fixed shadows
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@ -130,7 +130,7 @@ function blur(buffer, format, w, h, tmp_rb_dbg_name)
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viewport(0, 0, w, h)
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drawArray(0, 4, blur_shader
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, { buffer }
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, { u_inv_sm_size = {1.0 / w, 1.0 / h, 0, 0 }}
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, { {1.0 / w, 1.0 / h, 0, 0 }}
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, "BLUR_H"
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, { depth_test = false, depth_write = false }
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)
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