fixed selection outline of skinned meshes
This commit is contained in:
parent
550cd6c524
commit
96a5770def
1 changed files with 3 additions and 1 deletions
|
@ -912,7 +912,9 @@ void SceneView::renderSelection()
|
|||
dc.fur_scale = 0;
|
||||
dc.gravity = 0;
|
||||
memcpy(dc.bones, item.pose.begin(), item.pose.byte_size());
|
||||
gpu::update(drawcall_ub, &dc, item.pose.byte_size() + sizeof(Vec4));
|
||||
const u32 size = item.pose.byte_size() + sizeof(Vec4);
|
||||
gpu::update(drawcall_ub, &dc, size);
|
||||
gpu::bindUniformBuffer(4, drawcall_ub, 0, size);
|
||||
}
|
||||
|
||||
gpu::bindTextures(item.material->textures, 0, item.material->textures_count);
|
||||
|
|
Loading…
Reference in a new issue