missing water material

This commit is contained in:
Mikulas Florek 2023-09-19 18:01:51 +02:00
parent 188b0a0e75
commit 0dc52a68ed
2 changed files with 18 additions and 0 deletions

View File

@ -0,0 +1,18 @@
shader "/pipelines/water.shd"
backface_culling(true)
layer "water"
defines {}
texture "/textures/water_h.ltc"
texture "/textures/common/blue_noise.tga"
texture ""
uniform("UV scale", 1.000000)
uniform("Specular power", 512.000000)
uniform("R0", 0.040000)
uniform("Normal strength", 0.290000)
uniform("Reflection multiplier", 2.000000)
uniform("Specular multiplier", 8.000000)
uniform("Flow dir", { 0.060000, 0.040000 })
uniform("Water color", { 0.000000, 0.866359, 0.854382, 0.000000 })
uniform("Ground tint", { 0.000000, 0.640553, 0.507719, 0.000000 })
uniform("Water scattering", 8.000000)
uniform("Refraction distortion", 0.400000)

Binary file not shown.