Commit graph

1579 commits

Author SHA1 Message Date
Mikulas Florek
13c41ba538 some new functions exported to lua api from physics 2015-12-05 20:57:12 +01:00
Mikulas Florek
e564028277 physx libs compiled from source
physics lua api using lua scene's interface
2015-12-05 04:12:23 +01:00
Mikulas Florek
e88926e580 Interface for other plugins to add functions to lua script system - closes #637 2015-12-05 02:25:34 +01:00
Mikulas Florek
4021192e58 added news in v0.18.
Last missing editor command registered with factory
2015-12-04 00:14:14 +01:00
Mikulas Florek
44029dff72 some more editor commands registered with factory 2015-12-03 23:33:52 +01:00
Mikulas Florek
2cf713ca6c reuse slots in m_script in LuaScriptSceneImpl - closes #629 2015-12-03 23:06:07 +01:00
Mikulas Florek
67c4d8ed58 fixed COM refcount in the audio system 2015-12-02 22:27:20 +01:00
Mikulas Florek
04239e2d68 fixed crash when editorobjects shader is regenerated by shader editor 2015-12-02 21:49:32 +01:00
Mikulas Florek
adbff40a45 fixed error message when physical box dimension is set to 0
fixed crash when an entity with script component without valid path to script collides
2015-12-02 21:29:36 +01:00
Mikulas Florek
60cb32b833 removed std::function - closes #354 2015-12-02 01:37:53 +01:00
Mikulas Florek
c4b0e2a211 fixed crash cause by bgfx allocator in release mode 2015-12-02 01:25:29 +01:00
Mikulas Florek
c41dc4c478 input system - controller's inputs has 0 value if no controller is connected
hierarchy - correctly handle removal of an entity
cleanup
2015-12-02 00:41:36 +01:00
Mikulas Florek
3709a5eb27 fixed crash when removing script component 2015-12-02 00:26:44 +01:00
Mikulas Florek
15e544c1df cleanup 2015-12-02 00:03:46 +01:00
Mikulas Florek
8837e9178e cleanup 2015-12-01 23:50:31 +01:00
Mikulas Florek
c36119e4c6 script's onContact receive correct parameters even for recently created entities 2015-12-01 21:48:04 +01:00
Mikulas Florek
7fcb615ec6 cleanup 2015-12-01 21:18:12 +01:00
Mikulas Florek
53841494cd cleanup 2015-12-01 18:39:12 +01:00
Mikulas Florek
f86455db27 cleanup 2015-12-01 17:39:21 +01:00
Mikulas Florek
258d8dfeca cleanup 2015-12-01 13:58:11 +01:00
Mikulas Florek
6700e0dec1 enum property in the property grid - closes #630 2015-12-01 12:27:20 +01:00
marynate
6ab5f300ac fixed setEcho was missing frmom AudioScene 2015-12-01 10:47:58 +08:00
Mikulas Florek
18c6ffebcc Collision events - closes #625 2015-11-30 23:02:01 +01:00
Mikulas Florek
b92890bc3a memory leak fixed 2015-11-30 22:59:43 +01:00
Mikulas Florek
629a26620d Scenes accessible in lua script as global variables - closes #626 2015-11-30 20:38:14 +01:00
Mikulas Florek
3c719bba2c physics - contact callback - support for #625 2015-11-29 23:03:54 +01:00
Mikulas Florek
bb56453f3e remove resource with 0 references after the universe is destroyed - closes #622 2015-11-29 17:01:02 +01:00
Mikulas Florek
08955dccdd fixed rare freeze on shutdown 2015-11-28 21:56:20 +01:00
Mikulas Florek
37bf5988bc fixed memory leak when the studio is closed during loading 2015-11-28 20:39:06 +01:00
Mikulas Florek
df4a538aa4 correcly loaded audio scene 2015-11-28 00:25:34 +01:00
Mikulas Florek
7dccd6df45 echo effect - #611 2015-11-27 23:13:56 +01:00
Mikulas Florek
f0c0fb29b7 all lua properties of type entity are editable - fixes #621 2015-11-27 21:20:02 +01:00
Mikulas Florek
eb6b448866 fixed crash if universe is destroyed during game mode - fixes #614 2015-11-27 21:14:11 +01:00
Mikulas Florek
35426572cd bgfx allocator using allocation with alignment;
some more parts of code profiled
2015-11-27 21:03:22 +01:00
Mikulas Florek
e221de62dc bgfx allocator - closes #615 2015-11-27 17:00:22 +01:00
Mikulas Florek
9db91df7fb Multithread safe profiler - closes #177 2015-11-26 23:20:39 +01:00
Mikulas Florek
9b998a460c lua script : API_getEnvironment function - closes #620 2015-11-25 22:40:13 +01:00
Mikulas Florek
8b08cf23d4 xbox controller support - closes #618 2015-11-24 21:55:04 +01:00
Mikulas Florek
f6ec9c7753 clip manager - filter 2015-11-24 19:42:10 +01:00
Mikulas Florek
d2e8698f99 Show/hide clip manager + save status in settings 2015-11-23 23:03:15 +01:00
Mikulas Florek
a5781b584d audio WIP 2015-11-23 21:54:13 +01:00
Mikulas Florek
993f61f4df audio WIP 2015-11-22 18:37:42 +01:00
Mikulas Florek
05ae191f73 ambient sound WIP 2015-11-22 17:31:19 +01:00
Mikulas Florek
d6d842c18e audio WIP 2015-11-22 11:21:27 +01:00
Mikulas Florek
82ab88a335 cleanup 2015-11-22 00:31:23 +01:00
Mikulas Florek
b2cec3135c Merge branch 'master' of github.com:nem0/LumixEngine into audio 2015-11-21 23:18:39 +01:00
Mikulas Florek
0acd3efa74 sandboxed lua scripts - fixes #613 2015-11-21 22:48:42 +01:00
Mikulas Florek
71ac25755c audio WIP 2015-11-21 13:04:11 +01:00
Mikulas Florek
629c4da6bb audio WIP 2015-11-20 16:58:10 +01:00
Mikulas Florek
7329382a4e audio system WIP 2015-11-20 00:35:32 +01:00
Mikulas Florek
c1164a1323 audio WIP 2015-11-19 20:39:36 +01:00
Mikulas Florek
b6b2355d0b Particle system - functions 2015-11-18 20:18:48 +01:00
Mikulas Florek
b04d89b3f5 Input system pimpl refactor 2015-11-17 22:39:10 +01:00
Mikulas Florek
efa3ea5082 Notifications displayed on the first frame have correct duration 2015-11-17 22:07:23 +01:00
Mikulas Florek
1afd78bd95 Merge branch 'master' of github.com:nem0/LumixEngine 2015-11-17 21:41:33 +01:00
Mikulas Florek
7cfbf88252 shader editor - binary function 2015-11-17 21:39:35 +01:00
marynate
626ba45a32 fix studio will crash if editor_camera'slot been changed 2015-11-17 09:53:17 +08:00
Mikulas Florek
ee994aeb1a last resource leaks fixed 2015-11-16 22:52:52 +01:00
Mikulas Florek
5f16ca5f69 render resource leaks fixed;
log ui properly handles messages from different threads;
2015-11-16 12:11:10 +01:00
Mikulas Florek
a7bb7d563f shader editor - function node;
do not resize framebuffer when window is minimized;
render resource leak fixed;
2015-11-16 10:01:59 +01:00
Mikulas Florek
a9609fa8fb new physx 2015-11-15 23:16:38 +01:00
Mikulas Florek
928283ca39 binary array - vs2015 fix 2015-11-15 22:09:31 +01:00
Mikulas Florek
d0e909ac13 shader editor - instancing support; multiply -> operator node 2015-11-15 18:35:48 +01:00
Mikulas Florek
a5699acb55 shader editor - passes are saved to main shader file 2015-11-15 00:46:20 +01:00
Mikulas Florek
d77d82b22d disabled bgfx allocator 2015-11-14 13:07:25 +01:00
Mikulas Florek
6f4802511f vs2015 bgfx 2015-11-14 13:06:43 +01:00
Mikulas Florek
92dc89b90c fixed crash when working directory of unit tests is not set - fixes #601 2015-11-14 12:25:43 +01:00
Mikulas Florek
7cec190f5a fixed mtjd unit test crash 2015-11-14 10:44:29 +01:00
Mikulas Florek
e77e41fa44 removed unit test which is not relevant anymore 2015-11-14 10:37:46 +01:00
Mikulas Florek
ad98b062a2 refactored mtjd manager - closes #266 2015-11-14 00:56:52 +01:00
Mikulas Florek
c0c3161b22 some W4 level warnings fixed;
some x64 warnings fixed;
2015-11-14 00:25:08 +01:00
Mikulas Florek
96e2463578 cleanup 2015-11-13 23:30:02 +01:00
Mikulas Florek
5656a510d8 compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
Mikulas Florek
73f04309a6 bleding mode in pipeline 2015-11-13 00:20:27 +01:00
Mikulas Florek
86a76357bd fixed spinmutex deadlock; array does not break data when inserting; cleanup 2015-11-12 23:35:13 +01:00
Mikulas Florek
c67e1c47ec refactor - compile time optimizations 2015-11-12 22:35:26 +01:00
Mikulas Florek
aabed44259 compile time optimizations 2015-11-12 21:08:02 +01:00
Mikulas Florek
16d205bce2 some compile time optimizations 2015-11-12 19:23:29 +01:00
Mikulas Florek
e55ac592c1 some other std functions replaced 2015-11-12 18:30:14 +01:00
Mikulas Florek
7ce4a8ddc2 strncmp replaced 2015-11-12 17:59:49 +01:00
Mikulas Florek
4d37279542 strcmp repalced 2015-11-12 17:54:02 +01:00
Mikulas Florek
9d03fdc612 replaces memcpy 2015-11-12 17:32:12 +01:00
Mikulas Florek
4a36639b28 strlen replaced 2015-11-12 17:26:49 +01:00
Mikulas Florek
c2613ecf77 cleanup 2015-11-11 23:38:43 +01:00
Mikulas Florek
fb2d9ae3d3 uintptr_t refactor 2015-11-11 23:28:33 +01:00
Mikulas Florek
abf6489287 newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
Mikulas Florek
b3544c8a09 no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
Mikulas Florek
0d0e16048f shader editor - pass node - closes #605, closes #544 2015-11-11 21:08:42 +01:00
Mikulas Florek
075c7cfec6 ImGui : it is possible to enter decimal mark in DragFloat - closes #603 2015-11-11 20:17:02 +01:00
Mikulas Florek
d5d1606268 pipeline parameters - closes #604 2015-11-10 22:25:36 +01:00
Mikulas Florek
0f5621390d shader editor - filename in the titlebar 2015-11-10 20:33:33 +01:00
Mikulas Florek
3230c1eb0d shader editor - vertex output automatically detected 2015-11-10 20:26:50 +01:00
Mikulas Florek
c6c0a6210a beginNewView exported to pipeline script 2015-11-10 16:22:26 +01:00
Mikulas Florek
dc0749ec59 shader editor - used vertex inputs are automatically detected 2015-11-09 23:35:01 +01:00
Mikulas Florek
04660e342b updated imgui - closes #600 2015-11-09 23:06:15 +01:00
Mikulas Florek
2545d1dda4 enable/disable terrain editor - closes #602 2015-11-09 22:50:28 +01:00
Mikulas Florek
fa4735e3eb particle system - alpha depends on relative life 2015-11-09 22:13:17 +01:00
Mikulas Florek
4ffa6b5318 cleanup 2015-11-08 18:10:21 +01:00
Mikulas Florek
10f1bab363 asserts if any unit test fails - closes #139 2015-11-08 17:15:56 +01:00
Mikulas Florek
23dcba17a9 fixed component dependencies;
refactor : MTJD::Job's construct bools to flags
2015-11-08 17:09:00 +01:00
Mikulas Florek
8dc6229323 refactor - properties moved from engine to editor 2015-11-08 16:40:07 +01:00
Mikulas Florek
fd710c1dc5 todo removed 2015-11-08 11:52:49 +01:00
Mikulas Florek
dac1cdeb94 particle system - undo/redo;
alpha blending - add/alpha;
fixed serialization of point light's range
2015-11-08 11:44:20 +01:00
Mikulas Florek
6fd94df972 scene version; particle_system - save/load 2015-11-07 21:34:38 +01:00
Mikulas Florek
ac151c63f0 Merge branch 'master' of github.com:nem0/LumixEngine into particle_system 2015-11-07 13:59:15 +01:00
Mikulas Florek
42278b81cd particle system - color and rotation 2015-11-07 13:57:11 +01:00
Mikulas Florek
44dbc54c6b show/hide shader editor from main menu; add node at correct position when canvas is not at 0,0 2015-11-06 16:38:57 +01:00
Mikulas Florek
fcff0fb77b shader editor - implicit names 2015-11-06 16:25:40 +01:00
Mikulas Florek
2b4fa40a58 shader editor WIP - value types 2015-11-06 14:19:46 +01:00
Mikulas Florek
9fd2922ba1 Merge branch 'master' of https://github.com/nem0/LumixEngine 2015-11-05 19:19:21 +01:00
Mikulas Florek
f1db1169ad shader editor WIP 2015-11-05 19:18:59 +01:00
Mikulas Florek
ab85b7b02d shader generation - WIP 2015-11-05 13:31:55 +01:00
Mikulas Florek
7bb22b985d blind fix of crash during startup 2015-11-04 23:00:34 +01:00
Mikulas Florek
62ee064d92 particle system rendering and property grid WIP 2015-11-04 22:43:54 +01:00
Mikulas Florek
da98ee99fa shader editor - vertex/fragment shader; canvas offset 2015-11-04 14:05:45 +01:00
Mikulas Florek
286ea7be5f shader editor - WIP 2015-11-03 18:52:44 +01:00
Mikulas Florek
75f85b808a Merge branch 'master' of github.com:nem0/LumixEngine into particle_system 2015-11-02 20:21:06 +01:00
Mikulas Florek
7667418321 shader editor: refactor 2015-11-02 17:06:37 +01:00
Mikulas Florek
3d296e72d9 shader editor - commands, undo/redo 2015-11-02 16:30:34 +01:00
Mikulas Florek
0ceb85e522 master merged 2015-11-01 20:56:29 +01:00
Mikulas Florek
867c6c665f Merge branch 'master' of github.com:nem0/LumixEngine into particle_system 2015-11-01 20:54:54 +01:00
Mikulas Florek
52c12d9871 send binded framebuffer's texture size to shader 2015-11-01 12:00:10 +01:00
Mikulas Florek
018d385730 updated news 2015-10-31 01:29:10 +01:00
Mikulas Florek
ef1fea824b point lights cast shadows only where they really should - fixes #597 2015-10-31 01:05:20 +01:00
Mikulas Florek
3eab89ae6d particle system update; some sanity checks 2015-10-30 21:18:36 +01:00
Mikulas Florek
cd33dd1172 particle system WIP 2015-10-30 21:11:11 +01:00
Mikulas Florek
70492e1260 Revert "particle system WIP"
This reverts commit bb05c62907.
2015-10-30 17:17:29 +01:00
Mikulas Florek
bb05c62907 particle system WIP 2015-10-30 17:12:58 +01:00
Mikulas Florek
11448008f7 back button in the asset browser - closes #584 2015-10-30 00:59:48 +01:00
Mikulas Florek
f2cbb471c8 gizmo ignores entity's scale - fixes #598 2015-10-29 19:01:37 +01:00
Mikulas Florek
1e84a8ade8 MT crash fixed - higher probability when moving many files in working directory 2015-10-29 18:09:09 +01:00
Mikulas Florek
bbe2a3351c reparse shader dependencies after compilation - they could get outdated otherwise 2015-10-29 00:09:49 +01:00
Mikulas Florek
c033549301 one uniform is not set several times for the same drawcall, which was causing bgfx warning 2015-10-29 00:09:01 +01:00
Mikulas Florek
e900500c47 some missed raw news replaced 2015-10-28 20:33:13 +01:00
Mikulas Florek
fb46f6731d shader editor and main - use allocator instead of raw new 2015-10-28 20:27:57 +01:00
Mikulas Florek
d086ac5b44 shader editor WIP 2015-10-28 02:32:13 +01:00
Mikulas Florek
d07607f5dd Merge branch 'master' of github.com:nem0/LumixEngine 2015-10-27 20:42:36 +01:00
Mikulas Florek
ae1c067733 shader editor WIP - #544 2015-10-27 20:40:00 +01:00
Mikulas Florek
7c8f1171d3 fixed -plugin command line option in release mode - fixes #595 2015-10-27 19:38:20 +01:00
Mikulas Florek
2c5abcdc04 shadows using the first renderbuffer - support for data 2015-10-26 23:39:43 +01:00
Mikulas Florek
11b26132a5 Scene view has correct size after its pipeline is reloaded - close #594 2015-10-26 21:41:53 +01:00
Mikulas Florek
17f91e991c drawQuad to framebuffer uses correct size 2015-10-26 21:26:10 +01:00
Mikulas Florek
31225accd9 bindFramebufferTexture function for pipeline 2015-10-25 17:35:06 +01:00
Mikulas Florek
9e1cc593cb material can reference texture relative to root - closes #573 2015-10-25 15:52:00 +01:00
Mikulas Florek
202dd3d339 Encapsulated platform dependent part of studio in an interface - closes #593 2015-10-25 13:07:53 +01:00
Mikulas Florek
db8475909d platform independent WorldEditor - closes #592 2015-10-24 20:52:00 +02:00
Mikulas Florek
b6ed2cefb4 refactor 2015-10-24 15:27:48 +02:00
Mikulas Florek
60b328008c refactor 2015-10-24 14:34:57 +02:00
Mikulas Florek
fdbd3696bf refactor 2015-10-24 14:28:03 +02:00
Mikulas Florek
a8b53ccba7 refactor 2015-10-24 14:05:24 +02:00
Mikulas Florek
fe553b106b fixed debug line colors;
refactor
2015-10-24 12:25:06 +02:00
Mikulas Florek
6e061cdce8 selected entity without correct model in its renderable component has the gizmo in center mode correctly positioned;
rafactor
2015-10-23 22:36:48 +02:00
Mikulas Florek
133a71d853 correct culling of grass on a terrain that is not at 0,0,0 2015-10-23 22:20:09 +02:00
Mikulas Florek
2cd176ab9a grass culling - closes #591 2015-10-23 22:15:17 +02:00
Mikulas Florek
e7a9861d62 importing compressed embedded textures 2015-10-23 00:18:59 +02:00
Mikulas Florek
ec9bb8aa9b fixed crash when imgui material is reloaded 2015-10-22 23:56:41 +02:00
Mikulas Florek
9d8da9d228 fixed crash when grass is reloaded 2015-10-22 23:07:56 +02:00
Mikulas Florek
e431cbf044 update grass when painting - closes #572 2015-10-22 20:06:12 +02:00
Mikulas Florek
512e47285a euler angles in the property grid - closes #590 2015-10-21 23:48:46 +02:00
Mikulas Florek
8e2df0aef0 Painting entities - random x and z rotation - closes #578 2015-10-21 22:22:47 +02:00
Mikulas Florek
84f78bb22d align painted entities with normal - part of #578 2015-10-21 21:36:01 +02:00
Mikulas Florek
e3225862fb autosnap down - closes #271 2015-10-20 21:46:13 +02:00
Mikulas Florek
74e22d5653 The editor detects mouse release when it is done so outside its area - closes #589 2015-10-20 20:57:04 +02:00
Mikulas Florek
b609d064e1 Merge branch 'master' of github.com:nem0/LumixEngine 2015-10-20 20:38:28 +02:00
Mikulas Florek
fc64f83a3f Create an entity template directly from the template list window - closes #587 2015-10-20 20:37:59 +02:00
Mikulas Florek
9c38a8a83f plugins are loaded/unloaded in LIFO order - fixes #588 2015-10-20 13:49:19 +02:00
Mikulas Florek
458355222e gizmo - translate triangles are facing camera 2015-10-20 00:48:12 +02:00
Mikulas Florek
9e144bb6b7 fixed gui name collision in terrain editor between a layer and grass 2015-10-19 19:48:00 +02:00
Mikulas Florek
b439e66426 depth function removed from material - closes #513 2015-10-19 19:21:52 +02:00
Mikulas Florek
54d11b5d38 typed lua properties - closes #567 2015-10-19 00:14:16 +02:00
Mikulas Florek
8e674977df use can set the max distance of grass - closes #585 2015-10-18 22:27:54 +02:00
Mikulas Florek
2ccfaced3c moving the Light Texel-Sized Increments - closes #300 2015-10-18 17:42:27 +02:00
Mikulas Florek
8852f90c4c fixed "Next/prev terrain texture" shortcuts 2015-10-18 15:03:26 +02:00
Mikulas Florek
93f5374f93 Deleting entities with terrain brush - closes #581 2015-10-18 14:49:46 +02:00
Mikulas Florek
65c2da0a55 improved pipeline's error messages
shadowmap uses the same terrain's detail as normal render
colorpicker in the property grid
2015-10-18 11:53:32 +02:00
Mikulas Florek
6833b0d757 fixed detection of shader dependencies 2015-10-17 21:52:15 +02:00
Mikulas Florek
0e8eea2cdb Adjustable shortcuts for switching brush from raise to lower when painting a terrain - closes #583 2015-10-17 20:13:59 +02:00
Mikulas Florek
2d49380355 call setWorldEditor for user plugins - fixes #580 2015-10-17 01:05:10 +02:00
Mikulas Florek
481ffe0e47 Editor icons are assigned only to existing entities - fixed crash 2015-10-17 00:50:51 +02:00
Mikulas Florek
e533327cc4 Mesh's source in the property grid does not have any random numbers behind it 2015-10-17 00:32:45 +02:00
Mikulas Florek
1028c92a8c Fog height - closes #582 2015-10-17 00:18:47 +02:00
Mikulas Florek
fdb5aee22d converting bitmaps to heightmaps 2015-10-17 00:05:36 +02:00
Mikulas Florek
ca14e6535c gizmo rotation step in degrees;
little refactor
2015-10-16 22:28:53 +02:00
Mikulas Florek
df63b09120 physical mesh is imported in correct directory 2015-10-16 22:13:15 +02:00
Mikulas Florek
e88c594cf5 refactor 2015-10-16 21:27:55 +02:00
Mikulas Florek
9bfe2b8d45 gizmo - translation/rotation step 2015-10-16 21:19:27 +02:00
Mikulas Florek
c9e9fc8fa0 link to new youtube video;
new features in  news
2015-10-16 00:11:18 +02:00
Mikulas Florek
54b1578f61 transform imported meshes - fixes imported meshes with incorrect rotation/scale 2015-10-15 23:47:05 +02:00
Mikulas Florek
1496af8615 Messagebox with callstack when crash - closes #575 2015-10-15 23:06:21 +02:00
Mikulas Florek
fe4ef36ca7 crash during asset import fixed;
LOD editing in the asset browser - closes #574
2015-10-15 21:54:01 +02:00
Mikulas Florek
826de17576 refactor 2015-10-15 21:18:42 +02:00
Mikulas Florek
c5c0057bed new gizmo - closes #570 2015-10-15 20:53:13 +02:00
Mikulas Florek
e58add269b each one of the properties with same name can be edited 2015-10-12 23:51:51 +02:00
Mikulas Florek
9d837d5e07 Merge branch 'master' of github.com:nem0/LumixEngine 2015-10-12 23:46:31 +02:00
Mikulas Florek
ac2166c612 unrelated entities are not hidden when some entity is removed - fixes #571 2015-10-12 23:46:11 +02:00
Mikulas Florek
bd0d77b0fa orbit camera 2015-10-12 10:58:22 +02:00
Mikulas Florek
b27277c907 refactor 2015-10-12 10:16:21 +02:00
Mikulas Florek
da837559e3 enable/disable grass for easier terrain painting 2015-10-12 09:56:46 +02:00
Mikulas Florek
747af482b3 welcome screen - closes #526 2015-10-11 21:18:33 +02:00
Mikulas Florek
847140d20f Physics controller's bottom is aligned with the entity's position - closes #569 2015-10-10 23:47:16 +02:00
Mikulas Florek
6a8b284d2d physics controller visualization 2015-10-10 22:50:50 +02:00
Mikulas Florek
2bea9f5109 Lose focus from ImGui input when user clicks on the scene view - closes #568 2015-10-10 22:25:45 +02:00
Mikulas Florek
43bb07d1b8 recently created entity does not have the name of the recently deleted entity - #566 2015-10-10 13:51:01 +02:00
Mikulas Florek
fa062d47c5 Send input to game from game view - closes #561 2015-10-10 13:42:05 +02:00
Mikulas Florek
2bab643f0b game view refactor 2015-10-10 01:40:51 +02:00
Mikulas Florek
39c84a0934 option to disable crash reporting - closes #565 2015-10-09 22:03:06 +02:00
Mikulas Florek
0e7bfe1654 memory leak fixed
64bit compile time warning fixed
2015-10-09 21:32:53 +02:00
Mikulas Florek
13eb70343e shader compiler properly handles paths with spaces - fixes #564 2015-10-09 20:30:05 +02:00
Mikulas Florek
f60a4323e1 uninitialized variable fixed 2015-10-09 13:15:32 +02:00
Mikulas Florek
5612c5b050 advanced settings for textures 2015-10-09 01:17:32 +02:00
Mikulas Florek
57edc572f7 asset browser and property grid - "go to resource" buttons 2015-10-09 00:28:53 +02:00
Mikulas Florek
270d5a76c2 show lua properties in the property grid - closes #562 2015-10-08 22:54:26 +02:00
Mikulas Florek
034bfec047 some checks whether working directory is correct - closes #563 2015-10-08 21:36:25 +02:00
Mikulas Florek
ebece01543 importing model LODs - closes #559 2015-10-07 23:55:31 +02:00
Mikulas Florek
a53b863979 fixed crash when one import dialog is used twice in a row 2015-10-07 22:50:37 +02:00
Mikulas Florek
b6e0a68a11 user can select which meshes he wants to import 2015-10-07 22:40:11 +02:00
Mikulas Florek
d42ce211f5 load plugin specified on command line - closes #558 2015-10-07 20:22:56 +02:00
Mikulas Florek
40047db984 command line parser - getCurrent implementation 2015-10-07 20:16:56 +02:00
Mikulas Florek
b81e7e41d0 command line parser 2015-10-07 19:53:11 +02:00
Mikulas Florek
ba67f95e6f fixed crash when a raw texture is displayed in the asset browser;
fixed crash when failed material is accessed in the asset browser
2015-10-07 18:40:17 +02:00
Mikulas Florek
dd69c453e2 keep atlas size when changing textures 2015-10-07 18:11:57 +02:00
Mikulas Florek
5c2d4512bb index buffer creation fixed 2015-10-07 17:59:49 +02:00
Mikulas Florek
02b6bc6f00 send splatmap size to shader 2015-10-07 17:48:34 +02:00
Mikulas Florek
b278790344 refactor 2015-10-06 17:00:52 +02:00
Mikulas Florek
11f3553bf1 do not bind shadowmap to an input when we are rendering to it 2015-10-06 00:30:12 +02:00
Mikulas Florek
baed985cc6 log errors to file error.log
log shader compile-time errors - closes #547
2015-10-06 00:08:18 +02:00
Mikulas Florek
7d97787253 getProcessOutput 2015-10-05 23:59:38 +02:00
Mikulas Florek
c6753781cf point light shadowmap texture is set only once - fixes #556 2015-10-05 22:44:03 +02:00
Mikulas Florek
a17b8c4d6a saving atlas size in material 2015-10-04 14:39:52 +02:00
Mikulas Florek
13ed2f98c0 fixed resource reload 2015-10-04 14:21:56 +02:00
Mikulas Florek
a2c34200d5 terrain using texture atlas
save buttons for textures in the terrain editor
2015-10-04 13:37:29 +02:00
Mikulas Florek
a7013e92bd terrain editor - clear mask button 2015-10-03 13:37:18 +02:00
Mikulas Florek
52506c6544 optimized terrain painting - closes #554 2015-10-03 13:24:58 +02:00
Mikulas Florek
2122cb1bca create shaders/compiled - fixes #552 2015-10-03 11:53:43 +02:00
Mikulas Florek
be530049e1 entities are places on a terrain even if the terrain is not at 0 2015-10-03 11:29:09 +02:00
Mikulas Florek
babe83a2f8 Flat tool for terrain sculpting - closes #553 2015-10-03 11:16:52 +02:00
Mikulas Florek
9423f90ed9 refactor 2015-10-03 01:53:04 +02:00
Mikulas Florek
e27bf25ee7 resource system reworked - fixes #339 2015-10-03 01:14:38 +02:00
Mikulas Florek
b3bb5bc069 terrain painting - brush mask - closes #546 2015-10-02 20:13:35 +02:00
Mikulas Florek
fa51fa73c3 shader profile changed from 5 to 4, 5 fails to load on some computers 2015-10-01 23:22:58 +02:00
Mikulas Florek
47e7ccdd30 Shortcut for layers in terrain editor - closes #551 2015-10-01 23:15:37 +02:00
Mikulas Florek
b86ea49a59 fixed compile time warnings in unit tests 2015-10-01 19:22:50 +02:00
Mikulas Florek
5edc9ba11d Shortcut for brush size in the terrain editor - closes #549
bgfx updated
2015-10-01 02:07:22 +02:00
Mikulas Florek
dda0a9a9e7 Detect whether imgui shader failed to compile and display an OS message box if it fails - closes #548 2015-09-30 21:31:24 +02:00
Mikulas Florek
8e4ce2a62e asset browser - some user-friendly improvements 2015-09-30 00:48:52 +02:00
Mikulas Florek
cf55145cde asset browser - display shader info 2015-09-29 23:51:58 +02:00
Mikulas Florek
c43a6adcd2 resizing columns in the profiler fixed 2015-09-29 23:10:08 +02:00
Mikulas Florek
1be4c39ed8 resource metadata - closes #264 2015-09-29 22:21:43 +02:00
Mikulas Florek
69558fe799 autosave - closes #536 2015-09-29 20:48:26 +02:00
Mikulas Florek
d61fa8590c settings - closes #543; entity list uses listbox => optimization 2015-09-29 02:36:24 +02:00