Mikulas Florek
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640224487e
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engine plugin system; physics is an engine plugin
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2013-11-28 01:02:26 +01:00 |
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Mikulas Florek
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d405119283
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readme updated
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2013-11-26 22:30:53 +01:00 |
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Mikulas Florek
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6ea935b8cc
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not trying to load layout.xml, if it does not exist
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2013-11-26 20:41:24 +01:00 |
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Mikulas Florek
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a42c963826
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fix: renderable component is not registered with an entity after universe is loaded if its resource is not loaded (first load)
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2013-11-26 01:02:17 +01:00 |
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Mikulas Florek
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7bf47bebf1
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consistent naming conventions
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2013-11-26 00:51:58 +01:00 |
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Mikulas Florek
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90a7d8e88f
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Merge branch 'master' of https://github.com/nem0/LuxEngine
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2013-11-25 23:39:33 +01:00 |
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Mikulas Florek
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3751ac6671
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Update README.md
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2013-11-25 23:39:27 +01:00 |
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Mikulas Florek
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43799b1545
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File -> New menu item
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2013-11-25 23:38:01 +01:00 |
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Mikulas Florek
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eada85f331
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Create README.md
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2013-11-25 23:17:20 +01:00 |
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Mikulas Florek
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8456c274e1
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editor icon is removed if a component is removed while entity is being removed
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2013-11-22 23:24:53 +01:00 |
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Mikulas Florek
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9a7dbdd285
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import model button directly in the asset list
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2013-11-22 22:10:02 +01:00 |
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Mikulas Florek
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b6b7e4c32c
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refactoring; sometimes a component was added twice to the list of components
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2013-11-22 22:01:36 +01:00 |
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Mikulas Florek
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e45025739c
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correct icon in editor when all visible components are removed from entity
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2013-11-22 20:40:54 +01:00 |
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Mikulas Florek
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c1b213f6c0
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show icon for an entity after its last visible component was removed
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2013-11-22 18:47:55 +01:00 |
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Mikulas Florek
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93fa2db9ed
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entity can be removed
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2013-11-22 17:13:20 +01:00 |
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Mikulas Florek
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dc97395b2c
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working save in main menu; crash fix when a renderable is delete under some circumstances
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2013-11-22 16:41:46 +01:00 |
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Mikulas Florek
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30077bde32
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entity can not have more than one component of the same type
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2013-11-22 16:22:39 +01:00 |
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Mikulas Florek
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948a00da68
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no more crash when component is added using asset list before any entity is selected
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2013-11-22 14:57:50 +01:00 |
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Mikulas Florek
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7ccbef3d82
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first commit
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2013-11-21 15:44:31 +01:00 |
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