fixed leak

This commit is contained in:
Mikulas Florek 2020-05-28 00:45:46 +02:00
parent 006266c66e
commit ec5ac74188

View file

@ -93,7 +93,7 @@ function geomPass(default_set, decal_set)
return gbuffer0, gbuffer1, gbuffer2, dsbuffer
end
function lightPass(gbuffer0, gbuffer1, gbuffer2, gbuffer_depth, shadowmap, local_light_set)
function lightPass(gbuffer0, gbuffer1, gbuffer2, gbuffer_depth, shadowmap)
local hdr_rb = 0
if PROBE ~= nil then
hdr_rb = createRenderbuffer(1, 1, true, "rgba32f", "hdr")
@ -291,11 +291,10 @@ end
function main()
local view_params = getCameraParams()
local default_set, decal_set, local_light_set, transparent_set, water_set = prepareCommands(view_params,
local default_set, decal_set, transparent_set, water_set = prepareCommands(view_params,
{
{ layers = { "default" }, defines = { "DEFERRED" } },
{ layers = { "decal" } },
{ layers = { "local_light" } },
{ layers = { "transparent" }, sort = "depth" },
{ layers = { "water" }, sort = "depth" }
}
@ -310,7 +309,7 @@ function main()
fillClusters()
end
local hdr_buffer = lightPass(gbuffer0, gbuffer1, gbuffer2, gbuffer_depth, shadowmap, local_light_set)
local hdr_buffer = lightPass(gbuffer0, gbuffer1, gbuffer2, gbuffer_depth, shadowmap)
local res = hdr_buffer
if PREVIEW == nil then