LumixEngine/README.md

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LuxEngine
=========
3d game engine
TODO
=========
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* Entity names
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* Path class
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* script compilation in editor, not in engine
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* new renderer (no 3rd party)
* finish tcp file system
* consistent naming of member variables
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* std int types
* macros for new/delete, platform, assert
* log system
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* Atomic increment / decrement