- resources dependencies
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3ca476e6f1
commit
60accc5710
7 changed files with 59 additions and 8 deletions
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@ -3,7 +3,7 @@
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#include "core/math_utils.h"
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#include "core/spin_mutex.h"
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#include <new>
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//#include <new>
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#include <stdio.h>
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#include <vadefs.h>
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#include <Windows.h>
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@ -8,7 +8,8 @@
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namespace Lux
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{
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Resource::Resource(const Path& path, ResourceManager& resource_manager)
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: m_ref_count(0)
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: m_ref_count()
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, m_dep_count(1)
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, m_state(State::EMPTY)
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, m_path(path)
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, m_cb()
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@ -39,6 +40,7 @@ namespace Lux
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void Resource::onUnloading(void)
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{
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m_state = State::UNLOADING;
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++m_dep_count;
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m_cb.invoke(State::UNLOADING);
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}
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@ -59,4 +61,41 @@ namespace Lux
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FS::FileSystem& fs = m_resource_manager.getFileSystem();
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fs.openAsync(fs.getDefaultDevice(), m_path, FS::Mode::OPEN | FS::Mode::READ, getReadCallback());
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}
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void Resource::addResDependency(Resource& dependent_resource)
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{
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dependent_resource.m_cb.bind<Resource, &Resource::onResourceUpdated>(this);
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m_dep_count += (dependent_resource.isReady() ? 0 : 1);
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}
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void Resource::remResDependency(Resource& dependent_resource)
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{
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dependent_resource.m_cb.unbind<Resource, &Resource::onResourceUpdated>(this);
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if(dependent_resource.isReady())
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{
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decrementDepCount();
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}
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}
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void Resource::onResourceUpdated(uint32_t new_state)
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{
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if(State::READY == new_state)
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{
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decrementDepCount();
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}
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else
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{
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m_dep_count++;
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if(isReady())
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{
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onUnloading();
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}
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}
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}
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void Resource::decrementDepCount()
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{
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if(--m_dep_count == 0)
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onReady();
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}
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} // ~namespace Lux
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@ -65,8 +65,17 @@ namespace Lux
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uint32_t addRef(void) { return ++m_ref_count; }
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uint32_t remRef(void) { return --m_ref_count; }
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// this method should be called only from method, which parses the file. Otherwise this method
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// should be reimplemented.
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void addResDependency(Resource& dependent_resource);
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void remResDependency(Resource& dependent_resource);
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void onResourceUpdated(uint32_t new_state);
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void decrementDepCount();
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private:
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uint16_t m_ref_count;
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uint16_t m_dep_count;
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State m_state;
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protected:
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@ -54,13 +54,16 @@ void Material::loaded(FS::IFile* file, bool success, FS::FileSystem& fs)
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JsonSerializer serializer(*file, JsonSerializer::READ);
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char path[MAX_PATH];
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serializer.deserialize("texture", path, MAX_PATH);
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m_textures.push(static_cast<Texture*>(m_resource_manager.get(ResourceManager::TEXTURE)->load(path)));
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Texture* texture = static_cast<Texture*>(m_resource_manager.get(ResourceManager::TEXTURE)->load(path));
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m_textures.push(texture);
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serializer.deserialize("shader", path, MAX_PATH);
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m_shader = static_cast<Shader*>(m_resource_manager.get(ResourceManager::SHADER)->load(path));
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addResDependency(*texture);
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addResDependency(*m_shader);
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m_size = file->size();
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onReady();
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decrementDepCount();
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}
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fs.close(file);
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@ -196,15 +196,15 @@ void Model::loaded(FS::IFile* file, bool success, FS::FileSystem& fs)
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char mesh_name[MAX_PATH];
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mesh_name[str_size] = 0;
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file->read(mesh_name, str_size);
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Material* material = static_cast<Material*>(m_resource_manager.get(ResourceManager::MATERIAL)->load(material_path));
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Mesh mesh(material, mesh_vertex_offset, mesh_tri_count * 3, mesh_name);
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mesh_vertex_offset += mesh_tri_count * 3;
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m_meshes.push(mesh);
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addResDependency(*material);
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}
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m_size = file->size();
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onReady();
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decrementDepCount();
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}
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fs.close(file);
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@ -95,7 +95,7 @@ void Shader::loaded(FS::IFile* file, bool success, FS::FileSystem& fs)
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LUX_DELETE_ARRAY(buf);
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m_size = file->size();
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onReady();
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decrementDepCount();
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}
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fs.close(file);
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@ -129,7 +129,7 @@ void Texture::loaded(FS::IFile* file, bool success, FS::FileSystem& fs)
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LUX_DELETE_ARRAY(buffer);
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m_size = file->size();
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onReady();
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decrementDepCount();
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}
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else
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{
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