LumixEngine/src/audio/audio_scene.cpp

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#include "audio_scene.h"
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#include "audio_device.h"
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#include "audio_system.h"
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#include "clip_manager.h"
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#include "engine/blob.h"
#include "engine/crc32.h"
#include "engine/iallocator.h"
#include "engine/lua_wrapper.h"
#include "engine/matrix.h"
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#include "engine/property_register.h"
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#include "engine/resource_manager.h"
#include "engine/resource_manager_base.h"
#include "engine/engine.h"
#include "lua_script/lua_script_system.h"
#include "engine/universe/universe.h"
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namespace Lumix
{
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enum class AudioSceneVersion : int
{
ECHO_ZONES,
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REFACTOR,
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LAST
};
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static const ComponentType LISTENER_TYPE = PropertyRegister::getComponentType("audio_listener");
static const ComponentType AMBIENT_SOUND_TYPE = PropertyRegister::getComponentType("ambient_sound");
static const ComponentType ECHO_ZONE_TYPE = PropertyRegister::getComponentType("echo_zone");
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static const ResourceType CLIP_RESOURCE_TYPE("clip");
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struct Listener
{
Entity entity;
};
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struct EchoZone
{
Entity entity;
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float radius;
float delay;
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};
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struct AmbientSound
{
Entity entity;
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AudioScene::ClipInfo* clip;
bool is_3d;
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int playing_sound;
};
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struct PlayingSound
{
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AudioDevice::BufferHandle buffer_id;
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Entity entity;
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float time;
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AudioScene::ClipInfo* clip;
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};
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struct AudioSceneImpl : public AudioScene
{
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AudioSceneImpl(AudioSystem& system, Universe& context, IAllocator& allocator)
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: m_allocator(allocator)
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, m_universe(context)
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, m_clips(allocator)
, m_system(system)
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, m_device(system.getDevice())
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, m_ambient_sounds(allocator)
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, m_echo_zones(allocator)
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{
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m_listener.entity = INVALID_ENTITY;
for (auto& i : m_playing_sounds)
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{
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i.entity = INVALID_ENTITY;
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i.buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
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}
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context.registerComponentTypeScene(LISTENER_TYPE, this);
context.registerComponentTypeScene(AMBIENT_SOUND_TYPE, this);
context.registerComponentTypeScene(ECHO_ZONE_TYPE, this);
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}
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void clear() override
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{
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for (auto* clip : m_clips)
{
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clip->clip->getResourceManager().get(CLIP_RESOURCE_TYPE)->unload(*clip->clip);
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LUMIX_DELETE(m_allocator, clip);
}
m_clips.clear();
m_ambient_sounds.clear();
m_echo_zones.clear();
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}
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int playSound(Entity entity, const char* clip_name, bool is_3d)
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{
auto* clip = getClipInfo(clip_name);
if (clip) return play(entity, clip, is_3d);
return -1;
}
void update(float time_delta, bool paused) override
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{
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if (m_listener.entity != INVALID_ENTITY)
{
auto pos = m_universe.getPosition(m_listener.entity);
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m_device.setListenerPosition(pos.x, pos.y, pos.z);
Matrix orientation = m_universe.getRotation(m_listener.entity).toMatrix();
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auto front = orientation.getZVector();
auto up = orientation.getYVector();
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m_device.setListenerOrientation(front.x, front.y, front.z, up.x, up.y, up.z);
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}
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for (int i = 0; i < lengthOf(m_playing_sounds); ++i)
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{
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auto& sound = m_playing_sounds[i];
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if (sound.buffer_id == AudioDevice::INVALID_BUFFER_HANDLE) continue;
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auto pos = m_universe.getPosition(sound.entity);
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m_device.setSourcePosition(sound.buffer_id, pos.x, pos.y, pos.z);
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sound.time += time_delta;
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auto* clip_info = sound.clip;
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if (!clip_info->looped && sound.time > clip_info->clip->getLengthSeconds())
{
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m_device.stop(sound.buffer_id);
m_playing_sounds[i].buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
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}
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}
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m_device.update(time_delta);
}
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bool isAmbientSound3D(ComponentHandle cmp) override
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{
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return m_ambient_sounds[{cmp.index}].is_3d;
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}
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void setAmbientSound3D(ComponentHandle cmp, bool is_3d) override
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{
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m_ambient_sounds[{cmp.index}].is_3d = is_3d;
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}
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void startGame() override
{
for (AmbientSound& sound : m_ambient_sounds)
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{
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if (sound.clip) sound.playing_sound = play(sound.entity, sound.clip, sound.is_3d);
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}
}
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void stopGame() override
{
for (auto& i : m_playing_sounds)
{
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if (i.buffer_id != AudioDevice::INVALID_BUFFER_HANDLE)
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{
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m_device.stop(i.buffer_id);
i.buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
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}
}
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for (AmbientSound& sound : m_ambient_sounds)
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{
sound.playing_sound = -1;
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}
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}
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ComponentHandle createListener(Entity entity)
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{
if (m_listener.entity != INVALID_ENTITY)
{
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g_log_warning.log("Audio") << "Listener already exists";
return INVALID_COMPONENT;
}
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m_listener.entity = entity;
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m_universe.addComponent(entity, LISTENER_TYPE, this, {0});
return {0};
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}
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ClipInfo* getAmbientSoundClip(ComponentHandle cmp) override
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{
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return m_ambient_sounds[{cmp.index}].clip;
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}
int getClipInfoIndex(ClipInfo* info) override
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{
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for (int i = 0; i < m_clips.size(); ++i)
{
if (m_clips[i] == info) return i;
}
return -1;
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}
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int getAmbientSoundClipIndex(ComponentHandle cmp) override
{
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return m_clips.indexOf(m_ambient_sounds[{cmp.index}].clip);
}
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void setAmbientSoundClipIndex(ComponentHandle cmp, int index) override
{
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m_ambient_sounds[{cmp.index}].clip = m_clips[index];
}
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void setAmbientSoundClip(ComponentHandle cmp, ClipInfo* clip) override
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{
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m_ambient_sounds[{cmp.index}].clip = clip;
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}
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ComponentHandle createEchoZone(Entity entity)
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{
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EchoZone& zone = m_echo_zones.insert(entity);
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zone.entity = entity;
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zone.delay = 500.0f;
zone.radius = 10;
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ComponentHandle cmp = {entity.index};
m_universe.addComponent(entity, ECHO_ZONE_TYPE, this, cmp);
return cmp;
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}
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float getEchoZoneDelay(ComponentHandle cmp) override
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{
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return m_echo_zones[{cmp.index}].delay;
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}
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void setEchoZoneDelay(ComponentHandle cmp, float delay) override
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{
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m_echo_zones[{cmp.index}].delay = delay;
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}
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float getEchoZoneRadius(ComponentHandle cmp) override
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{
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return m_echo_zones[{cmp.index}].radius;
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}
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void setEchoZoneRadius(ComponentHandle cmp, float radius) override
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{
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m_echo_zones[{cmp.index}].radius = radius;
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}
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void destroyEchoZone(ComponentHandle component)
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{
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Entity entity = {component.index};
int idx = m_echo_zones.find(entity);
m_echo_zones.eraseAt(idx);
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m_universe.destroyComponent(entity, ECHO_ZONE_TYPE, this, component);
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}
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ComponentHandle createAmbientSound(Entity entity)
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{
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AmbientSound& sound = m_ambient_sounds.insert(entity);
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sound.entity = entity;
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sound.clip = nullptr;
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sound.playing_sound = -1;
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ComponentHandle cmp = {entity.index};
m_universe.addComponent(entity, AMBIENT_SOUND_TYPE, this, cmp);
return cmp;
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}
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ComponentHandle createComponent(ComponentType type, Entity entity) override;
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void destroyListener(ComponentHandle component)
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{
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ASSERT(component.index == 0);
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auto entity = m_listener.entity;
m_listener.entity = INVALID_ENTITY;
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m_universe.destroyComponent(entity, LISTENER_TYPE, this, component);
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}
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void destroyAmbientSound(ComponentHandle component)
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{
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Entity entity = {component.index};
m_ambient_sounds.erase(entity);
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m_universe.destroyComponent(entity, AMBIENT_SOUND_TYPE, this, component);
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}
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void destroyComponent(ComponentHandle component, ComponentType type) override;
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void serialize(OutputBlob& serializer) override
{
serializer.write(m_listener.entity);
serializer.write(m_clips.size());
for (auto* clip : m_clips)
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{
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serializer.write(clip != nullptr);
if (!clip) continue;
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serializer.write(clip->looped);
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serializer.writeString(clip->name);
serializer.writeString(clip->clip->getPath().c_str());
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}
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serializer.write(m_ambient_sounds.size());
for (const AmbientSound& sound : m_ambient_sounds)
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{
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serializer.write(m_clips.indexOf(sound.clip));
serializer.write(sound.entity);
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}
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serializer.write(m_echo_zones.size());
for (EchoZone& zone : m_echo_zones)
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{
serializer.write(zone);
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}
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}
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void deserialize(InputBlob& serializer, int version) override
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{
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clear();
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serializer.read(m_listener.entity);
if (m_listener.entity != INVALID_ENTITY)
{
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m_universe.addComponent(m_listener.entity, LISTENER_TYPE, this, {0});
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}
int count = 0;
serializer.read(count);
m_clips.resize(count);
for (int i = 0; i < count; ++i)
{
bool is_valid;
serializer.read(is_valid);
if (!is_valid)
{
m_clips[i] = nullptr;
continue;
}
auto* clip = LUMIX_NEW(m_allocator, ClipInfo);
m_clips[i] = clip;
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serializer.read(clip->looped);
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serializer.readString(clip->name, lengthOf(clip->name));
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clip->name_hash = crc32(clip->name);
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char path[MAX_PATH_LENGTH];
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serializer.readString(path, lengthOf(path));
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clip->clip = static_cast<Clip*>(m_system.getClipManager().load(Path(path)));
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}
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ComponentHandle dummy_cmp;
if (version <= (int)AudioSceneVersion::REFACTOR) serializer.read(dummy_cmp);
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serializer.read(count);
for (int i = 0; i < count; ++i)
{
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AmbientSound sound;
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int clip_idx;
serializer.read(clip_idx);
if (clip_idx >= 0) sound.clip = m_clips[clip_idx];
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if (version <= (int)AudioSceneVersion::REFACTOR) serializer.read(dummy_cmp);
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serializer.read(sound.entity);
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ComponentHandle cmp = {sound.entity.index};
m_ambient_sounds.insert(sound.entity, sound);
m_universe.addComponent(sound.entity, AMBIENT_SOUND_TYPE, this, cmp);
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}
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if (version > (int)AudioSceneVersion::ECHO_ZONES)
{
serializer.read(count);
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for (int i = 0; i < count; ++i)
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{
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EchoZone zone;
serializer.read(zone);
if (version <= (int)AudioSceneVersion::REFACTOR) serializer.read(dummy_cmp);
m_echo_zones.insert(zone.entity, zone);
m_universe.addComponent(zone.entity, ECHO_ZONE_TYPE, this, {zone.entity.index});
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}
}
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}
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int getVersion() const override { return (int)AudioSceneVersion::LAST; }
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ComponentHandle getComponent(Entity entity, ComponentType type) override
{
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if (type == LISTENER_TYPE)
{
ComponentHandle listener_cmp = { 0 };
return m_listener.entity == entity ? listener_cmp : INVALID_COMPONENT;
}
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if (type == AMBIENT_SOUND_TYPE)
{
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if (m_ambient_sounds.find(entity) < 0) return INVALID_COMPONENT;
return {entity.index};
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}
if (type == ECHO_ZONE_TYPE)
{
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int idx = m_echo_zones.find(entity);
if (idx < 0) return INVALID_COMPONENT;
return {entity.index};
}
return INVALID_COMPONENT;
}
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int getClipCount() const override { return m_clips.size(); }
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const char* getClipName(int index) override { return m_clips[index]->name; }
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void addClip(const char* name, const Path& path) override
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{
auto* clip = LUMIX_NEW(m_allocator, ClipInfo);
copyString(clip->name, name);
clip->name_hash = crc32(name);
clip->clip = static_cast<Clip*>(m_system.getClipManager().load(path));
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clip->looped = false;
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m_clips.push(clip);
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}
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void removeClip(ClipInfo* info) override
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{
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for (auto& i : m_playing_sounds)
{
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if (i.clip == info && i.buffer_id != AudioDevice::INVALID_BUFFER_HANDLE)
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{
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m_device.stop(i.buffer_id);
i.buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
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}
}
for (AmbientSound& sound : m_ambient_sounds)
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{
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if (sound.clip == info)
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{
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sound.clip = nullptr;
sound.playing_sound = -1;
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}
}
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auto* clip = info->clip;
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if (clip)
{
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clip->getResourceManager().get(CLIP_RESOURCE_TYPE)->unload(*clip);
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}
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LUMIX_DELETE(m_allocator, info);
m_clips.eraseItem(info);
}
ClipInfo* getClipInfo(const char* name) override
{
auto hash = crc32(name);
for (auto* i : m_clips)
{
if (i->name_hash == hash) return i;
}
return nullptr;
}
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ClipInfo* getClipInfo(int index) override
{
return m_clips[index];
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}
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void setClip(int clip_id, const Path& path) override
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{
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auto* clip = m_clips[clip_id]->clip;
if (clip)
{
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clip->getResourceManager().get(CLIP_RESOURCE_TYPE)->unload(*clip);
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}
auto* new_res = m_system.getClipManager().load(path);
m_clips[clip_id]->clip = static_cast<Clip*>(new_res);
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}
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SoundHandle play(Entity entity, ClipInfo* clip_info, bool is_3d) override
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{
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for (int i = 0; i < lengthOf(m_playing_sounds); ++i)
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{
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if (m_playing_sounds[i].buffer_id == AudioDevice::INVALID_BUFFER_HANDLE)
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{
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auto* clip = clip_info->clip;
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if (!clip->isReady()) return -1;
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int flags = is_3d ? (int)AudioDevice::BufferFlags::IS3D : 0;
auto buffer = m_device.createBuffer(clip->getData(),
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clip->getSize(),
clip->getChannels(),
clip->getSampleRate(),
flags);
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if (buffer == AudioDevice::INVALID_BUFFER_HANDLE) return -1;
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m_device.play(buffer, clip_info->looped);
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auto pos = m_universe.getPosition(entity);
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m_device.setSourcePosition(buffer, pos.x, pos.y, pos.z);
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auto& sound = m_playing_sounds[i];
sound.buffer_id = buffer;
sound.entity = entity;
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sound.time = 0;
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sound.clip = clip_info;
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for (const EchoZone& zone : m_echo_zones)
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{
float dist2 = (pos - m_universe.getPosition(zone.entity)).squaredLength();
float r2 = zone.radius * zone.radius;
if (dist2 > r2) continue;
float w = dist2 / r2;
m_device.setEcho(buffer, 1, 1 - w, zone.delay, zone.delay);
break;
}
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return i;
}
}
return INVALID_SOUND_HANDLE;
}
void stop(SoundHandle sound_id) override
{
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ASSERT(sound_id >= 0 && sound_id < lengthOf(m_playing_sounds));
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m_device.stop(m_playing_sounds[sound_id].buffer_id);
m_playing_sounds[sound_id].buffer_id = AudioDevice::INVALID_BUFFER_HANDLE;
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}
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void setVolume(SoundHandle sound_id, float volume) override
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{
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if (sound_id == AudioScene::INVALID_SOUND_HANDLE) return;
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ASSERT(sound_id >= 0 && sound_id < lengthOf(m_playing_sounds));
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m_device.setVolume(m_playing_sounds[sound_id].buffer_id, volume);
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}
void setEcho(SoundHandle sound_id,
float wet_dry_mix,
float feedback,
float left_delay,
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float right_delay) override
{
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ASSERT(sound_id >= 0 && sound_id < lengthOf(m_playing_sounds));
m_device.setEcho(m_playing_sounds[sound_id].buffer_id, wet_dry_mix, feedback, left_delay, right_delay);
}
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Universe& getUniverse() override { return m_universe; }
IPlugin& getPlugin() const override { return m_system; }
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AssociativeArray<Entity, AmbientSound> m_ambient_sounds;
AssociativeArray<Entity, EchoZone> m_echo_zones;
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AudioDevice& m_device;
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Listener m_listener;
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IAllocator& m_allocator;
Universe& m_universe;
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Array<ClipInfo*> m_clips;
AudioSystem& m_system;
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PlayingSound m_playing_sounds[AudioDevice::MAX_PLAYING_SOUNDS];
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};
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static struct
{
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ComponentType type;
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ComponentHandle(AudioSceneImpl::*creator)(Entity);
void (AudioSceneImpl::*destroyer)(ComponentHandle);
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} COMPONENT_INFOS[] = {
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{ LISTENER_TYPE, &AudioSceneImpl::createListener, &AudioSceneImpl::destroyListener },
{ AMBIENT_SOUND_TYPE, &AudioSceneImpl::createAmbientSound, &AudioSceneImpl::destroyAmbientSound },
{ ECHO_ZONE_TYPE, &AudioSceneImpl::createEchoZone, &AudioSceneImpl::destroyEchoZone }
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};
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ComponentHandle AudioSceneImpl::createComponent(ComponentType type, Entity entity)
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{
for(auto& i : COMPONENT_INFOS)
{
if(i.type == type)
{
return (this->*i.creator)(entity);
}
}
return INVALID_COMPONENT;
}
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void AudioSceneImpl::destroyComponent(ComponentHandle component, ComponentType type)
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{
for(auto& i : COMPONENT_INFOS)
{
if(i.type == type)
{
(this->*i.destroyer)(component);
return;
}
}
}
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AudioScene* AudioScene::createInstance(AudioSystem& system,
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Universe& universe,
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IAllocator& allocator)
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{
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return LUMIX_NEW(allocator, AudioSceneImpl)(system, universe, allocator);
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}
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void AudioScene::destroyInstance(AudioScene* scene)
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{
LUMIX_DELETE(static_cast<AudioSceneImpl*>(scene)->m_allocator, scene);
}
void AudioScene::registerLuaAPI(lua_State* L)
{
#define REGISTER_FUNCTION(F) \
do { \
auto f = &LuaWrapper::wrapMethod<AudioSceneImpl, decltype(&AudioSceneImpl::F), &AudioSceneImpl::F>; \
LuaWrapper::createSystemFunction(L, "Audio", #F, f); \
} while(false) \
REGISTER_FUNCTION(setEcho);
REGISTER_FUNCTION(playSound);
REGISTER_FUNCTION(setVolume);
#undef REGISTER_FUNCTION
}
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} // namespace Lumix