fixed terrain shader
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1 changed files with 3 additions and 2 deletions
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@ -279,8 +279,9 @@ fragment_shader [[
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surface.alpha = 1;
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}
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else {
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surface.normal = getTBN(v_uv)[1];
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surface.albedo = texture(u_satellite, vec3(v_uv, 0).xy);
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surface.N = getTBN(v_uv)[1];
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surface.albedo = texture(u_satellite, vec3(v_uv, 0).xy).rgb;
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surface.alpha = 1;
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}
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surface.wpos = vec3(0);
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surface.roughness = 0.9;
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