Mikulas Florek
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46cd8a13aa
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fixed missing shadows
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2016-01-26 23:33:28 +01:00 |
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Mikulas Florek
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7cb29f77cf
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fixed point lights shadows
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2016-01-26 16:49:47 +01:00 |
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Mikulas Florek
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c71f41e48d
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cleanup
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2016-01-26 15:21:38 +01:00 |
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Mikulas Florek
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42e023d706
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deferred light - point light instancing
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2016-01-26 14:39:08 +01:00 |
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Mikulas Florek
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1f82344fa7
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less uniforms for point lights
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2016-01-26 13:21:56 +01:00 |
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Mikulas Florek
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743a2e93cb
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optimized point lights
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2016-01-26 10:27:31 +01:00 |
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Mikulas Florek
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5a83da71f1
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fixed crash when saving/loading empty entity group
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2016-01-26 10:13:11 +01:00 |
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Mikulas Florek
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b025d2a5b1
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do not randomly scale renderbuffers
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2016-01-26 01:59:51 +01:00 |
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Mikulas Florek
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9113c901ec
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do not duplicate meshes when painting entities on a terrain
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2016-01-26 01:18:05 +01:00 |
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Mikulas Florek
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0d67d3456f
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fixed crash when an entity is clicked after terrain was edited in a different universe :)
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2016-01-26 00:13:20 +01:00 |
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Mikulas Florek
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bfe81ffb2f
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fixed value of u_camView uniform
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2016-01-25 22:22:31 +01:00 |
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Mikulas Florek
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20d1bd9360
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fixed culling for scaled meshes - closes #512
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2016-01-25 21:52:08 +01:00 |
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Mikulas Florek
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3b33a6d7c1
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crusor was sometimes clipped when it should not
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2016-01-25 16:35:56 +01:00 |
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Mikulas Florek
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e8bc23efea
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lua binding - error handling
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2016-01-25 14:07:12 +01:00 |
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Mikulas Florek
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d2c857d894
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fixed leak when pipelines are changed
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2016-01-25 00:00:15 +01:00 |
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Mikulas Florek
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2bb4ac8d61
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deferred point lights - handle light volumes intersecting camera's near plane
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2016-01-24 23:40:20 +01:00 |
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Mikulas Florek
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3c7365aa85
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editor tests - fixed crash
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2016-01-24 18:14:37 +01:00 |
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Mikulas Florek
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fe9200b76c
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64bit fixed
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2016-01-24 17:23:26 +01:00 |
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Mikulas Florek
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621ea33cbc
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deferred WIP
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2016-01-24 17:20:03 +01:00 |
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Mikulas Florek
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980946ae2b
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fixed crash when changing pipelines
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2016-01-23 12:42:42 +01:00 |
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Mikulas Florek
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80b02de300
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switch between deferred/forward in runtime
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2016-01-23 10:47:54 +01:00 |
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Mikulas Florek
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937cb1ff22
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cleanup
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2016-01-23 00:43:05 +01:00 |
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Mikulas Florek
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4ebe4f5f2f
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screen sized framebuffers; fixed multiple binded renderbuffers
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2016-01-22 23:33:14 +01:00 |
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Mikulas Florek
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2e3eed73c1
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fixed shader compiler detection of changes
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2016-01-22 22:05:58 +01:00 |
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Mikulas Florek
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d307d4626d
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scene view navigation not limited by the view
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2016-01-22 18:49:13 +01:00 |
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Mikulas Florek
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bd28e8f204
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optimizations
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2016-01-22 18:12:59 +01:00 |
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Mikulas Florek
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50ecec49e9
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cleanup
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2016-01-22 18:02:07 +01:00 |
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Mikulas Florek
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835911809f
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capture mouse when navigating in the scene view - closes #701
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2016-01-22 12:09:05 +01:00 |
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Mikulas Florek
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57da87de0d
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setRenderableMaterial exported to lua
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2016-01-22 01:37:13 +01:00 |
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Mikulas Florek
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4af3a17850
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mesh and material decoupled - closes #647
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2016-01-22 01:11:04 +01:00 |
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Mikulas Florek
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4396e9d64e
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do not paint entities while the terrain editor is disabled - closes #700
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2016-01-21 22:38:35 +01:00 |
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Mikulas Florek
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5fde8f95c4
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fixed crash when the studio is closed while an asset is selected
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2016-01-21 22:34:28 +01:00 |
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Mikulas Florek
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9cf7f2579b
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cleanup
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2016-01-20 22:37:00 +01:00 |
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Mikulas Florek
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04eaa299fa
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easier way to create entities in lua - closes #697
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2016-01-20 22:13:07 +01:00 |
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Mikulas Florek
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6b8ec8a79f
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cleanup
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2016-01-20 19:30:15 +01:00 |
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Mikulas Florek
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a4278e103e
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property refactor #697
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2016-01-20 16:32:37 +01:00 |
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Mikulas Florek
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8815245836
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cleanup
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2016-01-20 12:31:33 +01:00 |
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Mikulas Florek
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9dcb0384e6
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link lua only to engine - closes #658
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2016-01-19 13:49:22 +01:00 |
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Mikulas Florek
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bb2671d39d
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cleanup
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2016-01-18 22:41:32 +01:00 |
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Mikulas Florek
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797f3f5221
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removed first argument of setFramebuffer - closes #698
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2016-01-18 21:28:25 +01:00 |
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Mikulas Florek
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50d339f46d
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entity look at - fixed direction
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2016-01-18 18:42:00 +01:00 |
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Mikulas Florek
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4d7b4068eb
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dock windows state is properly loaded - closes #696
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2016-01-18 14:52:47 +01:00 |
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Mikulas Florek
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49154a6d7b
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snap entities - closes #680
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2016-01-18 11:51:54 +01:00 |
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Mikulas Florek
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8584486164
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alpha works even if there is more than 256 particles - closes #661
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2016-01-18 00:31:13 +01:00 |
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Mikulas Florek
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41b9d5a972
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Debug - delta time multiplier, step by frame with fixed time delta - closes #420
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2016-01-17 23:28:20 +01:00 |
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Mikulas Florek
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5aa007a318
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import - z up option
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2016-01-17 22:27:31 +01:00 |
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Mikulas Florek
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79b3f51db9
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fixed leak when there is exactly % 256 particles
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2016-01-17 17:14:18 +01:00 |
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Mikulas Florek
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f80d3c3086
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physics does not crash if an object is scaled - closes #694
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2016-01-17 16:43:09 +01:00 |
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Mikulas Florek
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612d5d4b4e
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x64 build fixed
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2016-01-17 16:12:12 +01:00 |
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Mikulas Florek
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76fc4058bc
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lua api - create entity
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2016-01-17 15:15:14 +01:00 |
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