fixed sky

This commit is contained in:
Mikulas Florek 2019-01-10 18:41:31 +01:00
parent 4021dcab1b
commit 5d2d185d9d

View file

@ -5,7 +5,7 @@ function postprocess(env, transparent_phase, hdr_buffer, gbuffer0, gbuffer1, gbu
if env.procedural_sky_shader == nil then
env.procedural_sky_shader = env.preloadShader("pipelines/procedural_sky.shd")
end
env.setRenderTargets(0, hdr_buffer, gbuffer_depth)
env.setRenderTargets(hdr_buffer, gbuffer_depth)
local state = {
stencil_write_mask = 0,
stencil_func = env.STENCIL_NOT_EQUAL,