Mikulas Florek
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d48e53853b
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Cluster point light shadows WIP (#1327)
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2020-05-30 13:28:57 +02:00 |
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Mikulas Florek
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aa8b349465
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fixed resource leak
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2020-05-27 22:03:26 +02:00 |
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Mikulas Florek
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dfe99b5036
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replaced cmft with inhouse solution
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2020-05-25 20:40:11 +02:00 |
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Mikulas Florek
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8d54c90b56
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better gpu api for dx version
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2020-05-24 14:54:00 +02:00 |
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Mikulas Florek
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0b5ebe2445
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cleanup
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2020-05-23 14:01:22 +02:00 |
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Mikulas Florek
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64b818a9f1
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reflection probe filter WIP
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2020-05-23 13:52:45 +02:00 |
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Mikulas Florek
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f0bea037f9
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probes split into reflection (specular) and environment (diffuse) #1323
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2020-05-19 23:11:17 +02:00 |
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Mikulas Florek
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3a31184ea8
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reflection probe WIP #1323
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2020-05-12 21:30:57 +02:00 |
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Mikulas Florek
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fbdd28f2ca
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clustered shading WIP #1323
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2020-05-08 13:00:27 +02:00 |
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Mikulas Florek
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600c5e6288
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link to materials directly from model instance in property grid
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2020-05-04 21:29:06 +02:00 |
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Mikulas Florek
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cbda03f908
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fixed terrain rendering
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2020-05-03 19:28:13 +02:00 |
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Mikulas Florek
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e0577d8154
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reworked terrain editor
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2020-05-03 14:27:58 +02:00 |
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Mikulas Florek
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f0e0d756df
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
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Mikulas Florek
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3a604da545
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option to compress tga - closes #1298
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2020-05-01 14:54:14 +02:00 |
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Mikulas Florek
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dae877bc16
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show first texture as material's tile in asset browser
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2020-04-29 21:46:26 +02:00 |
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Mikulas Florek
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3fd984cd1f
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fixed rectangular selection
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2020-04-29 20:56:18 +02:00 |
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Mikulas Florek
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8342420067
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project file; bugfixes
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2020-04-29 19:13:16 +02:00 |
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Mikulas Florek
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4eeeaeb5eb
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scale thumbnails in asset browser
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2020-04-24 00:52:05 +02:00 |
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Mikulas Florek
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4716fd919f
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fixed impostors
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2020-04-24 00:03:24 +02:00 |
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Mikulas Florek
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d0939ad0b2
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improved editor usability
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2020-04-23 18:59:01 +02:00 |
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Mikulas Florek
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b6cf96bf04
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lua api - scenes' functions are exported
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2020-04-12 21:21:43 +02:00 |
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Mikulas Florek
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375a6385b2
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more noob friendly terrain
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2020-04-08 20:30:17 +02:00 |
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Mikulas Florek
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f6ff62fab5
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newly created terrain is more noob-friendly
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2020-03-18 22:59:24 +01:00 |
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Mikulas Florek
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c568c74682
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fixed creating terrain; some API used by maps plugin
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2020-03-14 00:14:06 +01:00 |
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Mikulas Florek
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9dc2a50ddd
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interface for maps plugin
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2020-03-08 01:03:54 +01:00 |
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Mikulas Florek
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fca630d849
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cleanup
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2020-03-07 22:43:33 +01:00 |
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Mikulas Florek
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64b42d50dd
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cleanup
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2020-03-07 22:14:30 +01:00 |
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Mikulas Florek
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9eb097faf4
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cleanup
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2020-03-07 22:01:05 +01:00 |
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Mikulas Florek
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a1947f77ea
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gizmos use UniverseView instead of RenderScene or RenderInterface
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2020-03-07 20:56:15 +01:00 |
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Mikulas Florek
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d3999f6e6b
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refactor - preparing for prefab edit mode
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2020-03-07 17:41:55 +01:00 |
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Mikulas Florek
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c976029b37
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Reflection rework (#1315)
* reflection rework - handle properties in scripts
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2020-03-05 01:11:41 +01:00 |
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Mikulas Florek
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fb4be30cc6
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cleanup
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2020-02-22 02:47:14 +01:00 |
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Mikulas Florek
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c064c48ce2
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cleanup
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2020-02-21 22:14:18 +01:00 |
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Mikulas Florek
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5f3c524fbd
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big refactor
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2020-02-21 22:09:11 +01:00 |
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Mikulas Florek
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190c4a9e5b
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cleanup
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2020-02-20 01:49:21 +01:00 |
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Mikulas Florek
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851e6d9966
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linux WIP
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2020-02-17 18:12:54 +01:00 |
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Mikulas Florek
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899ffdbb3d
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cleanup
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2020-02-16 13:07:20 +01:00 |
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Mikulas Florek
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a6413f7d57
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linux WIP
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2020-02-14 19:56:38 +01:00 |
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Mikulas Florek
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c614842e92
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linux WIP
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2020-02-13 19:08:26 +01:00 |
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Mikulas Florek
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6f2e04c889
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linux WIP
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2020-02-10 18:26:00 +01:00 |
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Mikulas Florek
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963be7a0f2
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compilable (not linkable yet) on linux
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2020-02-06 18:51:29 +01:00 |
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Mikulas Florek
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799dde49e9
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app rendering something
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2020-02-05 18:08:37 +01:00 |
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Mikulas Florek
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7f8d91bd0a
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cleanup
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2020-02-03 18:27:53 +01:00 |
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Mikulas Florek
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7743033644
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prefab & universe serialization rework WIP
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2020-01-28 19:28:25 +01:00 |
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Mikulas Florek
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11789bb272
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MT histogram
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2020-01-16 17:48:53 +01:00 |
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Mikulas Florek
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a9ba7fcb8d
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cleanup
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2020-01-14 18:34:52 +01:00 |
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Mikulas Florek
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5e4c668440
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cleanup
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2020-01-07 19:17:48 +01:00 |
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Mikulas Florek
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4562e3d3aa
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standalone imgui window
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2020-01-06 17:25:22 +01:00 |
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Mikulas Florek
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a93b2762ea
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cleanup
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2019-12-20 19:25:33 +01:00 |
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Mikulas Florek
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d806827da3
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show subresources in asset browser
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2019-12-18 18:49:38 +01:00 |
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