engine plugin system; physics is an engine plugin
This commit is contained in:
parent
d405119283
commit
640224487e
18 changed files with 336 additions and 157 deletions
|
@ -19,6 +19,11 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "editor_ng", "editor_ng\edit
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{575E3E55-7662-4D79-92C4-2CF77C56E3EA} = {575E3E55-7662-4D79-92C4-2CF77C56E3EA}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "physics", "projects\physics\physics.vcxproj", "{13B10E62-BBE6-4B9C-86D0-F90141319326}"
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ProjectSection(ProjectDependencies) = postProject
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{575E3E55-7662-4D79-92C4-2CF77C56E3EA} = {575E3E55-7662-4D79-92C4-2CF77C56E3EA}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -69,6 +74,16 @@ Global
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{950F0C29-6267-4121-96B0-4A0AEA44633E}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{950F0C29-6267-4121-96B0-4A0AEA44633E}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{950F0C29-6267-4121-96B0-4A0AEA44633E}.Release|Win32.ActiveCfg = Release|Any CPU
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Debug|Mixed Platforms.Build.0 = Debug|Win32
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Debug|Win32.ActiveCfg = Debug|Win32
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Debug|Win32.Build.0 = Debug|Win32
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Release|Any CPU.ActiveCfg = Release|Win32
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Release|Mixed Platforms.ActiveCfg = Release|Win32
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Release|Mixed Platforms.Build.0 = Release|Win32
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Release|Win32.ActiveCfg = Release|Win32
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{13B10E62-BBE6-4B9C-86D0-F90141319326}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -447,6 +447,7 @@ namespace editor_ng
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foreach (uint cmp in e.cmps)
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{
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DataGridView dgv = new DataGridView();
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dgv.CurrentCellDirtyStateChanged += dgv_CurrentCellDirtyStateChanged;
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dgv.Tag = cmp;
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dgv.Columns.Add("name", "name");
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dgv.Columns[0].ReadOnly = true;
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@ -490,7 +491,12 @@ namespace editor_ng
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}
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server.requestPosition();
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}
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}
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void dgv_CurrentCellDirtyStateChanged(object sender, EventArgs e)
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{
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(sender as DataGridView).EndEdit();
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}
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public PropertyGrid()
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{
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@ -54,13 +54,13 @@
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<Optimization>Disabled</Optimization>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalIncludeDirectories>..\..\external\physx\include;..\..\src;..\..\external\sdl\include;..\..\external\horde3d\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\external\physx\include;..\..\src;..\..\external\horde3d\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PreprocessorDefinitions>WIN32;BUILDING_ENGINE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>..\..\external\physx\lib;..\..\external\horde3d\lib\$(Configuration);..\..\external\sdl\lib;..\..\bin\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>..\..\external\horde3d\lib\$(Configuration);..\..\bin\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>core.lib;platform.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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@ -114,14 +114,9 @@
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<ClCompile Include="..\..\src\editor\editor_icon.cpp" />
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<ClCompile Include="..\..\src\editor\editor_server.cpp" />
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<ClCompile Include="..\..\src\editor\gizmo.cpp" />
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<ClCompile Include="..\..\src\editor\iplugin.cpp" />
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<ClCompile Include="..\..\src\editor\property_descriptor.cpp" />
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<ClCompile Include="..\..\src\graphics\renderer.cpp" />
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<ClCompile Include="..\..\src\physics\physics_scene.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\physics\physics_system.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\script\get_property_visitor.cpp" />
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<ClCompile Include="..\..\src\script\save_script_visitor.cpp" />
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<ClCompile Include="..\..\src\script\script_system.cpp" />
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@ -156,15 +151,9 @@
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<ClInclude Include="..\..\src\editor\editor_icon.h" />
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<ClInclude Include="..\..\src\editor\editor_server.h" />
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<ClInclude Include="..\..\src\editor\gizmo.h" />
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<ClInclude Include="..\..\src\editor\iplugin.h" />
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<ClInclude Include="..\..\src\editor\property_descriptor.h" />
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<ClInclude Include="..\..\src\graphics\renderer.h" />
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<ClInclude Include="..\..\src\physics\physics_scene.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="..\..\src\physics\physics_system.h">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="..\..\src\physics\physics_system_impl.h" />
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<ClInclude Include="..\..\src\script\base_script.h" />
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<ClInclude Include="..\..\src\script\get_property_visitor.h" />
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<ClInclude Include="..\..\src\script\save_script_visitor.h" />
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@ -7,9 +7,6 @@
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<Filter Include="universe">
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<UniqueIdentifier>{72baf105-26cd-4555-9e97-a4b92ab1f676}</UniqueIdentifier>
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</Filter>
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<Filter Include="physics">
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<UniqueIdentifier>{41e86905-3a15-460f-af40-92fe8e542217}</UniqueIdentifier>
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</Filter>
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<Filter Include="editor">
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<UniqueIdentifier>{69a0e835-15da-4c43-a0ed-57a169bbe67f}</UniqueIdentifier>
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</Filter>
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@ -33,12 +30,6 @@
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<ClCompile Include="..\..\src\universe\universe.cpp">
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<Filter>universe</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\physics\physics_scene.cpp">
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<Filter>physics</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\physics\physics_system.cpp">
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<Filter>physics</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\universe\component_event.cpp">
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<Filter>universe</Filter>
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</ClCompile>
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@ -144,6 +135,9 @@
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<ClCompile Include="..\..\src\animation\animation_system.cpp">
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<Filter>animation</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\editor\iplugin.cpp">
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<Filter>editor</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\graphics\renderer.h">
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@ -152,12 +146,6 @@
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<ClInclude Include="..\..\src\universe\universe.h">
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<Filter>universe</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\physics\physics_scene.h">
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<Filter>physics</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\physics\physics_system.h">
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<Filter>physics</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\universe\component_event.h">
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<Filter>universe</Filter>
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</ClInclude>
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@ -254,8 +242,8 @@
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<ClInclude Include="..\..\src\animation\animation_system.h">
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<Filter>animation</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\physics\physics_system_impl.h">
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<Filter>physics</Filter>
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<ClInclude Include="..\..\src\editor\iplugin.h">
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<Filter>editor</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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90
projects/physics/physics.vcxproj
Normal file
90
projects/physics/physics.vcxproj
Normal file
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@ -0,0 +1,90 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{13B10E62-BBE6-4B9C-86D0-F90141319326}</ProjectGuid>
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<RootNamespace>physics</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<CharacterSet>NotSet</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v110</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IntDir>$(SolutionDir)tmp\$(Configuration)\</IntDir>
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<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>
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</SDLCheck>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<AdditionalIncludeDirectories>..\..\external\physx\include;..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MinimalRebuild>false</MinimalRebuild>
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<PreprocessorDefinitions>WIN32;BUILDING_PHYSICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>..\..\external\physx\lib;..\..\bin\$(Configuration)\;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>core.lib;engine.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<IgnoreSpecificDefaultLibraries>libcmt.lib</IgnoreSpecificDefaultLibraries>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\physics\physics_scene.cpp" />
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<ClCompile Include="..\..\src\physics\physics_system.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\physics\physics_scene.h" />
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<ClInclude Include="..\..\src\physics\physics_system.h" />
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<ClInclude Include="..\..\src\physics\physics_system_impl.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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12
projects/physics/physics.vcxproj.filters
Normal file
12
projects/physics/physics.vcxproj.filters
Normal file
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\..\src\physics\physics_scene.cpp" />
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<ClCompile Include="..\..\src\physics\physics_system.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\physics\physics_scene.h" />
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<ClInclude Include="..\..\src\physics\physics_system.h" />
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<ClInclude Include="..\..\src\physics\physics_system_impl.h" />
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</ItemGroup>
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</Project>
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@ -1,6 +1,9 @@
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#pragma once
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#include <cstdint>
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#ifdef BUILDING_CORE
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#define LUX_CORE_API __declspec(dllexport)
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#else
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@ -8,6 +11,13 @@
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#endif
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#ifdef BUILDING_PHYSICS
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#define LUX_PHYSICS_API __declspec(dllexport)
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#else
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#define LUX_PHYSICS_API __declspec(dllimport)
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#endif
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#ifdef BUILDING_ENGINE
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#define LUX_ENGINE_API __declspec(dllexport)
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#else
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#define LUX_OVERRIDE override
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#define LUX_ABSTRACT abstract
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#define DISABLE_PHYSICS
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#pragma warning( disable : 4251 )
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@ -3,7 +3,6 @@
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#include "core/string.h"
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#include "universe/universe.h"
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#include "Gwen/Controls.h"
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@ -59,37 +58,6 @@ struct EditorProperty
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};
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struct CustomGwenBooleanProperty : public Gwen::Controls::Property::Checkbox
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{
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CustomGwenBooleanProperty(Component _cmp, Gwen::Controls::Base* parent);
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void onPropertyChange(Gwen::Controls::Base* ctrl);
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Component cmp;
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};
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struct CustomGwenTextProperty : public Gwen::Controls::Property::Text
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{
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CustomGwenTextProperty(Component _cmp, Gwen::Controls::Base* parent);
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void onPropertyChange(Gwen::Controls::Base* ctrl);
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Component cmp;
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};
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struct CustomGwenFileProperty : public Gwen::Controls::Property::File
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{
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CustomGwenFileProperty(Component _cmp, Gwen::Controls::Base* parent);
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void onPropertyChange(Gwen::Controls::Base* ctrl);
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Component cmp;
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};
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Gwen::Controls::Property::Base* createGwenProperty(EditorProperty& prop, Component cmp, Gwen::Controls::Base* parent);
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extern map<Component::Type, vector<EditorProperty> > g_properties;
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@ -1,7 +1,6 @@
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#include "editor_server.h"
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#include "graphics/renderer.h"
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#include "universe/universe.h"
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#include "physics/physics_system.h"
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#include "core/matrix.h"
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#include "core/memory_stream.h"
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#include "core/vector.h"
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@ -13,10 +12,8 @@
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#include "universe/component_event.h"
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#include "core/raw_file_stream.h"
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#include "core/json_serializer.h"
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#include "physics/physics_scene.h"
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#include "graphics/renderer.h"
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#include "universe/universe.h"
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#include "PxPhysicsAPI.h"
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#include "ai/navigation.h"
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#include "universe/entity_moved_event.h"
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#include "universe/entity_destroyed_event.h"
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@ -31,6 +28,7 @@
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#include <gl/GL.h>
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#include "Horde3DUtils.h"
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#include "animation/animation_system.h"
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#include "editor/iplugin.h"
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namespace Lux
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@ -114,8 +112,8 @@ private:
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void rotateCamera(int x, int y);
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void onEvent(Event& evt);
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void destroyUniverse();
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void renderPhysics();
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void gameModeLoop();
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bool loadPlugin(const char* plugin_name);
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static void onEvent(void* data, Event& evt);
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@ -127,11 +125,11 @@ private:
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ScriptSystem* m_script_system;
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Universe* m_universe;
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Navigation m_navigation;
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PhysicsSystem* m_physics_system;
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PhysicsScene* m_physics_scene;
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vector<IPlugin*> m_plugins;
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ResponceCallback m_response_callback;
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MemoryStream m_stream;
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map<unsigned int, vector<PropertyDescriptor> > m_component_properties;
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map<uint32_t, vector<PropertyDescriptor> > m_component_properties;
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map<uint32_t, IPlugin*> m_creators;
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MouseMode::Value m_mouse_mode;
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vector<EditorIcon*> m_editor_icons;
|
||||
HWND m_hwnd;
|
||||
|
@ -146,8 +144,8 @@ private:
|
|||
void EditorServer::registerProperties()
|
||||
{
|
||||
m_component_properties[crc32("renderable")].push_back(PropertyDescriptor("path", (PropertyDescriptor::Getter)&Renderer::getMesh, (PropertyDescriptor::Setter)&Renderer::setMesh, PropertyDescriptor::FILE));
|
||||
m_component_properties[crc32("physical")].push_back(PropertyDescriptor("source", (PropertyDescriptor::Getter)&PhysicsScene::getShapeSource, (PropertyDescriptor::Setter)&PhysicsScene::setShapeSource, PropertyDescriptor::FILE));
|
||||
m_component_properties[crc32("physical")].push_back(PropertyDescriptor("dynamic", (PropertyDescriptor::BoolGetter)&PhysicsScene::getIsDynamic, (PropertyDescriptor::BoolSetter)&PhysicsScene::setIsDynamic));
|
||||
//m_component_properties[crc32("physical")].push_back(PropertyDescriptor("source", (PropertyDescriptor::Getter)&PhysicsScene::getShapeSource, (PropertyDescriptor::Setter)&PhysicsScene::setShapeSource, PropertyDescriptor::FILE));
|
||||
//m_component_properties[crc32("physical")].push_back(PropertyDescriptor("dynamic", (PropertyDescriptor::BoolGetter)&PhysicsScene::getIsDynamic, (PropertyDescriptor::BoolSetter)&PhysicsScene::setIsDynamic));
|
||||
m_component_properties[crc32("point_light")].push_back(PropertyDescriptor("fov", (PropertyDescriptor::DecimalGetter)&Renderer::getLightFov, (PropertyDescriptor::DecimalSetter)&Renderer::setLightFov));
|
||||
m_component_properties[crc32("point_light")].push_back(PropertyDescriptor("radius", (PropertyDescriptor::DecimalGetter)&Renderer::getLightRadius, (PropertyDescriptor::DecimalSetter)&Renderer::setLightRadius));
|
||||
m_component_properties[crc32("script")].push_back(PropertyDescriptor("path", (PropertyDescriptor::Getter)&ScriptSystem::getScriptPath, (PropertyDescriptor::Setter)&ScriptSystem::setScriptPath, PropertyDescriptor::FILE));
|
||||
|
@ -249,7 +247,10 @@ void EditorServer::save(IStream& stream)
|
|||
m_universe->serialize(serializer);
|
||||
m_script_system->serialize(serializer);
|
||||
m_renderer->serialize(serializer);
|
||||
m_physics_scene->serialize(serializer);
|
||||
for(int i = 0; i < m_plugins.size(); ++i)
|
||||
{
|
||||
m_plugins[i]->serialize(serializer);
|
||||
}
|
||||
m_animation_system->serialize(serializer);
|
||||
serializer.serialize("cam_pos_x", m_camera_pos.x);
|
||||
serializer.serialize("cam_pos_y", m_camera_pos.y);
|
||||
|
@ -340,10 +341,14 @@ void EditorServer::gameModeLoop()
|
|||
}
|
||||
}
|
||||
|
||||
m_script_system->update(0.05f);
|
||||
m_navigation.update(0.05f);
|
||||
m_physics_scene->update(0.05f);
|
||||
input_system.update(0.05f);
|
||||
float dt = 0.05f;
|
||||
m_script_system->update(dt);
|
||||
m_navigation.update(dt);
|
||||
for(int i = 0; i < m_plugins.size(); ++i)
|
||||
{
|
||||
m_plugins[i]->update(dt);
|
||||
}
|
||||
input_system.update(dt);
|
||||
}
|
||||
HDC hdc;
|
||||
PAINTSTRUCT ps;
|
||||
|
@ -454,13 +459,18 @@ void EditorServer::addComponent(unsigned int type_crc)
|
|||
}
|
||||
}
|
||||
|
||||
if(type_crc == renderable_type)
|
||||
IPlugin* plugin = 0;
|
||||
if(m_creators.find(type_crc, plugin))
|
||||
{
|
||||
plugin->createComponent(type_crc, m_selected_entity);
|
||||
}
|
||||
else if(type_crc == renderable_type)
|
||||
{
|
||||
m_renderer->createRenderable(m_selected_entity);
|
||||
}
|
||||
else if(type_crc == physical_type)
|
||||
{
|
||||
m_physics_scene->createActor(m_selected_entity);
|
||||
//m_physics_scene->createActor(m_selected_entity);
|
||||
}
|
||||
else if(type_crc == point_light_type)
|
||||
{
|
||||
|
@ -468,7 +478,7 @@ void EditorServer::addComponent(unsigned int type_crc)
|
|||
}
|
||||
else if(type_crc == physical_controller_type)
|
||||
{
|
||||
m_physics_scene->createController(m_selected_entity);
|
||||
//m_physics_scene->createController(m_selected_entity);
|
||||
}
|
||||
else if(type_crc == script_type)
|
||||
{
|
||||
|
@ -549,7 +559,7 @@ void EditorServer::removeComponent(unsigned int type_crc)
|
|||
}
|
||||
else if(type_crc == physical_type)
|
||||
{
|
||||
m_physics_scene->destroyActor(cmp);
|
||||
//m_physics_scene->destroyActor(cmp);
|
||||
}
|
||||
else if(type_crc == point_light_type)
|
||||
{
|
||||
|
@ -596,7 +606,10 @@ void EditorServer::load(IStream& stream)
|
|||
m_universe->deserialize(serializer);
|
||||
m_script_system->deserialize(serializer);
|
||||
m_renderer->deserialize(serializer);
|
||||
m_physics_scene->deserialize(serializer);
|
||||
for(int i = 0; i < m_plugins.size(); ++i)
|
||||
{
|
||||
m_plugins[i]->deserialize(serializer);
|
||||
}
|
||||
m_animation_system->deserialize(serializer);
|
||||
serializer.deserialize("cam_pos_x", m_camera_pos.x);
|
||||
serializer.deserialize("cam_pos_y", m_camera_pos.y);
|
||||
|
@ -625,7 +638,6 @@ bool EditorServer::create(HWND hwnd, const char* base_path)
|
|||
m_message_mutex.create();
|
||||
m_fs.create();
|
||||
m_hwnd = hwnd;
|
||||
registerProperties();
|
||||
m_renderer = new Renderer();
|
||||
m_animation_system = new AnimationSystem();
|
||||
RECT rect;
|
||||
|
@ -643,20 +655,39 @@ bool EditorServer::create(HWND hwnd, const char* base_path)
|
|||
}
|
||||
glPopAttrib();
|
||||
|
||||
m_physics_system = new PhysicsSystem();
|
||||
m_physics_system->create();
|
||||
|
||||
loadPlugin("physics.dll");
|
||||
|
||||
EditorIcon::createResources(base_path);
|
||||
|
||||
createUniverse(true, base_path);
|
||||
m_gizmo.create(base_path);
|
||||
m_gizmo.hide();
|
||||
registerProperties();
|
||||
//m_navigation.load("models/level2/level2.pda");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool EditorServer::loadPlugin(const char* plugin_name)
|
||||
{
|
||||
typedef IPlugin* (*PluginCreator)();
|
||||
HMODULE lib = LoadLibrary(TEXT("physics.dll"));
|
||||
if(lib)
|
||||
{
|
||||
PluginCreator creator = (PluginCreator)GetProcAddress(lib, TEXT("createPlugin"));
|
||||
if(creator)
|
||||
{
|
||||
IPlugin* plugin = creator();
|
||||
plugin->create(m_component_properties, m_creators);
|
||||
m_plugins.push_back(plugin);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void EditorServer::update()
|
||||
{
|
||||
m_fs.processLoaded();
|
||||
|
@ -699,7 +730,7 @@ void EditorServer::renderScene()
|
|||
}
|
||||
|
||||
|
||||
void EditorServer::renderPhysics()
|
||||
/*void EditorServer::renderPhysics()
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
float proj[16];
|
||||
|
@ -743,7 +774,7 @@ void EditorServer::renderPhysics()
|
|||
}
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
EditorServer::EditorServer()
|
||||
|
@ -1010,9 +1041,10 @@ void EditorServer::destroyUniverse()
|
|||
m_animation_system->setUniverse(0);
|
||||
m_script_system->setUniverse(0);
|
||||
m_gizmo.setUniverse(0);
|
||||
m_physics_scene->destroy();
|
||||
delete m_physics_scene;
|
||||
m_physics_scene = 0;
|
||||
for(int i = 0; i < m_plugins.size(); ++i)
|
||||
{
|
||||
m_plugins[i]->onDestroyUniverse(*m_universe);
|
||||
}
|
||||
m_universe->destroy();
|
||||
delete m_universe;
|
||||
m_universe = 0;
|
||||
|
@ -1021,8 +1053,10 @@ void EditorServer::destroyUniverse()
|
|||
void EditorServer::createUniverse(bool create_scene, const char* base_path)
|
||||
{
|
||||
m_universe = new Universe();
|
||||
m_physics_scene = new PhysicsScene();
|
||||
m_physics_scene->create(*m_physics_system, *m_universe);
|
||||
for(int i = 0; i < m_plugins.size(); ++i)
|
||||
{
|
||||
m_plugins[i]->onCreateUniverse(*m_universe);
|
||||
}
|
||||
m_universe->create();
|
||||
m_universe->getEventManager()->registerListener(EntityMovedEvent::type, this, &EditorServer::onEvent);
|
||||
m_universe->getEventManager()->registerListener(ComponentEvent::type, this, &EditorServer::onEvent);
|
||||
|
|
7
src/editor/iplugin.cpp
Normal file
7
src/editor/iplugin.cpp
Normal file
|
@ -0,0 +1,7 @@
|
|||
#include "editor/iplugin.h"
|
||||
|
||||
|
||||
namespace Lux
|
||||
{
|
||||
IPlugin::~IPlugin() {}
|
||||
}
|
34
src/editor/iplugin.h
Normal file
34
src/editor/iplugin.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include "core/lux.h"
|
||||
#include "core/vector.h"
|
||||
#include "core/map.h"
|
||||
#include "universe/universe.h"
|
||||
|
||||
|
||||
namespace Lux
|
||||
{
|
||||
class Universe;
|
||||
class ISerializer;
|
||||
class PropertyDescriptor;
|
||||
class IPlugin;
|
||||
typedef map<uint32_t, vector<PropertyDescriptor> > EditorPropertyMap;
|
||||
typedef map<uint32_t, IPlugin*> ComponentCreatorList;
|
||||
|
||||
class LUX_ENGINE_API IPlugin LUX_ABSTRACT
|
||||
{
|
||||
public:
|
||||
virtual ~IPlugin();
|
||||
|
||||
virtual bool create(EditorPropertyMap&, ComponentCreatorList&) = 0;
|
||||
virtual void onCreateUniverse(Universe&) {}
|
||||
virtual void onDestroyUniverse(Universe&) {}
|
||||
virtual void serialize(ISerializer&) {}
|
||||
virtual void deserialize(ISerializer&) {}
|
||||
virtual void update(float) {}
|
||||
virtual Component createComponent(uint32_t, const Entity&) = 0;
|
||||
};
|
||||
|
||||
|
||||
};
|
|
@ -11,7 +11,6 @@ namespace Lux
|
|||
|
||||
|
||||
class Event;
|
||||
class PhysicsScene;
|
||||
struct Vec3;
|
||||
class IFileSystem;
|
||||
class ISerializer;
|
||||
|
|
|
@ -20,9 +20,6 @@ namespace Lux
|
|||
{
|
||||
|
||||
|
||||
#ifndef DISABLE_PHYSICS
|
||||
|
||||
|
||||
struct PhysicsSceneImpl
|
||||
{
|
||||
static void handleEvent(void* data, Event& event);
|
||||
|
@ -446,7 +443,7 @@ void PhysicsSceneImpl::postDeserialize()
|
|||
{
|
||||
entities[i].universe = universe;
|
||||
owner->setIsDynamic(Component(entities[i], physical_type, this, i), is_dynamic[i]);
|
||||
Component cmp(entities[i], physical_type, this, i);
|
||||
Component cmp(entities[i], physical_type, owner, i);
|
||||
universe->getEventManager()->emitEvent(ComponentEvent(cmp));
|
||||
}
|
||||
index_map.resize(shape_sources.size());
|
||||
|
@ -533,7 +530,7 @@ void PhysicsSceneImpl::handleEvent(Event& event)
|
|||
if(event.getType() == EntityMovedEvent::type)
|
||||
{
|
||||
Entity& e = static_cast<EntityMovedEvent&>(event).entity;
|
||||
const vector<Component>& cmps = universe->getComponents(e);
|
||||
const vector<Component>& cmps = e.getComponents();
|
||||
for(int i = 0, c = cmps.size(); i < c; ++i)
|
||||
{
|
||||
if(cmps[i].type == physical_type)
|
||||
|
@ -638,26 +635,4 @@ physx::PxScene* PhysicsScene::getRawScene()
|
|||
}
|
||||
|
||||
|
||||
#else
|
||||
|
||||
PhysicsScene::PhysicsScene() {}
|
||||
bool PhysicsScene::create(PhysicsSystem& system, Universe& universe) { return true; }
|
||||
void PhysicsScene::destroy() {}
|
||||
void PhysicsScene::destroyActor(Component cmp) {}
|
||||
void PhysicsScene::serialize(ISerializer& serializer) {}
|
||||
void PhysicsScene::deserialize(ISerializer& serializer){}
|
||||
Component PhysicsScene::createController(Entity entity) { return Component::INVALID; }
|
||||
Component PhysicsScene::createActor(Entity entity) { return Component::INVALID; }
|
||||
void PhysicsScene::getShapeSource(Component cmp, string& str) {}
|
||||
void PhysicsScene::setShapeSource(Component cmp, const string& str) {}
|
||||
void PhysicsScene::update(float time_delta) {}
|
||||
void PhysicsScene::moveController(Component cmp, const Vec3& v, float dt) {}
|
||||
bool PhysicsScene::raycast(const Vec3& origin, const Vec3& dir, float distance, RaycastHit& result) { return false; }
|
||||
void PhysicsScene::getIsDynamic(Component cmp, bool& is) {}
|
||||
void PhysicsScene::setIsDynamic(Component cmp, const bool& is) {}
|
||||
physx::PxScene* PhysicsScene::getRawScene() { return 0; }
|
||||
|
||||
#endif // DISABLE_PHYSICS
|
||||
|
||||
|
||||
} // !namespace Lux
|
||||
|
|
|
@ -28,7 +28,7 @@ struct RaycastHit
|
|||
};
|
||||
|
||||
|
||||
class LUX_ENGINE_API PhysicsScene
|
||||
class LUX_PHYSICS_API PhysicsScene
|
||||
{
|
||||
friend class PhysicsSystem;
|
||||
public:
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
#include "cooking/PxCooking.h"
|
||||
#include "universe/entity_moved_event.h"
|
||||
#include "physics_system_impl.h"
|
||||
|
||||
|
||||
#ifndef DISABLE_PHYSICS
|
||||
#include "editor/editor_properties.h"
|
||||
#include "editor/property_descriptor.h"
|
||||
#include "core/crc32.h"
|
||||
|
||||
|
||||
#pragma comment(lib, "PhysXVisualDebuggerSDKCHECKED.lib")
|
||||
|
@ -18,13 +18,18 @@
|
|||
#pragma comment(lib, "PhysX3CookingCHECKED_x86.lib")
|
||||
|
||||
|
||||
#endif // DISABLE_PHYSICS
|
||||
|
||||
namespace Lux
|
||||
{
|
||||
|
||||
|
||||
#ifndef DISABLE_PHYSICS
|
||||
static const uint32_t physical_type = crc32("physical");
|
||||
static const uint32_t controller_type = crc32("physical_controller");
|
||||
|
||||
|
||||
extern "C" IPlugin* createPlugin()
|
||||
{
|
||||
return new PhysicsSystem();
|
||||
}
|
||||
|
||||
|
||||
struct CustomErrorCallback : public physx::PxErrorCallback
|
||||
|
@ -33,8 +38,62 @@ struct CustomErrorCallback : public physx::PxErrorCallback
|
|||
};
|
||||
|
||||
|
||||
bool PhysicsSystem::create()
|
||||
void PhysicsSystem::onCreateUniverse(Universe& universe)
|
||||
{
|
||||
m_impl->scene = new PhysicsScene();
|
||||
m_impl->scene->create(*this, universe);
|
||||
|
||||
}
|
||||
|
||||
|
||||
void PhysicsSystem::onDestroyUniverse(Universe& universe)
|
||||
{
|
||||
m_impl->scene->destroy();
|
||||
delete m_impl->scene;
|
||||
m_impl->scene = 0;
|
||||
}
|
||||
|
||||
|
||||
void PhysicsSystem::serialize(ISerializer& serializer)
|
||||
{
|
||||
m_impl->scene->serialize(serializer);
|
||||
}
|
||||
|
||||
|
||||
void PhysicsSystem::deserialize(ISerializer& serializer)
|
||||
{
|
||||
m_impl->scene->deserialize(serializer);
|
||||
}
|
||||
|
||||
|
||||
Component PhysicsSystem::createComponent(uint32_t component_type, const Entity& entity)
|
||||
{
|
||||
if(component_type == controller_type)
|
||||
{
|
||||
return m_impl->scene->createController(entity);
|
||||
}
|
||||
else if(component_type == physical_type)
|
||||
{
|
||||
return m_impl->scene->createActor(entity);
|
||||
}
|
||||
return Component::INVALID;
|
||||
}
|
||||
|
||||
|
||||
void PhysicsSystem::update(float dt)
|
||||
{
|
||||
m_impl->scene->update(dt);
|
||||
}
|
||||
|
||||
|
||||
bool PhysicsSystem::create(EditorPropertyMap& properties, ComponentCreatorList& creators)
|
||||
{
|
||||
properties[crc32("physical")].push_back(PropertyDescriptor("source", (PropertyDescriptor::Getter)&PhysicsScene::getShapeSource, (PropertyDescriptor::Setter)&PhysicsScene::setShapeSource, PropertyDescriptor::FILE));
|
||||
properties[crc32("physical")].push_back(PropertyDescriptor("dynamic", (PropertyDescriptor::BoolGetter)&PhysicsScene::getIsDynamic, (PropertyDescriptor::BoolSetter)&PhysicsScene::setIsDynamic));
|
||||
|
||||
creators.insert(physical_type, this);
|
||||
creators.insert(controller_type, this);
|
||||
|
||||
m_impl = new PhysicsSystemImpl;
|
||||
m_impl->allocator = new physx::PxDefaultAllocator();
|
||||
m_impl->error_callback = new CustomErrorCallback();
|
||||
|
@ -90,16 +149,6 @@ void CustomErrorCallback::reportError(physx::PxErrorCode::Enum code, const char*
|
|||
}
|
||||
|
||||
|
||||
#else // DISABLE_PHYSICS
|
||||
|
||||
|
||||
bool PhysicsSystem::create() { return true; }
|
||||
void PhysicsSystem::destroy() {}
|
||||
|
||||
|
||||
#endif // DISABLE_PHYSICS
|
||||
|
||||
|
||||
} // !namespace Lux
|
||||
|
||||
|
||||
|
|
|
@ -2,25 +2,40 @@
|
|||
|
||||
|
||||
#include "core/lux.h"
|
||||
#include "editor/iplugin.h"
|
||||
|
||||
|
||||
namespace Lux
|
||||
{
|
||||
|
||||
|
||||
class LUX_ENGINE_API PhysicsSystem
|
||||
class LUX_PHYSICS_API PhysicsSystem : public IPlugin
|
||||
{
|
||||
friend class PhysicsScene;
|
||||
friend struct PhysicsSceneImpl;
|
||||
public:
|
||||
PhysicsSystem() { m_impl = 0; }
|
||||
|
||||
bool create();
|
||||
void destroy();
|
||||
virtual bool create(EditorPropertyMap& properties, ComponentCreatorList& creators) LUX_OVERRIDE;
|
||||
virtual void onCreateUniverse(Universe& universe) LUX_OVERRIDE;
|
||||
virtual void onDestroyUniverse(Universe& universe) LUX_OVERRIDE;
|
||||
virtual void serialize(ISerializer& serializer) LUX_OVERRIDE;
|
||||
virtual void deserialize(ISerializer& serializer) LUX_OVERRIDE;
|
||||
virtual void update(float dt) LUX_OVERRIDE;
|
||||
virtual Component createComponent(uint32_t component_type, const Entity& entity) LUX_OVERRIDE;
|
||||
|
||||
virtual void destroy();
|
||||
|
||||
|
||||
private:
|
||||
struct PhysicsSystemImpl* m_impl;
|
||||
};
|
||||
|
||||
|
||||
extern "C"
|
||||
{
|
||||
LUX_PHYSICS_API IPlugin* createPlugin();
|
||||
}
|
||||
|
||||
|
||||
} // !namespace Lux
|
||||
|
|
|
@ -8,9 +8,6 @@ namespace Lux
|
|||
{
|
||||
|
||||
|
||||
#ifndef DISABLE_PHYSICS
|
||||
|
||||
|
||||
struct PhysicsSystemImpl
|
||||
{
|
||||
bool connect2VisualDebugger();
|
||||
|
@ -21,13 +18,8 @@ struct PhysicsSystemImpl
|
|||
physx::PxAllocatorCallback* allocator;
|
||||
physx::PxErrorCallback* error_callback;
|
||||
physx::PxCooking* cooking;
|
||||
class PhysicsScene* scene;
|
||||
};
|
||||
|
||||
|
||||
#else
|
||||
|
||||
struct PhysicsSystemImpl {};
|
||||
|
||||
#endif
|
||||
|
||||
};
|
|
@ -1,7 +1,5 @@
|
|||
#include "universe.h"
|
||||
#include "core/event_manager.h"
|
||||
//#include "physics/physics_system.h"
|
||||
#include "physics/physics_scene.h"
|
||||
#include "component_event.h"
|
||||
#include "core/matrix.h"
|
||||
#include "entity_moved_event.h"
|
||||
|
|
Loading…
Reference in a new issue