ffr WIP
This commit is contained in:
parent
54b735ed87
commit
25c5721822
10 changed files with 158 additions and 28 deletions
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@ -162,6 +162,20 @@ namespace Lumix
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}
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void* OutputBlob::skip(int size)
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{
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ASSERT(size > 0);
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if (m_pos + size > m_size)
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{
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reserve((m_pos + size) << 1);
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}
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void* ret = (u8*)m_data + m_pos;
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m_pos += size;
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return ret;
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}
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void OutputBlob::write(const void* data, int size)
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{
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if (!size) return;
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@ -32,6 +32,7 @@ namespace Lumix
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void writeString(const char* string);
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template <class T> void write(const T& value);
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void clear();
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void* skip(int size);
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OutputBlob& operator << (const char* str);
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OutputBlob& operator << (u64 value);
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@ -84,8 +84,7 @@ void Resource::fileLoaded(FS::IFile& file, bool success)
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return;
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}
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if (!load(file))
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{
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if (!load(file)) {
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++m_failed_dep_count;
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}
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@ -1093,6 +1093,12 @@ void drawTriangles(uint indices_count)
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}
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void drawTriangleStripArraysInstanced(uint offset, uint indices_count, uint instances_count)
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{
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glDrawArraysInstanced(GL_TRIANGLE_STRIP, offset, indices_count, instances_count);
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}
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void drawArrays(uint offset, uint count, PrimitiveType type)
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{
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checkThread();
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@ -198,6 +198,7 @@ void drawTriangles(uint indices_count);
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void drawTrianglesInstanced(uint indices_offset_bytes, uint indices_count, uint instances_count);
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void drawElements(uint offset, uint count, PrimitiveType type);
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void drawArrays(uint offset, uint count, PrimitiveType type);
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void drawTriangleStripArraysInstanced(uint offset, uint indices_count, uint instances_count);
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void pushDebugGroup(const char* msg);
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void popDebugGroup();
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@ -43,6 +43,7 @@ FFR_GL_IMPORT(PFNGLDELETEPROGRAMPROC, glDeleteProgram);
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FFR_GL_IMPORT(PFNGLDELETEQUERIESPROC, glDeleteQueries);
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FFR_GL_IMPORT(PFNGLDELETESHADERPROC, glDeleteShader);
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FFR_GL_IMPORT(PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVertexAttribArray);
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FFR_GL_IMPORT(PFNGLDRAWARRAYSINSTANCEDARBPROC, glDrawArraysInstanced);
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FFR_GL_IMPORT(PFNGLDRAWBUFFERSPROC, glDrawBuffers);
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FFR_GL_IMPORT(PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
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FFR_GL_IMPORT(PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
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@ -101,6 +101,12 @@ struct Compiler
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{
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m_streams[0].type = DataStream::CONST;
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m_streams[0].index = 0;
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m_streams[1].type = DataStream::CONST;
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m_streams[1].index = 1;
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m_streams[2].type = DataStream::CONST;
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m_streams[2].index = 2;
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m_streams[3].type = DataStream::CONST;
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m_streams[3].index = 3;
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++m_streams_count;
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++m_constants_count;
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}
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@ -248,6 +254,13 @@ struct Compiler
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}
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static int sub(lua_State* L)
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{
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writeBinaryInstruction(Instructions::SUB, L);
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return 0;
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}
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static int out(lua_State* L)
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{
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Compiler* c = getCompiler(L);
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@ -313,6 +326,7 @@ bool ParticleEmitterResource::load(FS::IFile& file)
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DEFINE_LUA_FUNC(mov);
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DEFINE_LUA_FUNC(add);
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DEFINE_LUA_FUNC(sub);
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DEFINE_LUA_FUNC(mul);
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DEFINE_LUA_FUNC(cos);
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DEFINE_LUA_FUNC(sin);
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@ -350,6 +364,22 @@ bool ParticleEmitterResource::load(FS::IFile& file)
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m_emit_byte_offset = compiler.m_bytecode.getPos();
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lua_getfield(L, LUA_GLOBALSINDEX, "emit");
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if(lua_isfunction(L, -1)) {
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lua_pushinteger(L, 1);
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lua_pushinteger(L, 2);
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lua_pushinteger(L, 3);
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if(lua_pcall(L, 3, 0, 0) != 0) {
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g_log_error.log("Renderer") << lua_tostring(L, -1);
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lua_pop(L, 1);
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lua_close(L);
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return false;
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}
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}
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lua_pop(L, 1);
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compiler.m_bytecode.write(Instructions::END);
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m_output_byte_offset = compiler.m_bytecode.getPos();
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lua_getfield(L, LUA_GLOBALSINDEX, "output");
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if(lua_isfunction(L, -1)) {
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if(lua_pcall(L, 0, 0, 0) != 0) {
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g_log_error.log("Renderer") << lua_tostring(L, -1);
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@ -360,6 +390,7 @@ bool ParticleEmitterResource::load(FS::IFile& file)
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}
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lua_pop(L, 1);
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compiler.m_bytecode.write(Instructions::END);
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m_channels_count = compiler.m_channels_count;
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m_registers_count = compiler.m_registers_count;
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m_outputs_count = compiler.m_outputs_count;
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@ -374,7 +405,10 @@ bool ParticleEmitterResource::load(FS::IFile& file)
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lua_close(L);
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if (!m_material) return false;
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if (!m_material) {
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g_log_error.log("Renderer") << getPath() << " has no material.";
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return false;
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}
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return true;
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}
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@ -384,7 +418,6 @@ ParticleEmitter::ParticleEmitter(EntityPtr entity, IAllocator& allocator)
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: m_allocator(allocator)
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, m_entity(entity)
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, m_emit_buffer(allocator)
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, m_instance_data(allocator)
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{
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}
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@ -540,7 +573,7 @@ void ParticleEmitter::execute(InputBlob& blob, int particle_index)
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}
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static float4* getStream(ParticleEmitter& emitter
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static float4* getStream(const ParticleEmitter& emitter
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, Compiler::DataStream::Type type
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, int idx
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, int particles_count
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@ -572,7 +605,6 @@ void ParticleEmitter::update(float dt)
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Array<float4> reg_mem(m_allocator);
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reg_mem.resize(m_resource->getRegistersCount() * ((m_particles_count + 3) >> 2));
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m_instances_count = m_particles_count;
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m_instance_data.resize(m_particles_count * m_resource->getOutputsCount() * 4);
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int output_idx = 0;
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for (;;)
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@ -657,7 +689,7 @@ void ParticleEmitter::update(float dt)
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break;
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}
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case Instructions::OUTPUT: {
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const auto arg_type = blob.read<Compiler::DataStream::Type>();
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/* const auto arg_type = blob.read<Compiler::DataStream::Type>();
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const u8 arg_idx = blob.read<u8>();
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const float* arg = (float*)getStream(*this, arg_type, arg_idx, m_particles_count, reg_mem.begin());
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float* dst = m_instance_data.begin() + output_idx;
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@ -665,7 +697,7 @@ void ParticleEmitter::update(float dt)
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const int stride = m_resource->getOutputsCount();
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for (int i = 0; i < m_particles_count; ++i) {
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dst[i * stride] = arg[i];
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}
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}*/
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break;
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}
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default:
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@ -686,6 +718,68 @@ void ParticleEmitter::update(float dt)
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}
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}
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int ParticleEmitter::getInstanceDataSizeBytes() const
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{
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return ((m_particles_count + 3) & ~3) * m_resource->getOutputsCount() * sizeof(float);
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}
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void ParticleEmitter::fillInstanceData(const Vec3& cam_pos, float* data)
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{
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const OutputBlob& bytecode = m_resource->getBytecode();
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const int offset = m_resource->getOutputByteOffset();
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InputBlob blob((u8*)bytecode.getData() + offset, bytecode.getPos());
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// TODO
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m_constants[1].value = cam_pos.x;
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m_constants[2].value = cam_pos.y;
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m_constants[3].value = cam_pos.z;
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// TODO
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Array<float4> reg_mem(m_allocator);
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reg_mem.resize(m_resource->getRegistersCount() * ((m_particles_count + 3) >> 2));
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int output_idx = 0;
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for (;;)
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{
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u8 instruction = blob.read<u8>();
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switch ((Instructions)instruction)
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{
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case Instructions::END:
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return;
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case Instructions::SIN: {
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const auto dst_type = blob.read<Compiler::DataStream::Type>();
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const u8 dst_idx = blob.read<u8>();
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const auto arg_type = blob.read<Compiler::DataStream::Type>();
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const u8 arg_idx = blob.read<u8>();
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const float* arg = (float*)getStream(*this, arg_type, arg_idx, m_particles_count, reg_mem.begin());
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float* result = (float*)getStream(*this, dst_type, dst_idx, m_particles_count, reg_mem.begin());
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const float* const end = result + ((m_particles_count + 3) & ~3);
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for (; result != end; ++result, ++arg) {
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*result = sinf(*arg);
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}
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break;
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}
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case Instructions::OUTPUT: {
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const auto arg_type = blob.read<Compiler::DataStream::Type>();
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const u8 arg_idx = blob.read<u8>();
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const float* arg = (float*)getStream(*this, arg_type, arg_idx, m_particles_count, reg_mem.begin());
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float* dst = data + output_idx;
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++output_idx;
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const int stride = m_resource->getOutputsCount();
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for (int i = 0; i < m_particles_count; ++i) {
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dst[i * stride] = arg[i];
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}
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break;
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}
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default:
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ASSERT(false);
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break;
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}
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}
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}
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// TODO
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/*
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bgfx::InstanceDataBuffer ParticleEmitter::generateInstanceBuffer() const
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@ -42,6 +42,7 @@ public:
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bool load(FS::IFile& file) override;
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const OutputBlob& getBytecode() const { return m_bytecode; }
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int getEmitByteOffset() const { return m_emit_byte_offset; }
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int getOutputByteOffset() const { return m_output_byte_offset; }
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int getChannelsCount() const { return m_channels_count; }
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int getRegistersCount() const { return m_registers_count; }
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int getOutputsCount() const { return m_outputs_count; }
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@ -53,6 +54,7 @@ private:
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OutputBlob m_bytecode;
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float m_literals[16];
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int m_emit_byte_offset;
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int m_output_byte_offset;
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int m_channels_count;
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int m_registers_count;
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int m_outputs_count;
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@ -75,8 +77,8 @@ public:
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void deserialize(InputBlob& blob, ResourceManagerHub& manager);
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void update(float dt);
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void emit(const float* args);
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const float* getInstanceData() const { return m_instance_data.begin(); }
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int getInstanceDataSizeBytes() const { return m_instance_data.byte_size(); }
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void fillInstanceData(const Vec3& cam_pos, float* data);
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int getInstanceDataSizeBytes() const;
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ParticleEmitterResource* getResource() const { return m_resource; }
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void setResource(ParticleEmitterResource* res);
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int getInstancesCount() const { return m_instances_count; }
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@ -110,7 +112,6 @@ private:
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int m_particles_count = 0;
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int m_instances_count = 0;
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ParticleEmitterResource* m_resource = nullptr;
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Array<float> m_instance_data;
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};
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@ -719,6 +719,7 @@ struct PipelineImpl final : Pipeline
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if (lua_type(L, pipeline_idx) != LUA_TLIGHTUSERDATA) {
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LuaWrapper::argError<PipelineImpl*>(L, pipeline_idx);
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}
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const CameraParams cp = checkCameraParams(L ,3);
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PipelineImpl* pipeline = LuaWrapper::toType<PipelineImpl*>(L, pipeline_idx);
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struct Cmd : Renderer::RenderCommandBase
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@ -740,47 +741,57 @@ struct PipelineImpl final : Pipeline
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for (ParticleEmitter* emitter : emitters) {
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if (!emitter->getResource() || !emitter->getResource()->isReady()) continue;
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const int instances_count = emitter->getInstancesCount();
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if (instances_count == 0) continue;
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const Material* material = emitter->getResource()->getMaterial();
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m_data.write(material->getShader()->m_render_data);
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m_data.write(emitter->getInstanceDataSizeBytes());
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m_data.write(emitter->getInstancesCount());
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m_data.write(emitter->getInstanceData(), emitter->getInstanceDataSizeBytes());
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m_data.write(instances_count);
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const int size = emitter->getInstanceDataSizeBytes();
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float* instance_data = (float*)m_data.skip(size);
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emitter->fillInstanceData(m_camera_params.pos, instance_data);
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}
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}
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void execute() override
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{
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ffr::pushDebugGroup("particles");
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InputBlob blob(m_data);
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ffr::VertexDecl instance_decl;
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instance_decl.addAttribute(2, ffr::AttributeType::FLOAT, false, false);
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instance_decl.addAttribute(3, ffr::AttributeType::FLOAT, false, false);
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while(blob.getPosition() < blob.getSize()) {
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Shader::RenderData* shader_data = blob.read<Shader::RenderData*>();
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const int byte_size = blob.read<int>();
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const int instances_count = blob.read<int>();
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const Renderer::TransientSlice transient = m_pipeline->m_renderer.allocTransient(byte_size);
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if ((int)transient.size < byte_size) break;
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if ((int)transient.size < byte_size) {
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g_log_warning.log("Renderer") << "Not enough memory reserved to render all particles.";
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break;
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}
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const void* mem = blob.skip(byte_size);
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ffr::update(transient.buffer, mem, transient.offset, byte_size);
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const Shader::Program& prog = Shader::getProgram(shader_data, 0);
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ffr::blending(0);
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ffr::useProgram(prog.handle);
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ffr::setInstanceBuffer(instance_decl, transient.buffer, transient.offset, 0);
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#error todo
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// TODO
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// ffr::setIndexBuffer(m_pipeline->getParticlesIndexBuffer());
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ffr::drawTrianglesInstanced(0, 6, instances_count);
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ffr::drawTriangleStripArraysInstanced(0, 4, instances_count);
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}
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ffr::popDebugGroup();
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}
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OutputBlob m_data;
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PipelineImpl* m_pipeline;
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CameraParams m_camera_params;
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};
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Cmd* cmd = LUMIX_NEW(pipeline->m_allocator, Cmd)(pipeline->m_allocator);
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cmd->m_pipeline = pipeline;
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cmd->m_camera_params = cp;
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pipeline->m_renderer.push(cmd);
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return 0;
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@ -441,14 +441,16 @@ bool Shader::load(FS::IFile& file)
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void Shader::unload()
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{
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if (m_render_data) {
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m_renderer.runInRenderThread(m_render_data, [](void* ptr){
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RenderData* rd = (RenderData*)ptr;
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for(const Program& prg : rd->programs) {
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ffr::destroy(prg.handle);
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if (prg.handle.isValid()) ffr::destroy(prg.handle);
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}
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LUMIX_DELETE(rd->allocator, rd);
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});
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m_render_data = nullptr;
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}
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// TODO
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/*
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for (auto& uniform : m_uniforms)
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