fixed terrain shader compile time error

This commit is contained in:
Mikulas Florek 2018-12-09 19:06:10 +01:00
parent 19a8a043b7
commit 13ba726618

View file

@ -108,8 +108,8 @@ fragment_shader [[
#endif
in vec2 v_uv;
layout(binding = 0) uniform sampler2D u_hm;
layout(binding = 1) uniform sampler2DArray u_albedo;
layout(binding=0) uniform sampler2D u_hm;
layout(binding=1) uniform sampler2DArray u_albedo;
uniform int u_lod;
vec3 getNormal(vec2 uv)