Commit graph

1606 commits

Author SHA1 Message Date
Mikulas Florek
46cd8a13aa fixed missing shadows 2016-01-26 23:33:28 +01:00
Mikulas Florek
7cb29f77cf fixed point lights shadows 2016-01-26 16:49:47 +01:00
Mikulas Florek
c71f41e48d cleanup 2016-01-26 15:21:38 +01:00
Mikulas Florek
42e023d706 deferred light - point light instancing 2016-01-26 14:39:08 +01:00
Mikulas Florek
1f82344fa7 less uniforms for point lights 2016-01-26 13:21:56 +01:00
Mikulas Florek
743a2e93cb optimized point lights 2016-01-26 10:27:31 +01:00
Mikulas Florek
5a83da71f1 fixed crash when saving/loading empty entity group 2016-01-26 10:13:11 +01:00
Mikulas Florek
b025d2a5b1 do not randomly scale renderbuffers 2016-01-26 01:59:51 +01:00
Mikulas Florek
9113c901ec do not duplicate meshes when painting entities on a terrain 2016-01-26 01:18:05 +01:00
Mikulas Florek
0d67d3456f fixed crash when an entity is clicked after terrain was edited in a different universe :) 2016-01-26 00:13:20 +01:00
Mikulas Florek
bfe81ffb2f fixed value of u_camView uniform 2016-01-25 22:22:31 +01:00
Mikulas Florek
20d1bd9360 fixed culling for scaled meshes - closes #512 2016-01-25 21:52:08 +01:00
Mikulas Florek
3b33a6d7c1 crusor was sometimes clipped when it should not 2016-01-25 16:35:56 +01:00
Mikulas Florek
e8bc23efea lua binding - error handling 2016-01-25 14:07:12 +01:00
Mikulas Florek
d2c857d894 fixed leak when pipelines are changed 2016-01-25 00:00:15 +01:00
Mikulas Florek
2bb4ac8d61 deferred point lights - handle light volumes intersecting camera's near plane 2016-01-24 23:40:20 +01:00
Mikulas Florek
3c7365aa85 editor tests - fixed crash 2016-01-24 18:14:37 +01:00
Mikulas Florek
fe9200b76c 64bit fixed 2016-01-24 17:23:26 +01:00
Mikulas Florek
621ea33cbc deferred WIP 2016-01-24 17:20:03 +01:00
Mikulas Florek
980946ae2b fixed crash when changing pipelines 2016-01-23 12:42:42 +01:00
Mikulas Florek
80b02de300 switch between deferred/forward in runtime 2016-01-23 10:47:54 +01:00
Mikulas Florek
937cb1ff22 cleanup 2016-01-23 00:43:05 +01:00
Mikulas Florek
4ebe4f5f2f screen sized framebuffers; fixed multiple binded renderbuffers 2016-01-22 23:33:14 +01:00
Mikulas Florek
2e3eed73c1 fixed shader compiler detection of changes 2016-01-22 22:05:58 +01:00
Mikulas Florek
d307d4626d scene view navigation not limited by the view 2016-01-22 18:49:13 +01:00
Mikulas Florek
bd28e8f204 optimizations 2016-01-22 18:12:59 +01:00
Mikulas Florek
50ecec49e9 cleanup 2016-01-22 18:02:07 +01:00
Mikulas Florek
835911809f capture mouse when navigating in the scene view - closes #701 2016-01-22 12:09:05 +01:00
Mikulas Florek
57da87de0d setRenderableMaterial exported to lua 2016-01-22 01:37:13 +01:00
Mikulas Florek
4af3a17850 mesh and material decoupled - closes #647 2016-01-22 01:11:04 +01:00
Mikulas Florek
4396e9d64e do not paint entities while the terrain editor is disabled - closes #700 2016-01-21 22:38:35 +01:00
Mikulas Florek
5fde8f95c4 fixed crash when the studio is closed while an asset is selected 2016-01-21 22:34:28 +01:00
Mikulas Florek
9cf7f2579b cleanup 2016-01-20 22:37:00 +01:00
Mikulas Florek
04eaa299fa easier way to create entities in lua - closes #697 2016-01-20 22:13:07 +01:00
Mikulas Florek
6b8ec8a79f cleanup 2016-01-20 19:30:15 +01:00
Mikulas Florek
a4278e103e property refactor #697 2016-01-20 16:32:37 +01:00
Mikulas Florek
8815245836 cleanup 2016-01-20 12:31:33 +01:00
Mikulas Florek
9dcb0384e6 link lua only to engine - closes #658 2016-01-19 13:49:22 +01:00
Mikulas Florek
bb2671d39d cleanup 2016-01-18 22:41:32 +01:00
Mikulas Florek
797f3f5221 removed first argument of setFramebuffer - closes #698 2016-01-18 21:28:25 +01:00
Mikulas Florek
50d339f46d entity look at - fixed direction 2016-01-18 18:42:00 +01:00
Mikulas Florek
4d7b4068eb dock windows state is properly loaded - closes #696 2016-01-18 14:52:47 +01:00
Mikulas Florek
49154a6d7b snap entities - closes #680 2016-01-18 11:51:54 +01:00
Mikulas Florek
8584486164 alpha works even if there is more than 256 particles - closes #661 2016-01-18 00:31:13 +01:00
Mikulas Florek
41b9d5a972 Debug - delta time multiplier, step by frame with fixed time delta - closes #420 2016-01-17 23:28:20 +01:00
Mikulas Florek
5aa007a318 import - z up option 2016-01-17 22:27:31 +01:00
Mikulas Florek
79b3f51db9 fixed leak when there is exactly % 256 particles 2016-01-17 17:14:18 +01:00
Mikulas Florek
f80d3c3086 physics does not crash if an object is scaled - closes #694 2016-01-17 16:43:09 +01:00
Mikulas Florek
612d5d4b4e x64 build fixed 2016-01-17 16:12:12 +01:00
Mikulas Florek
76fc4058bc lua api - create entity 2016-01-17 15:15:14 +01:00