do not paint entities while the terrain editor is disabled - closes #700

This commit is contained in:
Mikulas Florek 2016-01-21 22:38:29 +01:00
parent 5fde8f95c4
commit 4396e9d64e

View file

@ -1402,6 +1402,7 @@ Lumix::uint16 TerrainEditor::getHeight(const Lumix::Vec3& world_pos)
bool TerrainEditor::onEntityMouseDown(const Lumix::RayCastModelHit& hit, int, int)
{
if (!m_is_enabled) return false;
if (m_type == NOT_SET || !m_component.isValid()) return false;
detectModifiers();
@ -1475,6 +1476,8 @@ void TerrainEditor::paintEntities(const Lumix::RayCastModelHit& hit)
void TerrainEditor::onMouseMove(int x, int y, int, int)
{
if (!m_is_enabled) return;
detectModifiers();
Lumix::ComponentUID camera_cmp = m_world_editor.getEditCamera();