fixed terrain shader

This commit is contained in:
Mikulas Florek 2020-08-17 21:09:02 +02:00
parent 900895fafe
commit 7f21bf17e2

View file

@ -279,8 +279,9 @@ fragment_shader [[
surface.alpha = 1;
}
else {
surface.normal = getTBN(v_uv)[1];
surface.albedo = texture(u_satellite, vec3(v_uv, 0).xy);
surface.N = getTBN(v_uv)[1];
surface.albedo = texture(u_satellite, vec3(v_uv, 0).xy).rgb;
surface.alpha = 1;
}
surface.wpos = vec3(0);
surface.roughness = 0.9;