Mikulas Florek
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2fef6d220d
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srgb textures - closes #709
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2016-02-01 20:33:40 +01:00 |
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Mikulas Florek
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a779ec2e2e
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render buffer can have size related to screen size with user defined ratio
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2016-02-01 16:38:27 +01:00 |
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Mikulas Florek
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b87af138cf
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new uniforms
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2016-02-01 15:13:00 +01:00 |
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Mikulas Florek
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cd4474d1fd
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fixed crash when changing pipeline parameters too much
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2016-01-31 23:30:18 +01:00 |
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Mikulas Florek
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1634bc98ba
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gizmo and icons can be rendered separately
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2016-01-30 22:50:28 +01:00 |
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Mikulas Florek
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14d4774cfa
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updated imgui - fixed input text clipping
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2016-01-30 21:29:32 +01:00 |
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Mikulas Florek
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85aa6bc8ca
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using squared point light intensity
pipeline lua aip - setUniform & createVec4ArrayUniform
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2016-01-30 10:06:58 +01:00 |
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Mikulas Florek
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bcd6d4c1b0
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cleanup & optimizations
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2016-01-29 01:18:41 +01:00 |
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Mikulas Florek
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d04dd64ec2
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all collumns resizeble in the profiler UI
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2016-01-29 00:38:18 +01:00 |
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Mikulas Florek
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63426abab1
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higher bound for point light intensity
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2016-01-28 23:56:13 +01:00 |
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Mikulas Florek
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5de0a41808
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hdr support
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2016-01-28 22:34:28 +01:00 |
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Mikulas Florek
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7e67cad231
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Directional light - specular
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2016-01-28 21:44:35 +01:00 |
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Mikulas Florek
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679175407a
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fixed rendering of point lights intersecting near plane in deferred pipeline
print path to shader if it fails to compile
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2016-01-28 19:35:00 +01:00 |
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Mikulas Florek
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324d8bbcaa
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stats - closes #255
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2016-01-28 15:19:56 +01:00 |
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Mikulas Florek
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19713e11c4
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notifications have border
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2016-01-28 14:17:22 +01:00 |
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Mikulas Florek
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d1e26758c6
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animation preview
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2016-01-28 13:48:33 +01:00 |
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Mikulas Florek
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139f780689
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simple animable component - closes #707
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2016-01-28 01:54:19 +01:00 |
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Mikulas Florek
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db8295fc48
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fixed center/pivot rotation
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2016-01-27 22:47:28 +01:00 |
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Mikulas Florek
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6344dd1475
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updated imgui + new default style
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2016-01-27 22:30:28 +01:00 |
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Mikulas Florek
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15677afb0f
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animable component with properties - #705
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2016-01-27 17:05:28 +01:00 |
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Mikulas Florek
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0d52a4e4bc
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fixed importing tangents
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2016-01-27 16:36:42 +01:00 |
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Mikulas Florek
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ef4f16cb79
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fixed importing normals
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2016-01-27 14:21:44 +01:00 |
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Mikulas Florek
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46cd8a13aa
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fixed missing shadows
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2016-01-26 23:33:28 +01:00 |
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Mikulas Florek
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7cb29f77cf
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fixed point lights shadows
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2016-01-26 16:49:47 +01:00 |
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Mikulas Florek
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c71f41e48d
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cleanup
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2016-01-26 15:21:38 +01:00 |
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Mikulas Florek
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42e023d706
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deferred light - point light instancing
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2016-01-26 14:39:08 +01:00 |
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Mikulas Florek
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1f82344fa7
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less uniforms for point lights
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2016-01-26 13:21:56 +01:00 |
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Mikulas Florek
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743a2e93cb
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optimized point lights
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2016-01-26 10:27:31 +01:00 |
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Mikulas Florek
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5a83da71f1
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fixed crash when saving/loading empty entity group
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2016-01-26 10:13:11 +01:00 |
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Mikulas Florek
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b025d2a5b1
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do not randomly scale renderbuffers
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2016-01-26 01:59:51 +01:00 |
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Mikulas Florek
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9113c901ec
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do not duplicate meshes when painting entities on a terrain
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2016-01-26 01:18:05 +01:00 |
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Mikulas Florek
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0d67d3456f
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fixed crash when an entity is clicked after terrain was edited in a different universe :)
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2016-01-26 00:13:20 +01:00 |
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Mikulas Florek
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bfe81ffb2f
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fixed value of u_camView uniform
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2016-01-25 22:22:31 +01:00 |
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Mikulas Florek
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20d1bd9360
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fixed culling for scaled meshes - closes #512
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2016-01-25 21:52:08 +01:00 |
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Mikulas Florek
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3b33a6d7c1
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crusor was sometimes clipped when it should not
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2016-01-25 16:35:56 +01:00 |
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Mikulas Florek
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e8bc23efea
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lua binding - error handling
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2016-01-25 14:07:12 +01:00 |
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Mikulas Florek
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d2c857d894
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fixed leak when pipelines are changed
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2016-01-25 00:00:15 +01:00 |
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Mikulas Florek
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2bb4ac8d61
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deferred point lights - handle light volumes intersecting camera's near plane
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2016-01-24 23:40:20 +01:00 |
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Mikulas Florek
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3c7365aa85
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editor tests - fixed crash
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2016-01-24 18:14:37 +01:00 |
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Mikulas Florek
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fe9200b76c
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64bit fixed
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2016-01-24 17:23:26 +01:00 |
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Mikulas Florek
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621ea33cbc
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deferred WIP
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2016-01-24 17:20:03 +01:00 |
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Mikulas Florek
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980946ae2b
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fixed crash when changing pipelines
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2016-01-23 12:42:42 +01:00 |
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Mikulas Florek
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80b02de300
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switch between deferred/forward in runtime
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2016-01-23 10:47:54 +01:00 |
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Mikulas Florek
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937cb1ff22
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cleanup
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2016-01-23 00:43:05 +01:00 |
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Mikulas Florek
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4ebe4f5f2f
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screen sized framebuffers; fixed multiple binded renderbuffers
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2016-01-22 23:33:14 +01:00 |
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Mikulas Florek
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2e3eed73c1
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fixed shader compiler detection of changes
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2016-01-22 22:05:58 +01:00 |
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Mikulas Florek
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d307d4626d
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scene view navigation not limited by the view
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2016-01-22 18:49:13 +01:00 |
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Mikulas Florek
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bd28e8f204
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optimizations
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2016-01-22 18:12:59 +01:00 |
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Mikulas Florek
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50ecec49e9
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cleanup
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2016-01-22 18:02:07 +01:00 |
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Mikulas Florek
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835911809f
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capture mouse when navigating in the scene view - closes #701
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2016-01-22 12:09:05 +01:00 |
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