do not paint entities while the terrain editor is disabled - closes #700
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@ -1402,6 +1402,7 @@ Lumix::uint16 TerrainEditor::getHeight(const Lumix::Vec3& world_pos)
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bool TerrainEditor::onEntityMouseDown(const Lumix::RayCastModelHit& hit, int, int)
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{
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if (!m_is_enabled) return false;
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if (m_type == NOT_SET || !m_component.isValid()) return false;
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detectModifiers();
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@ -1475,6 +1476,8 @@ void TerrainEditor::paintEntities(const Lumix::RayCastModelHit& hit)
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void TerrainEditor::onMouseMove(int x, int y, int, int)
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{
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if (!m_is_enabled) return;
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detectModifiers();
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Lumix::ComponentUID camera_cmp = m_world_editor.getEditCamera();
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