fixed selection outline of skinned meshes

This commit is contained in:
Mikulas Florek 2020-11-09 22:11:51 +01:00
parent 550cd6c524
commit 96a5770def

View file

@ -912,7 +912,9 @@ void SceneView::renderSelection()
dc.fur_scale = 0;
dc.gravity = 0;
memcpy(dc.bones, item.pose.begin(), item.pose.byte_size());
gpu::update(drawcall_ub, &dc, item.pose.byte_size() + sizeof(Vec4));
const u32 size = item.pose.byte_size() + sizeof(Vec4);
gpu::update(drawcall_ub, &dc, size);
gpu::bindUniformBuffer(4, drawcall_ub, 0, size);
}
gpu::bindTextures(item.material->textures, 0, item.material->textures_count);