cleanup
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5967ab6657
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c0d82d7283
6 changed files with 6 additions and 3 deletions
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@ -1,6 +1,6 @@
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#include "engine/default_allocator.h"
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#include <cstdlib>
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#include <string>
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#include <cstring>
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#ifndef _WIN32
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#include <malloc.h>
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#endif
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@ -12,7 +12,6 @@
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#include "engine/lifo_allocator.h"
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#include "engine/log.h"
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#include "engine/lua_wrapper.h"
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#include "engine/lua_wrapper.h"
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#include "engine/math_utils.h"
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#include "engine/mtjd/manager.h"
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#include "engine/path.h"
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#include "engine/property_register.h"
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#include "engine/resource_manager.h"
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#include "engine/timer.h"
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#include "engine/universe/component.h"
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#include "engine/universe/universe.h"
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#include <imgui/imgui.h>
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@ -6,6 +6,7 @@
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#include "engine/path.h"
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#include "engine/resource.h"
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#include "engine/string.h"
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#include "engine/universe/component.h"
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#include "engine/universe/universe.h"
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@ -8,6 +8,7 @@
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#include "engine/prefab.h"
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#include "engine/property_register.h"
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#include "engine/serializer.h"
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#include "engine/universe/component.h"
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#include <cstdint>
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@ -8,13 +8,13 @@
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#include "engine/matrix.h"
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#include "engine/quat.h"
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#include "engine/string.h"
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#include "engine/universe/component.h"
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namespace Lumix
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{
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struct ComponentUID;
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struct IDeserializer;
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class InputBlob;
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struct IScene;
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@ -14,6 +14,7 @@
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#include "engine/resource_manager.h"
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#include "engine/string.h"
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#include "engine/system.h"
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#include "engine/universe/component.h"
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#include "engine/universe/universe.h"
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#include "renderer/material.h"
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#include "renderer/material_manager.h"
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