Commit graph

1628 commits

Author SHA1 Message Date
Mikulas Florek
2fef6d220d srgb textures - closes #709 2016-02-01 20:33:40 +01:00
Mikulas Florek
a779ec2e2e render buffer can have size related to screen size with user defined ratio 2016-02-01 16:38:27 +01:00
Mikulas Florek
b87af138cf new uniforms 2016-02-01 15:13:00 +01:00
Mikulas Florek
cd4474d1fd fixed crash when changing pipeline parameters too much 2016-01-31 23:30:18 +01:00
Mikulas Florek
1634bc98ba gizmo and icons can be rendered separately 2016-01-30 22:50:28 +01:00
Mikulas Florek
14d4774cfa updated imgui - fixed input text clipping 2016-01-30 21:29:32 +01:00
Mikulas Florek
85aa6bc8ca using squared point light intensity
pipeline lua aip - setUniform & createVec4ArrayUniform
2016-01-30 10:06:58 +01:00
Mikulas Florek
bcd6d4c1b0 cleanup & optimizations 2016-01-29 01:18:41 +01:00
Mikulas Florek
d04dd64ec2 all collumns resizeble in the profiler UI 2016-01-29 00:38:18 +01:00
Mikulas Florek
63426abab1 higher bound for point light intensity 2016-01-28 23:56:13 +01:00
Mikulas Florek
5de0a41808 hdr support 2016-01-28 22:34:28 +01:00
Mikulas Florek
7e67cad231 Directional light - specular 2016-01-28 21:44:35 +01:00
Mikulas Florek
679175407a fixed rendering of point lights intersecting near plane in deferred pipeline
print path to shader if it fails to compile
2016-01-28 19:35:00 +01:00
Mikulas Florek
324d8bbcaa stats - closes #255 2016-01-28 15:19:56 +01:00
Mikulas Florek
19713e11c4 notifications have border 2016-01-28 14:17:22 +01:00
Mikulas Florek
d1e26758c6 animation preview 2016-01-28 13:48:33 +01:00
Mikulas Florek
139f780689 simple animable component - closes #707 2016-01-28 01:54:19 +01:00
Mikulas Florek
db8295fc48 fixed center/pivot rotation 2016-01-27 22:47:28 +01:00
Mikulas Florek
6344dd1475 updated imgui + new default style 2016-01-27 22:30:28 +01:00
Mikulas Florek
15677afb0f animable component with properties - #705 2016-01-27 17:05:28 +01:00
Mikulas Florek
0d52a4e4bc fixed importing tangents 2016-01-27 16:36:42 +01:00
Mikulas Florek
ef4f16cb79 fixed importing normals 2016-01-27 14:21:44 +01:00
Mikulas Florek
46cd8a13aa fixed missing shadows 2016-01-26 23:33:28 +01:00
Mikulas Florek
7cb29f77cf fixed point lights shadows 2016-01-26 16:49:47 +01:00
Mikulas Florek
c71f41e48d cleanup 2016-01-26 15:21:38 +01:00
Mikulas Florek
42e023d706 deferred light - point light instancing 2016-01-26 14:39:08 +01:00
Mikulas Florek
1f82344fa7 less uniforms for point lights 2016-01-26 13:21:56 +01:00
Mikulas Florek
743a2e93cb optimized point lights 2016-01-26 10:27:31 +01:00
Mikulas Florek
5a83da71f1 fixed crash when saving/loading empty entity group 2016-01-26 10:13:11 +01:00
Mikulas Florek
b025d2a5b1 do not randomly scale renderbuffers 2016-01-26 01:59:51 +01:00
Mikulas Florek
9113c901ec do not duplicate meshes when painting entities on a terrain 2016-01-26 01:18:05 +01:00
Mikulas Florek
0d67d3456f fixed crash when an entity is clicked after terrain was edited in a different universe :) 2016-01-26 00:13:20 +01:00
Mikulas Florek
bfe81ffb2f fixed value of u_camView uniform 2016-01-25 22:22:31 +01:00
Mikulas Florek
20d1bd9360 fixed culling for scaled meshes - closes #512 2016-01-25 21:52:08 +01:00
Mikulas Florek
3b33a6d7c1 crusor was sometimes clipped when it should not 2016-01-25 16:35:56 +01:00
Mikulas Florek
e8bc23efea lua binding - error handling 2016-01-25 14:07:12 +01:00
Mikulas Florek
d2c857d894 fixed leak when pipelines are changed 2016-01-25 00:00:15 +01:00
Mikulas Florek
2bb4ac8d61 deferred point lights - handle light volumes intersecting camera's near plane 2016-01-24 23:40:20 +01:00
Mikulas Florek
3c7365aa85 editor tests - fixed crash 2016-01-24 18:14:37 +01:00
Mikulas Florek
fe9200b76c 64bit fixed 2016-01-24 17:23:26 +01:00
Mikulas Florek
621ea33cbc deferred WIP 2016-01-24 17:20:03 +01:00
Mikulas Florek
980946ae2b fixed crash when changing pipelines 2016-01-23 12:42:42 +01:00
Mikulas Florek
80b02de300 switch between deferred/forward in runtime 2016-01-23 10:47:54 +01:00
Mikulas Florek
937cb1ff22 cleanup 2016-01-23 00:43:05 +01:00
Mikulas Florek
4ebe4f5f2f screen sized framebuffers; fixed multiple binded renderbuffers 2016-01-22 23:33:14 +01:00
Mikulas Florek
2e3eed73c1 fixed shader compiler detection of changes 2016-01-22 22:05:58 +01:00
Mikulas Florek
d307d4626d scene view navigation not limited by the view 2016-01-22 18:49:13 +01:00
Mikulas Florek
bd28e8f204 optimizations 2016-01-22 18:12:59 +01:00
Mikulas Florek
50ecec49e9 cleanup 2016-01-22 18:02:07 +01:00
Mikulas Florek
835911809f capture mouse when navigating in the scene view - closes #701 2016-01-22 12:09:05 +01:00