diff --git a/src/graphics/pipeline.cpp b/src/graphics/pipeline.cpp index 6488f5e5f..9efafe67d 100644 --- a/src/graphics/pipeline.cpp +++ b/src/graphics/pipeline.cpp @@ -624,15 +624,14 @@ struct PipelineInstanceImpl : public PipelineInstance { glPushMatrix(); Matrix world_matrix = m_renderable_infos[i].m_model ? m_renderable_infos[i].m_model->getMatrix() : *m_renderable_infos[i].m_matrix; - world_matrix.multiply3x3(m_renderable_infos[i].m_scale); - glMultMatrixf(&world_matrix.m11); + //world_matrix.multiply3x3(m_renderable_infos[i].m_scale); + //glMultMatrixf(&world_matrix.m11); Mesh& mesh = *m_renderable_infos[i].m_mesh; Material& material = *mesh.getMaterial(); if (last_material != &material) { material.apply(*m_renderer, *this); - material.getShader()->setUniform("world_matrix", world_matrix); material.getShader()->setUniform("shadowmap_matrix0", m_shadow_modelviewprojection[0]); material.getShader()->setUniform("shadowmap_matrix1", m_shadow_modelviewprojection[1]); material.getShader()->setUniform("shadowmap_matrix2", m_shadow_modelviewprojection[2]); @@ -640,6 +639,7 @@ struct PipelineInstanceImpl : public PipelineInstance material.getShader()->setUniform("light_dir", m_light_dir); last_material = &material; } + material.getShader()->setUniform("world_matrix", world_matrix); static Matrix bone_mtx[64]; if (m_renderable_infos[i].m_pose) {