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2019-08-12 18:10:01 +02:00
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int Material::uniform(lua_State* L) {
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const char* name = LuaWrapper::checkArg<const char*>(L, 1);
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lua_getfield(L, LUA_GLOBALSINDEX, "this");
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Material* material = (Material*)lua_touserdata(L, -1);
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lua_pop(L, 1);
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Uniform u;
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u.name_hash = crc32(name);
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switch (lua_type(L, 2)) {
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case LUA_TNUMBER: u.float_value = LuaWrapper::toType<float>(L, 2); break;
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case LUA_TTABLE:
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switch (lua_objlen(L, 2)) {
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case 2: *(Vec2*)u.vec2 = LuaWrapper::toType<Vec2>(L, 2);
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case 3: *(Vec3*)u.vec3 = LuaWrapper::toType<Vec3>(L, 2);
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case 4: *(Vec4*)u.vec4 = LuaWrapper::toType<Vec4>(L, 2);
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case 16: *(Matrix*)u.vec4 = LuaWrapper::toType<Matrix>(L, 2);
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default: luaL_error(L, "Uniform %s has unsupported type", name); break;
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2014-06-16 21:18:15 +02:00
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}
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2019-08-12 18:10:01 +02:00
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break;
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default: luaL_error(L, "Uniform %s has unsupported type", name); break;
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2014-06-16 21:18:15 +02:00
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}
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2019-08-12 18:10:01 +02:00
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material->m_uniforms.push(u);
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return 0;
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2014-06-16 21:18:15 +02:00
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}
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2015-05-28 23:30:50 +02:00
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2015-05-31 15:48:35 +02:00
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void Material::setTexturePath(int i, const Path& path)
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2014-06-16 21:18:15 +02:00
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{
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2015-05-31 15:48:35 +02:00
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if (path.length() == 0)
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2014-06-16 21:18:15 +02:00
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{
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2015-05-31 15:48:35 +02:00
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setTexture(i, nullptr);
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2014-06-16 21:18:15 +02:00
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}
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2015-05-31 15:48:35 +02:00
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else
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2014-09-27 22:15:14 +02:00
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{
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2018-08-22 20:53:54 +02:00
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Texture* texture = m_resource_manager.getOwner().load<Texture>(path);
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2015-05-31 15:48:35 +02:00
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setTexture(i, texture);
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2014-09-27 22:15:14 +02:00
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}
|
2014-12-12 00:48:06 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-06-16 21:18:15 +02:00
|
|
|
void Material::setTexture(int i, Texture* texture)
|
2016-02-10 15:25:28 +01:00
|
|
|
{
|
2015-06-01 23:35:57 +02:00
|
|
|
Texture* old_texture = i < m_texture_count ? m_textures[i] : nullptr;
|
2018-08-19 22:01:20 +02:00
|
|
|
if (!texture && m_shader && m_shader->isReady() && m_shader->m_texture_slots[i].default_texture)
|
2018-04-19 20:49:20 +02:00
|
|
|
{
|
|
|
|
texture = m_shader->m_texture_slots[i].default_texture;
|
2019-07-23 18:24:13 +02:00
|
|
|
texture->getResourceManager().load(*texture);
|
2018-04-19 20:49:20 +02:00
|
|
|
}
|
2019-07-23 18:24:13 +02:00
|
|
|
if (texture) addDependency(*texture);
|
2015-05-31 15:48:35 +02:00
|
|
|
m_textures[i] = texture;
|
2015-10-07 18:40:17 +02:00
|
|
|
if (i >= m_texture_count) m_texture_count = i + 1;
|
|
|
|
|
2019-07-23 18:24:13 +02:00
|
|
|
if (old_texture) {
|
2015-05-28 23:30:50 +02:00
|
|
|
removeDependency(*old_texture);
|
2019-07-23 18:24:13 +02:00
|
|
|
old_texture->getResourceManager().unload(*old_texture);
|
2015-05-28 23:30:50 +02:00
|
|
|
}
|
2015-09-05 20:54:26 +02:00
|
|
|
if (isReady() && m_shader)
|
2014-06-16 21:18:15 +02:00
|
|
|
{
|
2016-05-07 12:59:47 +02:00
|
|
|
int define_idx = m_shader->m_texture_slots[i].define_idx;
|
2016-02-10 15:25:28 +01:00
|
|
|
if(define_idx >= 0)
|
2015-09-05 20:54:26 +02:00
|
|
|
{
|
2016-02-10 15:25:28 +01:00
|
|
|
if(m_textures[i])
|
|
|
|
{
|
|
|
|
m_define_mask |= 1 << define_idx;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_define_mask &= ~(1 << define_idx);
|
|
|
|
}
|
2015-09-05 20:54:26 +02:00
|
|
|
}
|
2014-06-16 21:18:15 +02:00
|
|
|
}
|
2019-06-30 17:40:13 +02:00
|
|
|
|
|
|
|
updateRenderData(false);
|
2014-10-06 23:58:33 +02:00
|
|
|
}
|
|
|
|
|
2014-12-12 00:48:06 +01:00
|
|
|
|
|
|
|
void Material::setShader(const Path& path)
|
|
|
|
{
|
2018-08-22 20:53:54 +02:00
|
|
|
Shader* shader = m_resource_manager.getOwner().load<Shader>(path);
|
2014-12-12 00:48:06 +01:00
|
|
|
setShader(shader);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2015-10-03 01:14:38 +02:00
|
|
|
void Material::onBeforeReady()
|
2015-05-31 15:48:35 +02:00
|
|
|
{
|
2015-10-03 01:14:38 +02:00
|
|
|
if (!m_shader) return;
|
2016-02-09 19:21:00 +01:00
|
|
|
|
2019-07-23 18:24:13 +02:00
|
|
|
for(int i = 0; i < m_shader->m_texture_slot_count; ++i) {
|
|
|
|
if (!m_textures[i] && m_shader->m_texture_slots[i].default_texture) {
|
|
|
|
m_textures[i] = m_shader->m_texture_slots[i].default_texture;
|
|
|
|
if (i >= m_texture_count) m_texture_count = i + 1;
|
|
|
|
m_textures[i]->getResourceManager().load(*m_textures[i]);
|
|
|
|
addDependency(*m_textures[i]);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-05-07 12:59:47 +02:00
|
|
|
for(int i = 0; i < m_shader->m_uniforms.size(); ++i)
|
2016-02-09 19:21:00 +01:00
|
|
|
{
|
2019-08-12 18:10:01 +02:00
|
|
|
const Shader::Uniform& shader_uniform = m_shader->m_uniforms[i];
|
2016-02-09 19:21:00 +01:00
|
|
|
bool found = false;
|
|
|
|
for(int j = i; j < m_uniforms.size(); ++j)
|
|
|
|
{
|
|
|
|
if(m_uniforms[j].name_hash == shader_uniform.name_hash)
|
|
|
|
{
|
|
|
|
auto tmp = m_uniforms[i];
|
|
|
|
m_uniforms[i] = m_uniforms[j];
|
|
|
|
m_uniforms[j] = tmp;
|
|
|
|
found = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(found) continue;
|
|
|
|
if(i < m_uniforms.size())
|
|
|
|
{
|
|
|
|
m_uniforms.emplace(m_uniforms[i]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_uniforms.emplace();
|
|
|
|
}
|
|
|
|
m_uniforms[i].name_hash = shader_uniform.name_hash;
|
|
|
|
}
|
|
|
|
|
2018-07-01 18:13:44 +02:00
|
|
|
for(int i = 0; i < m_shader->m_texture_slot_count; ++i) {
|
|
|
|
const int define_idx = m_shader->m_texture_slots[i].define_idx;
|
|
|
|
if(define_idx >= 0) {
|
|
|
|
if(m_textures[i]) {
|
2016-02-10 15:25:28 +01:00
|
|
|
m_define_mask |= 1 << define_idx;
|
|
|
|
}
|
2018-07-01 18:13:44 +02:00
|
|
|
else {
|
2016-02-10 15:25:28 +01:00
|
|
|
m_define_mask &= ~(1 << define_idx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-08-19 22:01:20 +02:00
|
|
|
|
|
|
|
for (int i = m_shader->m_texture_slot_count; i < m_texture_count; ++i) {
|
|
|
|
setTexture(i, nullptr);
|
|
|
|
}
|
2019-06-13 17:26:52 +02:00
|
|
|
m_texture_count = minimum(m_texture_count, m_shader->m_texture_slot_count);
|
2018-10-28 17:38:15 +01:00
|
|
|
|
2019-06-24 21:17:23 +02:00
|
|
|
updateRenderData(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Material::updateRenderData(bool on_before_ready)
|
|
|
|
{
|
|
|
|
if (!m_shader) return;
|
|
|
|
if (!on_before_ready && !isReady()) return;
|
|
|
|
|
|
|
|
if(m_render_data) {
|
2019-08-07 21:21:31 +02:00
|
|
|
m_renderer.destroyMaterialConstants(m_render_data->material_constants);
|
2019-06-24 21:17:23 +02:00
|
|
|
m_renderer.runInRenderThread(m_render_data, [](Renderer& renderer, void* ptr){
|
|
|
|
LUMIX_DELETE(renderer.getAllocator(), (RenderData*)ptr);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2019-06-13 00:01:11 +02:00
|
|
|
m_render_data = LUMIX_NEW(m_renderer.getAllocator(), RenderData);
|
2019-07-18 18:34:52 +02:00
|
|
|
m_render_data->define_mask = m_define_mask;
|
2019-06-13 00:01:11 +02:00
|
|
|
m_render_data->render_states = m_render_states;
|
|
|
|
m_render_data->shader = m_shader->m_render_data;
|
|
|
|
m_render_data->textures_count = m_texture_count;
|
2019-08-12 18:10:01 +02:00
|
|
|
MaterialConsts cs;
|
|
|
|
static_assert(sizeof(cs) == 256, "Renderer::MaterialConstants must have 256B");
|
2019-08-07 21:21:31 +02:00
|
|
|
cs.color = m_color;
|
|
|
|
cs.emission = m_emission;
|
|
|
|
cs.metallic = m_metallic;
|
|
|
|
cs.roughness = m_roughness;
|
2019-08-12 18:10:01 +02:00
|
|
|
setMemory(cs.custom, 0, sizeof(cs.custom));
|
|
|
|
for (const Shader::Uniform& shader_uniform : m_shader->m_uniforms) {
|
|
|
|
for (Uniform& mat_uniform : m_uniforms) {
|
|
|
|
if (shader_uniform.name_hash == mat_uniform.name_hash) {
|
|
|
|
const u32 size = shader_uniform.size();
|
|
|
|
copyMemory((u8*)cs.custom + shader_uniform.offset, mat_uniform.matrix, size);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-08-07 21:21:31 +02:00
|
|
|
m_render_data->material_constants = m_renderer.createMaterialConstants(cs);
|
|
|
|
|
2019-06-13 00:01:11 +02:00
|
|
|
for(int i = 0; i < m_texture_count; ++i) {
|
|
|
|
m_render_data->textures[i] = m_textures[i] ? m_textures[i]->handle : ffr::INVALID_TEXTURE;
|
2018-10-28 17:38:15 +01:00
|
|
|
}
|
2015-05-31 15:48:35 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-06-16 21:18:15 +02:00
|
|
|
void Material::setShader(Shader* shader)
|
|
|
|
{
|
2018-07-01 18:13:44 +02:00
|
|
|
if (m_shader) {
|
2015-09-11 00:03:05 +02:00
|
|
|
Shader* shader = m_shader;
|
|
|
|
m_shader = nullptr;
|
|
|
|
removeDependency(*shader);
|
2019-07-23 18:24:13 +02:00
|
|
|
shader->getResourceManager().unload(*shader);
|
2014-06-16 21:18:15 +02:00
|
|
|
}
|
|
|
|
m_shader = shader;
|
2018-07-01 18:13:44 +02:00
|
|
|
if (m_shader) {
|
2014-06-16 21:18:15 +02:00
|
|
|
addDependency(*m_shader);
|
2015-05-31 15:48:35 +02:00
|
|
|
}
|
2019-06-30 17:40:13 +02:00
|
|
|
|
|
|
|
updateRenderData(false);
|
2015-05-31 15:48:35 +02:00
|
|
|
}
|
|
|
|
|
2015-06-18 01:33:49 +02:00
|
|
|
|
2018-11-25 13:47:18 +01:00
|
|
|
Texture* Material::getTextureByName(const char* name) const
|
2015-05-31 15:48:35 +02:00
|
|
|
{
|
2016-08-04 20:53:20 +02:00
|
|
|
if (!m_shader) return nullptr;
|
2015-08-07 02:40:57 +02:00
|
|
|
|
2018-07-01 18:13:44 +02:00
|
|
|
for (int i = 0, c = m_shader->m_texture_slot_count; i < c; ++i) {
|
2018-11-25 13:47:18 +01:00
|
|
|
if (equalStrings(m_shader->m_texture_slots[i].name, name)) {
|
2015-05-31 15:48:35 +02:00
|
|
|
return m_textures[i];
|
|
|
|
}
|
2018-07-01 18:13:44 +02:00
|
|
|
}
|
2015-05-31 15:48:35 +02:00
|
|
|
return nullptr;
|
2014-06-16 21:18:15 +02:00
|
|
|
}
|
|
|
|
|
2016-08-04 20:53:20 +02:00
|
|
|
|
2016-11-20 17:27:41 +01:00
|
|
|
bool Material::isTextureDefine(u8 define_idx) const
|
2016-08-04 20:53:20 +02:00
|
|
|
{
|
|
|
|
if (!m_shader) return false;
|
|
|
|
|
2018-07-01 18:13:44 +02:00
|
|
|
for (int i = 0, c = m_shader->m_texture_slot_count; i < c; ++i) {
|
|
|
|
if (m_shader->m_texture_slots[i].define_idx == define_idx) {
|
2016-08-04 20:53:20 +02:00
|
|
|
return true;
|
|
|
|
}
|
2014-09-27 22:15:14 +02:00
|
|
|
}
|
2018-07-01 18:13:44 +02:00
|
|
|
return false;
|
2014-09-27 22:15:14 +02:00
|
|
|
}
|
|
|
|
|
2015-06-07 18:17:25 +02:00
|
|
|
|
2016-06-08 17:31:31 +02:00
|
|
|
void Material::enableBackfaceCulling(bool enable)
|
|
|
|
{
|
2018-07-15 17:35:41 +02:00
|
|
|
if (enable) {
|
|
|
|
m_render_states |= (u64)ffr::StateFlags::CULL_BACK;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
m_render_states &= ~(u64)ffr::StateFlags::CULL_BACK;
|
2016-06-08 17:31:31 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool Material::isBackfaceCulling() const
|
|
|
|
{
|
2018-07-15 17:35:41 +02:00
|
|
|
return (m_render_states & (u64)ffr::StateFlags::CULL_BACK) != 0;
|
2018-06-30 15:18:27 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
namespace LuaAPI
|
|
|
|
{
|
|
|
|
|
|
|
|
|
2018-10-13 15:08:58 +02:00
|
|
|
int layer(lua_State* L)
|
|
|
|
{
|
|
|
|
const char* layer_name = LuaWrapper::checkArg<const char*>(L, 1);
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
const int layer = material->getRenderer().getLayerIdx(layer_name);
|
|
|
|
material->setLayer(layer);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-08-05 18:00:30 +02:00
|
|
|
int roughness(lua_State* L)
|
|
|
|
{
|
|
|
|
const float r = LuaWrapper::checkArg<float>(L, 1);
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
material->setRoughness(r);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-08-22 19:52:08 +02:00
|
|
|
int alpha_ref(lua_State* L)
|
|
|
|
{
|
|
|
|
const float r = LuaWrapper::checkArg<float>(L, 1);
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
material->setAlphaRef(r);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-09-09 15:31:09 +02:00
|
|
|
int backface_culling(lua_State* L)
|
|
|
|
{
|
|
|
|
const bool enable = LuaWrapper::checkArg<bool>(L, 1);
|
|
|
|
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
material->enableBackfaceCulling(enable);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-08-22 19:52:08 +02:00
|
|
|
int color(lua_State* L)
|
|
|
|
{
|
|
|
|
const Vec4 c = LuaWrapper::checkArg<Vec4>(L, 1);
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
material->setColor(c);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int custom_flag(lua_State* L)
|
|
|
|
{
|
|
|
|
const float m = LuaWrapper::checkArg<float>(L, 1);
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
const char* flag_name = LuaWrapper::checkArg<const char*>(L, 1);
|
|
|
|
|
|
|
|
const u32 flag = material->getCustomFlag(flag_name);
|
|
|
|
material->setCustomFlag(flag);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-08-05 18:00:30 +02:00
|
|
|
int metallic(lua_State* L)
|
|
|
|
{
|
|
|
|
const float m = LuaWrapper::checkArg<float>(L, 1);
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
material->setMetallic(m);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-08-22 19:52:08 +02:00
|
|
|
int emission(lua_State* L)
|
|
|
|
{
|
|
|
|
const float m = LuaWrapper::checkArg<float>(L, 1);
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
|
|
|
material->setEmission(m);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-07-01 18:13:44 +02:00
|
|
|
int defines(lua_State* L)
|
|
|
|
{
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
|
2018-11-11 13:46:42 +01:00
|
|
|
LuaWrapper::forEachArrayItem<const char*>(L, 1, "array of strings expected", [&](const char* v){
|
|
|
|
material->setDefine(material->getRenderer().getShaderDefineIdx(v), true);
|
|
|
|
});
|
2018-07-01 18:13:44 +02:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-06-30 15:18:27 +02:00
|
|
|
int shader(lua_State* L)
|
|
|
|
{
|
|
|
|
const char* path = LuaWrapper::checkArg<const char*>(L, 1);
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
material->setShader(Path(path));
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int texture(lua_State* L)
|
|
|
|
{
|
|
|
|
lua_getfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
Material* material = (Material*)lua_touserdata(L, -1);
|
|
|
|
lua_pop(L, 1);
|
2018-07-11 23:35:34 +02:00
|
|
|
char material_dir[MAX_PATH_LENGTH];
|
2019-07-25 18:50:31 +02:00
|
|
|
PathUtils::getDir(Span(material_dir), material->getPath().c_str());
|
2018-07-05 15:54:14 +02:00
|
|
|
|
|
|
|
if (lua_istable(L, 1)) {
|
|
|
|
lua_getfield(L, 1, "source");
|
|
|
|
if (lua_isstring(L, -1)) {
|
|
|
|
const char* path = lua_tostring(L, -1);
|
|
|
|
const int idx = material->getTextureCount();
|
2018-07-11 23:35:34 +02:00
|
|
|
|
|
|
|
char texture_path[MAX_PATH_LENGTH];
|
|
|
|
if (path[0] != '/' && path[0] != '\\' && path[0] != '\0')
|
|
|
|
{
|
|
|
|
copyString(texture_path, material_dir);
|
|
|
|
catString(texture_path, path);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
copyString(texture_path, path);
|
|
|
|
}
|
|
|
|
|
|
|
|
material->setTexturePath(idx, Path(texture_path));
|
2018-07-05 15:54:14 +02:00
|
|
|
}
|
|
|
|
else {
|
2019-06-21 17:14:06 +02:00
|
|
|
logError("Renderer") << material->getPath() << " texture's source is not a string.";
|
2018-07-05 15:54:14 +02:00
|
|
|
lua_pop(L, 1);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
lua_pop(L, 1);
|
2018-07-22 15:22:36 +02:00
|
|
|
|
|
|
|
|
|
|
|
Texture* texture = material->getTexture(material->getTextureCount() - 1);
|
|
|
|
bool keep_data = false;
|
|
|
|
LuaWrapper::getOptionalField(L, 1, "keep_data", &keep_data);
|
|
|
|
if (keep_data) texture->addDataReference();
|
2018-07-05 15:54:14 +02:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char* path = LuaWrapper::checkArg<const char*>(L, 1);
|
2018-06-30 15:18:27 +02:00
|
|
|
const int idx = material->getTextureCount();
|
2018-07-11 23:35:34 +02:00
|
|
|
|
|
|
|
char texture_path[MAX_PATH_LENGTH];
|
|
|
|
if (path[0] != '/' && path[0] != '\\' && path[0] != '\0')
|
|
|
|
{
|
|
|
|
copyString(texture_path, material_dir);
|
|
|
|
catString(texture_path, path);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
copyString(texture_path, path);
|
|
|
|
}
|
|
|
|
|
|
|
|
material->setTexturePath(idx, Path(texture_path));
|
2018-06-30 15:18:27 +02:00
|
|
|
return 0;
|
2016-06-08 17:31:31 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-06-30 15:18:27 +02:00
|
|
|
} // namespace LuaAPI
|
|
|
|
|
|
|
|
|
2019-06-11 01:09:14 +02:00
|
|
|
bool Material::load(u64 size, const u8* mem)
|
2014-06-16 21:18:15 +02:00
|
|
|
{
|
2014-07-27 00:27:01 +02:00
|
|
|
PROFILE_FUNCTION();
|
2015-08-15 09:56:37 +02:00
|
|
|
|
2018-08-05 18:00:30 +02:00
|
|
|
// TODO reuse state
|
2018-06-30 15:18:27 +02:00
|
|
|
lua_State* L = luaL_newstate();
|
|
|
|
lua_pushlightuserdata(L, this);
|
|
|
|
lua_setfield(L, LUA_GLOBALSINDEX, "this");
|
|
|
|
|
2019-08-12 18:10:01 +02:00
|
|
|
m_uniforms.clear();
|
|
|
|
m_render_states = u64(ffr::StateFlags::CULL_BACK);
|
|
|
|
|
2018-08-22 19:52:08 +02:00
|
|
|
#define DEFINE_LUA_FUNC(func) \
|
|
|
|
lua_pushcclosure(L, LuaAPI::func, 0); \
|
|
|
|
lua_setfield(L, LUA_GLOBALSINDEX, #func);
|
|
|
|
|
2018-10-13 15:08:58 +02:00
|
|
|
DEFINE_LUA_FUNC(alpha_ref);
|
|
|
|
DEFINE_LUA_FUNC(backface_culling);
|
|
|
|
DEFINE_LUA_FUNC(color);
|
|
|
|
DEFINE_LUA_FUNC(custom_flag);
|
2018-08-22 19:52:08 +02:00
|
|
|
DEFINE_LUA_FUNC(defines);
|
|
|
|
DEFINE_LUA_FUNC(emission);
|
2018-10-13 15:08:58 +02:00
|
|
|
DEFINE_LUA_FUNC(layer);
|
|
|
|
DEFINE_LUA_FUNC(metallic);
|
|
|
|
DEFINE_LUA_FUNC(roughness);
|
|
|
|
DEFINE_LUA_FUNC(shader);
|
|
|
|
DEFINE_LUA_FUNC(texture);
|
2019-08-12 18:10:01 +02:00
|
|
|
|
|
|
|
lua_pushcfunction(L, &Material::uniform);
|
|
|
|
lua_setfield(L, LUA_GLOBALSINDEX, "uniform");
|
|
|
|
|
2018-08-22 19:52:08 +02:00
|
|
|
#undef DEFINE_LUA_FUNC
|
|
|
|
|
2016-02-10 14:32:40 +01:00
|
|
|
setAlphaRef(DEFAULT_ALPHA_REF_VALUE);
|
2018-06-30 15:18:27 +02:00
|
|
|
|
2018-08-22 19:52:08 +02:00
|
|
|
m_custom_flags = 0;
|
|
|
|
|
2019-07-25 19:14:12 +02:00
|
|
|
const Span<const char> content((const char*)mem, (int)size);
|
2018-06-30 15:18:27 +02:00
|
|
|
if (!LuaWrapper::execute(L, content, getPath().c_str(), 0)) {
|
|
|
|
lua_close(L);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
lua_close(L);
|
|
|
|
|
2019-08-12 18:10:01 +02:00
|
|
|
if (!m_shader) {
|
2019-06-21 17:14:06 +02:00
|
|
|
logError("Renderer") << "Material " << getPath() << " without a shader";
|
2015-10-03 01:14:38 +02:00
|
|
|
return false;
|
2014-06-16 21:18:15 +02:00
|
|
|
}
|
2015-08-15 09:56:37 +02:00
|
|
|
|
2019-06-11 01:09:14 +02:00
|
|
|
m_size = size;
|
2015-10-03 01:14:38 +02:00
|
|
|
return true;
|
2014-06-16 21:18:15 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-02-12 17:02:10 +01:00
|
|
|
} // namespace Lumix
|