fixed terrain shader compile time error
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1 changed files with 2 additions and 2 deletions
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@ -108,8 +108,8 @@ fragment_shader [[
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#endif
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in vec2 v_uv;
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layout(binding = 0) uniform sampler2D u_hm;
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layout(binding = 1) uniform sampler2DArray u_albedo;
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layout(binding=0) uniform sampler2D u_hm;
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layout(binding=1) uniform sampler2DArray u_albedo;
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uniform int u_lod;
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vec3 getNormal(vec2 uv)
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