2013-11-25 23:17:20 +01:00
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LuxEngine
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=========
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3d game engine
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TODO
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=========
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2013-11-26 22:30:53 +01:00
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* Entity names
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2013-11-25 23:17:20 +01:00
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* Path class
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2013-11-26 22:30:53 +01:00
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* script compilation in editor, not in engine
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2013-11-25 23:17:20 +01:00
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* new renderer (no 3rd party)
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* finish tcp file system
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* consistent naming of member variables
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2013-11-25 23:39:27 +01:00
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* std int types
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* macros for new/delete, platform, assert
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* log system
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2013-11-26 22:30:53 +01:00
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* Atomic increment / decrement
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