Mikulas Florek
|
13c41ba538
|
some new functions exported to lua api from physics
|
2015-12-05 20:57:12 +01:00 |
|
Mikulas Florek
|
e564028277
|
physx libs compiled from source
physics lua api using lua scene's interface
|
2015-12-05 04:12:23 +01:00 |
|
Mikulas Florek
|
e88926e580
|
Interface for other plugins to add functions to lua script system - closes #637
|
2015-12-05 02:25:34 +01:00 |
|
Mikulas Florek
|
4021192e58
|
added news in v0.18.
Last missing editor command registered with factory
|
2015-12-04 00:14:14 +01:00 |
|
Mikulas Florek
|
44029dff72
|
some more editor commands registered with factory
|
2015-12-03 23:33:52 +01:00 |
|
Mikulas Florek
|
2cf713ca6c
|
reuse slots in m_script in LuaScriptSceneImpl - closes #629
|
2015-12-03 23:06:07 +01:00 |
|
Mikulas Florek
|
67c4d8ed58
|
fixed COM refcount in the audio system
|
2015-12-02 22:27:20 +01:00 |
|
Mikulas Florek
|
04239e2d68
|
fixed crash when editorobjects shader is regenerated by shader editor
|
2015-12-02 21:49:32 +01:00 |
|
Mikulas Florek
|
adbff40a45
|
fixed error message when physical box dimension is set to 0
fixed crash when an entity with script component without valid path to script collides
|
2015-12-02 21:29:36 +01:00 |
|
Mikulas Florek
|
60cb32b833
|
removed std::function - closes #354
|
2015-12-02 01:37:53 +01:00 |
|
Mikulas Florek
|
c4b0e2a211
|
fixed crash cause by bgfx allocator in release mode
|
2015-12-02 01:25:29 +01:00 |
|
Mikulas Florek
|
c41dc4c478
|
input system - controller's inputs has 0 value if no controller is connected
hierarchy - correctly handle removal of an entity
cleanup
|
2015-12-02 00:41:36 +01:00 |
|
Mikulas Florek
|
3709a5eb27
|
fixed crash when removing script component
|
2015-12-02 00:26:44 +01:00 |
|
Mikulas Florek
|
15e544c1df
|
cleanup
|
2015-12-02 00:03:46 +01:00 |
|
Mikulas Florek
|
8837e9178e
|
cleanup
|
2015-12-01 23:50:31 +01:00 |
|
Mikulas Florek
|
c36119e4c6
|
script's onContact receive correct parameters even for recently created entities
|
2015-12-01 21:48:04 +01:00 |
|
Mikulas Florek
|
7fcb615ec6
|
cleanup
|
2015-12-01 21:18:12 +01:00 |
|
Mikulas Florek
|
53841494cd
|
cleanup
|
2015-12-01 18:39:12 +01:00 |
|
Mikulas Florek
|
f86455db27
|
cleanup
|
2015-12-01 17:39:21 +01:00 |
|
Mikulas Florek
|
258d8dfeca
|
cleanup
|
2015-12-01 13:58:11 +01:00 |
|
Mikulas Florek
|
6700e0dec1
|
enum property in the property grid - closes #630
|
2015-12-01 12:27:20 +01:00 |
|
marynate
|
6ab5f300ac
|
fixed setEcho was missing frmom AudioScene
|
2015-12-01 10:47:58 +08:00 |
|
Mikulas Florek
|
18c6ffebcc
|
Collision events - closes #625
|
2015-11-30 23:02:01 +01:00 |
|
Mikulas Florek
|
b92890bc3a
|
memory leak fixed
|
2015-11-30 22:59:43 +01:00 |
|
Mikulas Florek
|
629a26620d
|
Scenes accessible in lua script as global variables - closes #626
|
2015-11-30 20:38:14 +01:00 |
|
Mikulas Florek
|
3c719bba2c
|
physics - contact callback - support for #625
|
2015-11-29 23:03:54 +01:00 |
|
Mikulas Florek
|
bb56453f3e
|
remove resource with 0 references after the universe is destroyed - closes #622
|
2015-11-29 17:01:02 +01:00 |
|
Mikulas Florek
|
08955dccdd
|
fixed rare freeze on shutdown
|
2015-11-28 21:56:20 +01:00 |
|
Mikulas Florek
|
37bf5988bc
|
fixed memory leak when the studio is closed during loading
|
2015-11-28 20:39:06 +01:00 |
|
Mikulas Florek
|
df4a538aa4
|
correcly loaded audio scene
|
2015-11-28 00:25:34 +01:00 |
|
Mikulas Florek
|
7dccd6df45
|
echo effect - #611
|
2015-11-27 23:13:56 +01:00 |
|
Mikulas Florek
|
f0c0fb29b7
|
all lua properties of type entity are editable - fixes #621
|
2015-11-27 21:20:02 +01:00 |
|
Mikulas Florek
|
eb6b448866
|
fixed crash if universe is destroyed during game mode - fixes #614
|
2015-11-27 21:14:11 +01:00 |
|
Mikulas Florek
|
35426572cd
|
bgfx allocator using allocation with alignment;
some more parts of code profiled
|
2015-11-27 21:03:22 +01:00 |
|
Mikulas Florek
|
e221de62dc
|
bgfx allocator - closes #615
|
2015-11-27 17:00:22 +01:00 |
|
Mikulas Florek
|
9db91df7fb
|
Multithread safe profiler - closes #177
|
2015-11-26 23:20:39 +01:00 |
|
Mikulas Florek
|
9b998a460c
|
lua script : API_getEnvironment function - closes #620
|
2015-11-25 22:40:13 +01:00 |
|
Mikulas Florek
|
8b08cf23d4
|
xbox controller support - closes #618
|
2015-11-24 21:55:04 +01:00 |
|
Mikulas Florek
|
f6ec9c7753
|
clip manager - filter
|
2015-11-24 19:42:10 +01:00 |
|
Mikulas Florek
|
d2e8698f99
|
Show/hide clip manager + save status in settings
|
2015-11-23 23:03:15 +01:00 |
|
Mikulas Florek
|
a5781b584d
|
audio WIP
|
2015-11-23 21:54:13 +01:00 |
|
Mikulas Florek
|
993f61f4df
|
audio WIP
|
2015-11-22 18:37:42 +01:00 |
|
Mikulas Florek
|
05ae191f73
|
ambient sound WIP
|
2015-11-22 17:31:19 +01:00 |
|
Mikulas Florek
|
d6d842c18e
|
audio WIP
|
2015-11-22 11:21:27 +01:00 |
|
Mikulas Florek
|
82ab88a335
|
cleanup
|
2015-11-22 00:31:23 +01:00 |
|
Mikulas Florek
|
b2cec3135c
|
Merge branch 'master' of github.com:nem0/LumixEngine into audio
|
2015-11-21 23:18:39 +01:00 |
|
Mikulas Florek
|
0acd3efa74
|
sandboxed lua scripts - fixes #613
|
2015-11-21 22:48:42 +01:00 |
|
Mikulas Florek
|
71ac25755c
|
audio WIP
|
2015-11-21 13:04:11 +01:00 |
|
Mikulas Florek
|
629c4da6bb
|
audio WIP
|
2015-11-20 16:58:10 +01:00 |
|
Mikulas Florek
|
7329382a4e
|
audio system WIP
|
2015-11-20 00:35:32 +01:00 |
|
Mikulas Florek
|
c1164a1323
|
audio WIP
|
2015-11-19 20:39:36 +01:00 |
|
Mikulas Florek
|
b6b2355d0b
|
Particle system - functions
|
2015-11-18 20:18:48 +01:00 |
|
Mikulas Florek
|
b04d89b3f5
|
Input system pimpl refactor
|
2015-11-17 22:39:10 +01:00 |
|
Mikulas Florek
|
efa3ea5082
|
Notifications displayed on the first frame have correct duration
|
2015-11-17 22:07:23 +01:00 |
|
Mikulas Florek
|
1afd78bd95
|
Merge branch 'master' of github.com:nem0/LumixEngine
|
2015-11-17 21:41:33 +01:00 |
|
Mikulas Florek
|
7cfbf88252
|
shader editor - binary function
|
2015-11-17 21:39:35 +01:00 |
|
marynate
|
626ba45a32
|
fix studio will crash if editor_camera'slot been changed
|
2015-11-17 09:53:17 +08:00 |
|
Mikulas Florek
|
ee994aeb1a
|
last resource leaks fixed
|
2015-11-16 22:52:52 +01:00 |
|
Mikulas Florek
|
5f16ca5f69
|
render resource leaks fixed;
log ui properly handles messages from different threads;
|
2015-11-16 12:11:10 +01:00 |
|
Mikulas Florek
|
a7bb7d563f
|
shader editor - function node;
do not resize framebuffer when window is minimized;
render resource leak fixed;
|
2015-11-16 10:01:59 +01:00 |
|
Mikulas Florek
|
a9609fa8fb
|
new physx
|
2015-11-15 23:16:38 +01:00 |
|
Mikulas Florek
|
928283ca39
|
binary array - vs2015 fix
|
2015-11-15 22:09:31 +01:00 |
|
Mikulas Florek
|
d0e909ac13
|
shader editor - instancing support; multiply -> operator node
|
2015-11-15 18:35:48 +01:00 |
|
Mikulas Florek
|
a5699acb55
|
shader editor - passes are saved to main shader file
|
2015-11-15 00:46:20 +01:00 |
|
Mikulas Florek
|
d77d82b22d
|
disabled bgfx allocator
|
2015-11-14 13:07:25 +01:00 |
|
Mikulas Florek
|
6f4802511f
|
vs2015 bgfx
|
2015-11-14 13:06:43 +01:00 |
|
Mikulas Florek
|
92dc89b90c
|
fixed crash when working directory of unit tests is not set - fixes #601
|
2015-11-14 12:25:43 +01:00 |
|
Mikulas Florek
|
7cec190f5a
|
fixed mtjd unit test crash
|
2015-11-14 10:44:29 +01:00 |
|
Mikulas Florek
|
e77e41fa44
|
removed unit test which is not relevant anymore
|
2015-11-14 10:37:46 +01:00 |
|
Mikulas Florek
|
ad98b062a2
|
refactored mtjd manager - closes #266
|
2015-11-14 00:56:52 +01:00 |
|
Mikulas Florek
|
c0c3161b22
|
some W4 level warnings fixed;
some x64 warnings fixed;
|
2015-11-14 00:25:08 +01:00 |
|
Mikulas Florek
|
96e2463578
|
cleanup
|
2015-11-13 23:30:02 +01:00 |
|
Mikulas Florek
|
5656a510d8
|
compile time optimizations - closes #606
|
2015-11-13 16:52:42 +01:00 |
|
Mikulas Florek
|
73f04309a6
|
bleding mode in pipeline
|
2015-11-13 00:20:27 +01:00 |
|
Mikulas Florek
|
86a76357bd
|
fixed spinmutex deadlock; array does not break data when inserting; cleanup
|
2015-11-12 23:35:13 +01:00 |
|
Mikulas Florek
|
c67e1c47ec
|
refactor - compile time optimizations
|
2015-11-12 22:35:26 +01:00 |
|
Mikulas Florek
|
aabed44259
|
compile time optimizations
|
2015-11-12 21:08:02 +01:00 |
|
Mikulas Florek
|
16d205bce2
|
some compile time optimizations
|
2015-11-12 19:23:29 +01:00 |
|
Mikulas Florek
|
e55ac592c1
|
some other std functions replaced
|
2015-11-12 18:30:14 +01:00 |
|
Mikulas Florek
|
7ce4a8ddc2
|
strncmp replaced
|
2015-11-12 17:59:49 +01:00 |
|
Mikulas Florek
|
4d37279542
|
strcmp repalced
|
2015-11-12 17:54:02 +01:00 |
|
Mikulas Florek
|
9d03fdc612
|
replaces memcpy
|
2015-11-12 17:32:12 +01:00 |
|
Mikulas Florek
|
4a36639b28
|
strlen replaced
|
2015-11-12 17:26:49 +01:00 |
|
Mikulas Florek
|
c2613ecf77
|
cleanup
|
2015-11-11 23:38:43 +01:00 |
|
Mikulas Florek
|
fb2d9ae3d3
|
uintptr_t refactor
|
2015-11-11 23:28:33 +01:00 |
|
Mikulas Florek
|
abf6489287
|
newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
|
2015-11-11 23:25:44 +01:00 |
|
Mikulas Florek
|
b3544c8a09
|
no cstdint header necessary - part of #606
|
2015-11-11 21:54:25 +01:00 |
|
Mikulas Florek
|
0d0e16048f
|
shader editor - pass node - closes #605, closes #544
|
2015-11-11 21:08:42 +01:00 |
|
Mikulas Florek
|
075c7cfec6
|
ImGui : it is possible to enter decimal mark in DragFloat - closes #603
|
2015-11-11 20:17:02 +01:00 |
|
Mikulas Florek
|
d5d1606268
|
pipeline parameters - closes #604
|
2015-11-10 22:25:36 +01:00 |
|
Mikulas Florek
|
0f5621390d
|
shader editor - filename in the titlebar
|
2015-11-10 20:33:33 +01:00 |
|
Mikulas Florek
|
3230c1eb0d
|
shader editor - vertex output automatically detected
|
2015-11-10 20:26:50 +01:00 |
|
Mikulas Florek
|
c6c0a6210a
|
beginNewView exported to pipeline script
|
2015-11-10 16:22:26 +01:00 |
|
Mikulas Florek
|
dc0749ec59
|
shader editor - used vertex inputs are automatically detected
|
2015-11-09 23:35:01 +01:00 |
|
Mikulas Florek
|
04660e342b
|
updated imgui - closes #600
|
2015-11-09 23:06:15 +01:00 |
|
Mikulas Florek
|
2545d1dda4
|
enable/disable terrain editor - closes #602
|
2015-11-09 22:50:28 +01:00 |
|
Mikulas Florek
|
fa4735e3eb
|
particle system - alpha depends on relative life
|
2015-11-09 22:13:17 +01:00 |
|
Mikulas Florek
|
4ffa6b5318
|
cleanup
|
2015-11-08 18:10:21 +01:00 |
|
Mikulas Florek
|
10f1bab363
|
asserts if any unit test fails - closes #139
|
2015-11-08 17:15:56 +01:00 |
|
Mikulas Florek
|
23dcba17a9
|
fixed component dependencies;
refactor : MTJD::Job's construct bools to flags
|
2015-11-08 17:09:00 +01:00 |
|
Mikulas Florek
|
8dc6229323
|
refactor - properties moved from engine to editor
|
2015-11-08 16:40:07 +01:00 |
|
Mikulas Florek
|
fd710c1dc5
|
todo removed
|
2015-11-08 11:52:49 +01:00 |
|
Mikulas Florek
|
dac1cdeb94
|
particle system - undo/redo;
alpha blending - add/alpha;
fixed serialization of point light's range
|
2015-11-08 11:44:20 +01:00 |
|
Mikulas Florek
|
6fd94df972
|
scene version; particle_system - save/load
|
2015-11-07 21:34:38 +01:00 |
|
Mikulas Florek
|
ac151c63f0
|
Merge branch 'master' of github.com:nem0/LumixEngine into particle_system
|
2015-11-07 13:59:15 +01:00 |
|
Mikulas Florek
|
42278b81cd
|
particle system - color and rotation
|
2015-11-07 13:57:11 +01:00 |
|
Mikulas Florek
|
44dbc54c6b
|
show/hide shader editor from main menu; add node at correct position when canvas is not at 0,0
|
2015-11-06 16:38:57 +01:00 |
|
Mikulas Florek
|
fcff0fb77b
|
shader editor - implicit names
|
2015-11-06 16:25:40 +01:00 |
|
Mikulas Florek
|
2b4fa40a58
|
shader editor WIP - value types
|
2015-11-06 14:19:46 +01:00 |
|
Mikulas Florek
|
9fd2922ba1
|
Merge branch 'master' of https://github.com/nem0/LumixEngine
|
2015-11-05 19:19:21 +01:00 |
|
Mikulas Florek
|
f1db1169ad
|
shader editor WIP
|
2015-11-05 19:18:59 +01:00 |
|
Mikulas Florek
|
ab85b7b02d
|
shader generation - WIP
|
2015-11-05 13:31:55 +01:00 |
|
Mikulas Florek
|
7bb22b985d
|
blind fix of crash during startup
|
2015-11-04 23:00:34 +01:00 |
|
Mikulas Florek
|
62ee064d92
|
particle system rendering and property grid WIP
|
2015-11-04 22:43:54 +01:00 |
|
Mikulas Florek
|
da98ee99fa
|
shader editor - vertex/fragment shader; canvas offset
|
2015-11-04 14:05:45 +01:00 |
|
Mikulas Florek
|
286ea7be5f
|
shader editor - WIP
|
2015-11-03 18:52:44 +01:00 |
|
Mikulas Florek
|
75f85b808a
|
Merge branch 'master' of github.com:nem0/LumixEngine into particle_system
|
2015-11-02 20:21:06 +01:00 |
|
Mikulas Florek
|
7667418321
|
shader editor: refactor
|
2015-11-02 17:06:37 +01:00 |
|
Mikulas Florek
|
3d296e72d9
|
shader editor - commands, undo/redo
|
2015-11-02 16:30:34 +01:00 |
|
Mikulas Florek
|
0ceb85e522
|
master merged
|
2015-11-01 20:56:29 +01:00 |
|
Mikulas Florek
|
867c6c665f
|
Merge branch 'master' of github.com:nem0/LumixEngine into particle_system
|
2015-11-01 20:54:54 +01:00 |
|
Mikulas Florek
|
52c12d9871
|
send binded framebuffer's texture size to shader
|
2015-11-01 12:00:10 +01:00 |
|
Mikulas Florek
|
018d385730
|
updated news
|
2015-10-31 01:29:10 +01:00 |
|
Mikulas Florek
|
ef1fea824b
|
point lights cast shadows only where they really should - fixes #597
|
2015-10-31 01:05:20 +01:00 |
|
Mikulas Florek
|
3eab89ae6d
|
particle system update; some sanity checks
|
2015-10-30 21:18:36 +01:00 |
|
Mikulas Florek
|
cd33dd1172
|
particle system WIP
|
2015-10-30 21:11:11 +01:00 |
|
Mikulas Florek
|
70492e1260
|
Revert "particle system WIP"
This reverts commit bb05c62907 .
|
2015-10-30 17:17:29 +01:00 |
|
Mikulas Florek
|
bb05c62907
|
particle system WIP
|
2015-10-30 17:12:58 +01:00 |
|
Mikulas Florek
|
11448008f7
|
back button in the asset browser - closes #584
|
2015-10-30 00:59:48 +01:00 |
|
Mikulas Florek
|
f2cbb471c8
|
gizmo ignores entity's scale - fixes #598
|
2015-10-29 19:01:37 +01:00 |
|
Mikulas Florek
|
1e84a8ade8
|
MT crash fixed - higher probability when moving many files in working directory
|
2015-10-29 18:09:09 +01:00 |
|
Mikulas Florek
|
bbe2a3351c
|
reparse shader dependencies after compilation - they could get outdated otherwise
|
2015-10-29 00:09:49 +01:00 |
|
Mikulas Florek
|
c033549301
|
one uniform is not set several times for the same drawcall, which was causing bgfx warning
|
2015-10-29 00:09:01 +01:00 |
|
Mikulas Florek
|
e900500c47
|
some missed raw news replaced
|
2015-10-28 20:33:13 +01:00 |
|
Mikulas Florek
|
fb46f6731d
|
shader editor and main - use allocator instead of raw new
|
2015-10-28 20:27:57 +01:00 |
|
Mikulas Florek
|
d086ac5b44
|
shader editor WIP
|
2015-10-28 02:32:13 +01:00 |
|
Mikulas Florek
|
d07607f5dd
|
Merge branch 'master' of github.com:nem0/LumixEngine
|
2015-10-27 20:42:36 +01:00 |
|
Mikulas Florek
|
ae1c067733
|
shader editor WIP - #544
|
2015-10-27 20:40:00 +01:00 |
|
Mikulas Florek
|
7c8f1171d3
|
fixed -plugin command line option in release mode - fixes #595
|
2015-10-27 19:38:20 +01:00 |
|
Mikulas Florek
|
2c5abcdc04
|
shadows using the first renderbuffer - support for data
|
2015-10-26 23:39:43 +01:00 |
|
Mikulas Florek
|
11b26132a5
|
Scene view has correct size after its pipeline is reloaded - close #594
|
2015-10-26 21:41:53 +01:00 |
|
Mikulas Florek
|
17f91e991c
|
drawQuad to framebuffer uses correct size
|
2015-10-26 21:26:10 +01:00 |
|
Mikulas Florek
|
31225accd9
|
bindFramebufferTexture function for pipeline
|
2015-10-25 17:35:06 +01:00 |
|
Mikulas Florek
|
9e1cc593cb
|
material can reference texture relative to root - closes #573
|
2015-10-25 15:52:00 +01:00 |
|
Mikulas Florek
|
202dd3d339
|
Encapsulated platform dependent part of studio in an interface - closes #593
|
2015-10-25 13:07:53 +01:00 |
|
Mikulas Florek
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db8475909d
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platform independent WorldEditor - closes #592
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2015-10-24 20:52:00 +02:00 |
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Mikulas Florek
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b6ed2cefb4
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refactor
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2015-10-24 15:27:48 +02:00 |
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Mikulas Florek
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60b328008c
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refactor
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2015-10-24 14:34:57 +02:00 |
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Mikulas Florek
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fdbd3696bf
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refactor
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2015-10-24 14:28:03 +02:00 |
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Mikulas Florek
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a8b53ccba7
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refactor
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2015-10-24 14:05:24 +02:00 |
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Mikulas Florek
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fe553b106b
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fixed debug line colors;
refactor
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2015-10-24 12:25:06 +02:00 |
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Mikulas Florek
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6e061cdce8
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selected entity without correct model in its renderable component has the gizmo in center mode correctly positioned;
rafactor
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2015-10-23 22:36:48 +02:00 |
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Mikulas Florek
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133a71d853
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correct culling of grass on a terrain that is not at 0,0,0
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2015-10-23 22:20:09 +02:00 |
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Mikulas Florek
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2cd176ab9a
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grass culling - closes #591
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2015-10-23 22:15:17 +02:00 |
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Mikulas Florek
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e7a9861d62
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importing compressed embedded textures
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2015-10-23 00:18:59 +02:00 |
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Mikulas Florek
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ec9bb8aa9b
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fixed crash when imgui material is reloaded
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2015-10-22 23:56:41 +02:00 |
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Mikulas Florek
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9d8da9d228
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fixed crash when grass is reloaded
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2015-10-22 23:07:56 +02:00 |
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Mikulas Florek
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e431cbf044
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update grass when painting - closes #572
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2015-10-22 20:06:12 +02:00 |
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Mikulas Florek
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512e47285a
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euler angles in the property grid - closes #590
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2015-10-21 23:48:46 +02:00 |
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Mikulas Florek
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8e2df0aef0
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Painting entities - random x and z rotation - closes #578
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2015-10-21 22:22:47 +02:00 |
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Mikulas Florek
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84f78bb22d
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align painted entities with normal - part of #578
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2015-10-21 21:36:01 +02:00 |
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Mikulas Florek
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e3225862fb
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autosnap down - closes #271
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2015-10-20 21:46:13 +02:00 |
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Mikulas Florek
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74e22d5653
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The editor detects mouse release when it is done so outside its area - closes #589
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2015-10-20 20:57:04 +02:00 |
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Mikulas Florek
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b609d064e1
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Merge branch 'master' of github.com:nem0/LumixEngine
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2015-10-20 20:38:28 +02:00 |
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Mikulas Florek
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fc64f83a3f
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Create an entity template directly from the template list window - closes #587
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2015-10-20 20:37:59 +02:00 |
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Mikulas Florek
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9c38a8a83f
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plugins are loaded/unloaded in LIFO order - fixes #588
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2015-10-20 13:49:19 +02:00 |
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Mikulas Florek
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458355222e
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gizmo - translate triangles are facing camera
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2015-10-20 00:48:12 +02:00 |
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Mikulas Florek
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9e144bb6b7
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fixed gui name collision in terrain editor between a layer and grass
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2015-10-19 19:48:00 +02:00 |
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Mikulas Florek
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b439e66426
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depth function removed from material - closes #513
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2015-10-19 19:21:52 +02:00 |
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Mikulas Florek
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54d11b5d38
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typed lua properties - closes #567
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2015-10-19 00:14:16 +02:00 |
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Mikulas Florek
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8e674977df
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use can set the max distance of grass - closes #585
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2015-10-18 22:27:54 +02:00 |
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Mikulas Florek
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2ccfaced3c
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moving the Light Texel-Sized Increments - closes #300
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2015-10-18 17:42:27 +02:00 |
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Mikulas Florek
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8852f90c4c
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fixed "Next/prev terrain texture" shortcuts
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2015-10-18 15:03:26 +02:00 |
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Mikulas Florek
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93f5374f93
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Deleting entities with terrain brush - closes #581
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2015-10-18 14:49:46 +02:00 |
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Mikulas Florek
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65c2da0a55
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improved pipeline's error messages
shadowmap uses the same terrain's detail as normal render
colorpicker in the property grid
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2015-10-18 11:53:32 +02:00 |
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Mikulas Florek
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6833b0d757
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fixed detection of shader dependencies
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2015-10-17 21:52:15 +02:00 |
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Mikulas Florek
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0e8eea2cdb
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Adjustable shortcuts for switching brush from raise to lower when painting a terrain - closes #583
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2015-10-17 20:13:59 +02:00 |
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Mikulas Florek
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2d49380355
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call setWorldEditor for user plugins - fixes #580
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2015-10-17 01:05:10 +02:00 |
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Mikulas Florek
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481ffe0e47
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Editor icons are assigned only to existing entities - fixed crash
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2015-10-17 00:50:51 +02:00 |
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Mikulas Florek
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e533327cc4
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Mesh's source in the property grid does not have any random numbers behind it
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2015-10-17 00:32:45 +02:00 |
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Mikulas Florek
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1028c92a8c
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Fog height - closes #582
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2015-10-17 00:18:47 +02:00 |
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Mikulas Florek
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fdb5aee22d
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converting bitmaps to heightmaps
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2015-10-17 00:05:36 +02:00 |
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Mikulas Florek
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ca14e6535c
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gizmo rotation step in degrees;
little refactor
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2015-10-16 22:28:53 +02:00 |
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Mikulas Florek
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df63b09120
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physical mesh is imported in correct directory
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2015-10-16 22:13:15 +02:00 |
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Mikulas Florek
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e88c594cf5
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refactor
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2015-10-16 21:27:55 +02:00 |
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Mikulas Florek
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9bfe2b8d45
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gizmo - translation/rotation step
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2015-10-16 21:19:27 +02:00 |
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Mikulas Florek
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c9e9fc8fa0
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link to new youtube video;
new features in news
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2015-10-16 00:11:18 +02:00 |
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Mikulas Florek
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54b1578f61
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transform imported meshes - fixes imported meshes with incorrect rotation/scale
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2015-10-15 23:47:05 +02:00 |
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Mikulas Florek
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1496af8615
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Messagebox with callstack when crash - closes #575
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2015-10-15 23:06:21 +02:00 |
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Mikulas Florek
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fe4ef36ca7
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crash during asset import fixed;
LOD editing in the asset browser - closes #574
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2015-10-15 21:54:01 +02:00 |
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Mikulas Florek
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826de17576
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refactor
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2015-10-15 21:18:42 +02:00 |
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Mikulas Florek
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c5c0057bed
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new gizmo - closes #570
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2015-10-15 20:53:13 +02:00 |
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Mikulas Florek
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e58add269b
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each one of the properties with same name can be edited
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2015-10-12 23:51:51 +02:00 |
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Mikulas Florek
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9d837d5e07
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Merge branch 'master' of github.com:nem0/LumixEngine
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2015-10-12 23:46:31 +02:00 |
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Mikulas Florek
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ac2166c612
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unrelated entities are not hidden when some entity is removed - fixes #571
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2015-10-12 23:46:11 +02:00 |
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Mikulas Florek
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bd0d77b0fa
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orbit camera
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2015-10-12 10:58:22 +02:00 |
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Mikulas Florek
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b27277c907
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refactor
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2015-10-12 10:16:21 +02:00 |
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Mikulas Florek
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da837559e3
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enable/disable grass for easier terrain painting
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2015-10-12 09:56:46 +02:00 |
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Mikulas Florek
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747af482b3
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welcome screen - closes #526
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2015-10-11 21:18:33 +02:00 |
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Mikulas Florek
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847140d20f
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Physics controller's bottom is aligned with the entity's position - closes #569
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2015-10-10 23:47:16 +02:00 |
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Mikulas Florek
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6a8b284d2d
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physics controller visualization
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2015-10-10 22:50:50 +02:00 |
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Mikulas Florek
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2bea9f5109
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Lose focus from ImGui input when user clicks on the scene view - closes #568
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2015-10-10 22:25:45 +02:00 |
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Mikulas Florek
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43bb07d1b8
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recently created entity does not have the name of the recently deleted entity - #566
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2015-10-10 13:51:01 +02:00 |
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Mikulas Florek
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fa062d47c5
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Send input to game from game view - closes #561
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2015-10-10 13:42:05 +02:00 |
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Mikulas Florek
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2bab643f0b
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game view refactor
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2015-10-10 01:40:51 +02:00 |
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Mikulas Florek
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39c84a0934
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option to disable crash reporting - closes #565
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2015-10-09 22:03:06 +02:00 |
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Mikulas Florek
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0e7bfe1654
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memory leak fixed
64bit compile time warning fixed
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2015-10-09 21:32:53 +02:00 |
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Mikulas Florek
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13eb70343e
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shader compiler properly handles paths with spaces - fixes #564
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2015-10-09 20:30:05 +02:00 |
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Mikulas Florek
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f60a4323e1
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uninitialized variable fixed
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2015-10-09 13:15:32 +02:00 |
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Mikulas Florek
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5612c5b050
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advanced settings for textures
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2015-10-09 01:17:32 +02:00 |
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Mikulas Florek
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57edc572f7
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asset browser and property grid - "go to resource" buttons
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2015-10-09 00:28:53 +02:00 |
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Mikulas Florek
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270d5a76c2
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show lua properties in the property grid - closes #562
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2015-10-08 22:54:26 +02:00 |
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Mikulas Florek
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034bfec047
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some checks whether working directory is correct - closes #563
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2015-10-08 21:36:25 +02:00 |
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Mikulas Florek
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ebece01543
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importing model LODs - closes #559
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2015-10-07 23:55:31 +02:00 |
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Mikulas Florek
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a53b863979
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fixed crash when one import dialog is used twice in a row
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2015-10-07 22:50:37 +02:00 |
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Mikulas Florek
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b6e0a68a11
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user can select which meshes he wants to import
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2015-10-07 22:40:11 +02:00 |
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Mikulas Florek
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d42ce211f5
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load plugin specified on command line - closes #558
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2015-10-07 20:22:56 +02:00 |
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Mikulas Florek
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40047db984
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command line parser - getCurrent implementation
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2015-10-07 20:16:56 +02:00 |
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Mikulas Florek
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b81e7e41d0
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command line parser
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2015-10-07 19:53:11 +02:00 |
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Mikulas Florek
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ba67f95e6f
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fixed crash when a raw texture is displayed in the asset browser;
fixed crash when failed material is accessed in the asset browser
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2015-10-07 18:40:17 +02:00 |
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Mikulas Florek
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dd69c453e2
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keep atlas size when changing textures
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2015-10-07 18:11:57 +02:00 |
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Mikulas Florek
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5c2d4512bb
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index buffer creation fixed
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2015-10-07 17:59:49 +02:00 |
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Mikulas Florek
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02b6bc6f00
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send splatmap size to shader
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2015-10-07 17:48:34 +02:00 |
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Mikulas Florek
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b278790344
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refactor
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2015-10-06 17:00:52 +02:00 |
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Mikulas Florek
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11f3553bf1
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do not bind shadowmap to an input when we are rendering to it
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2015-10-06 00:30:12 +02:00 |
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Mikulas Florek
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baed985cc6
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log errors to file error.log
log shader compile-time errors - closes #547
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2015-10-06 00:08:18 +02:00 |
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Mikulas Florek
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7d97787253
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getProcessOutput
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2015-10-05 23:59:38 +02:00 |
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Mikulas Florek
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c6753781cf
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point light shadowmap texture is set only once - fixes #556
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2015-10-05 22:44:03 +02:00 |
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Mikulas Florek
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a17b8c4d6a
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saving atlas size in material
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2015-10-04 14:39:52 +02:00 |
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Mikulas Florek
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13ed2f98c0
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fixed resource reload
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2015-10-04 14:21:56 +02:00 |
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Mikulas Florek
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a2c34200d5
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terrain using texture atlas
save buttons for textures in the terrain editor
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2015-10-04 13:37:29 +02:00 |
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Mikulas Florek
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a7013e92bd
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terrain editor - clear mask button
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2015-10-03 13:37:18 +02:00 |
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Mikulas Florek
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52506c6544
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optimized terrain painting - closes #554
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2015-10-03 13:24:58 +02:00 |
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Mikulas Florek
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2122cb1bca
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create shaders/compiled - fixes #552
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2015-10-03 11:53:43 +02:00 |
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Mikulas Florek
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be530049e1
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entities are places on a terrain even if the terrain is not at 0
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2015-10-03 11:29:09 +02:00 |
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Mikulas Florek
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babe83a2f8
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Flat tool for terrain sculpting - closes #553
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2015-10-03 11:16:52 +02:00 |
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Mikulas Florek
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9423f90ed9
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refactor
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2015-10-03 01:53:04 +02:00 |
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Mikulas Florek
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e27bf25ee7
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resource system reworked - fixes #339
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2015-10-03 01:14:38 +02:00 |
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Mikulas Florek
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b3bb5bc069
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terrain painting - brush mask - closes #546
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2015-10-02 20:13:35 +02:00 |
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Mikulas Florek
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fa51fa73c3
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shader profile changed from 5 to 4, 5 fails to load on some computers
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2015-10-01 23:22:58 +02:00 |
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Mikulas Florek
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47e7ccdd30
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Shortcut for layers in terrain editor - closes #551
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2015-10-01 23:15:37 +02:00 |
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Mikulas Florek
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b86ea49a59
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fixed compile time warnings in unit tests
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2015-10-01 19:22:50 +02:00 |
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Mikulas Florek
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5edc9ba11d
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Shortcut for brush size in the terrain editor - closes #549
bgfx updated
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2015-10-01 02:07:22 +02:00 |
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Mikulas Florek
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dda0a9a9e7
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Detect whether imgui shader failed to compile and display an OS message box if it fails - closes #548
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2015-09-30 21:31:24 +02:00 |
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Mikulas Florek
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8e4ce2a62e
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asset browser - some user-friendly improvements
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2015-09-30 00:48:52 +02:00 |
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Mikulas Florek
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cf55145cde
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asset browser - display shader info
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2015-09-29 23:51:58 +02:00 |
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Mikulas Florek
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c43a6adcd2
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resizing columns in the profiler fixed
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2015-09-29 23:10:08 +02:00 |
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Mikulas Florek
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1be4c39ed8
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resource metadata - closes #264
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2015-09-29 22:21:43 +02:00 |
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Mikulas Florek
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69558fe799
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autosave - closes #536
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2015-09-29 20:48:26 +02:00 |
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Mikulas Florek
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d61fa8590c
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settings - closes #543; entity list uses listbox => optimization
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2015-09-29 02:36:24 +02:00 |
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