Mikulas Florek
|
c349b9d517
|
improved impostors
|
2020-10-24 23:49:05 +02:00 |
|
Mikulas Florek
|
60d0ac0c71
|
improved shadows
|
2020-10-24 15:07:06 +02:00 |
|
Mikulas Florek
|
4bf5727c3d
|
shadow tweaks
|
2020-10-23 02:04:33 +02:00 |
|
Mikulas Florek
|
1a8f3f6ca8
|
improved soft shadows
|
2020-10-22 23:32:42 +02:00 |
|
Mikulas Florek
|
d9f9a9c91e
|
improved soft shadows
|
2020-10-22 23:22:35 +02:00 |
|
Mikulas Florek
|
d5623a1fda
|
shadow tweaks
|
2020-10-22 00:26:49 +02:00 |
|
Mikulas Florek
|
e5b47d8fca
|
fixed impostor rotation
|
2020-10-21 23:07:00 +02:00 |
|
Mikulas Florek
|
3637a40a90
|
lua api; fixed crash when paiting many entities on terrain; added missing shader
|
2020-10-19 23:38:25 +02:00 |
|
Mikulas Florek
|
3c2c30742b
|
improved impostors WIP
|
2020-10-18 18:17:52 +02:00 |
|
Mikulas Florek
|
06c9743785
|
removed detail height from terrain, will be done with parallax mapping instead
|
2020-10-17 17:55:00 +02:00 |
|
Mikulas Florek
|
26e22da8f1
|
cleanup
|
2020-10-10 21:20:21 +02:00 |
|
Mikulas Florek
|
3a924964ae
|
fixed dx11 warnings
|
2020-10-10 21:19:51 +02:00 |
|
Mikulas Florek
|
bef7627e15
|
do not use '/' as empty paths in resources
|
2020-10-10 19:35:16 +02:00 |
|
Mikulas Florek
|
5382009650
|
render plugin
|
2020-10-07 19:58:17 +02:00 |
|
Mikulas Florek
|
12fd312904
|
refactor
|
2020-10-03 15:07:28 +02:00 |
|
Mikulas Florek
|
4c9ea2ce23
|
cleanup
|
2020-10-02 00:15:05 +02:00 |
|
Mikulas Florek
|
d284b271f4
|
cleanup
|
2020-09-29 19:56:03 +02:00 |
|
Mikulas Florek
|
103d7d577f
|
cleanup
|
2020-09-26 02:46:54 +02:00 |
|
Mikulas Florek
|
cd4d1d5111
|
autoexposure uses histogram
|
2020-09-23 01:09:09 +02:00 |
|
Mikulas Florek
|
31fd5830df
|
cleanup
|
2020-09-20 19:08:02 +02:00 |
|
Mikulas Florek
|
242c1c3508
|
improved bloom
|
2020-09-20 14:03:06 +02:00 |
|
Mikulas Florek
|
3561083ac1
|
bloom wip
|
2020-09-17 02:02:18 +02:00 |
|
Mikulas Florek
|
a7c2a92b47
|
pipeline refactor
|
2020-09-15 13:54:33 +02:00 |
|
Mikulas Florek
|
e50e35b71f
|
pipeline refactor
|
2020-09-15 13:22:14 +02:00 |
|
Mikulas Florek
|
298dbbc12e
|
bloom
|
2020-09-15 13:10:22 +02:00 |
|
Mikulas Florek
|
867df9d240
|
pipeline refactor
|
2020-09-15 11:41:53 +02:00 |
|
Mikulas Florek
|
a049c7bad6
|
fog wip
|
2020-09-14 23:47:04 +02:00 |
|
Mikulas Florek
|
37f802490f
|
terrain fixes
|
2020-09-11 12:56:17 +02:00 |
|
Mikulas Florek
|
31fc8100ea
|
fixed grass placing
|
2020-09-11 11:27:40 +02:00 |
|
Mikulas Florek
|
d20ac5966c
|
replace sky with atmo shader
|
2020-09-09 15:58:50 +02:00 |
|
Mikulas Florek
|
152e1f4409
|
volumetric clouds WIP
|
2020-09-09 15:54:50 +02:00 |
|
Mikulas Florek
|
c807f74dff
|
fixed grass popping
|
2020-09-06 21:07:08 +02:00 |
|
Mikulas Florek
|
ad774b36cd
|
dx changes
|
2020-09-06 19:02:03 +02:00 |
|
Mikulas Florek
|
f015db5758
|
do not use gl_NumWorkGroups because there's no hlsl equivalent
|
2020-09-06 15:21:19 +02:00 |
|
Mikulas Florek
|
c29efb234b
|
fxaa breaks colors - fixes #1285
|
2020-09-06 13:27:11 +02:00 |
|
Mikulas Florek
|
6835c145bf
|
inifite far plane - closes #1333
|
2020-09-06 03:13:57 +02:00 |
|
Mikulas Florek
|
32cc40663f
|
atmosphere on objects
|
2020-09-06 02:40:03 +02:00 |
|
Mikulas Florek
|
e277bc38ac
|
color properties in lua
|
2020-09-05 22:04:27 +02:00 |
|
Mikulas Florek
|
f7b83ee2ca
|
atmo optimization
|
2020-09-05 20:52:20 +02:00 |
|
Mikulas Florek
|
727835ae26
|
atmo wip
|
2020-09-05 14:01:05 +02:00 |
|
Mikulas Florek
|
238e7ef28a
|
atmo WIP
|
2020-09-03 23:49:39 +02:00 |
|
Mikulas Florek
|
ece5412b5c
|
precompute atmo - wip
|
2020-09-03 01:28:05 +02:00 |
|
Mikulas Florek
|
4741718756
|
improved shading
|
2020-09-02 01:07:15 +02:00 |
|
Mikulas Florek
|
2a767745fc
|
atmo wip
|
2020-09-01 23:18:40 +02:00 |
|
Mikulas Florek
|
957ff7ce6e
|
fixed selection outline
|
2020-09-01 14:52:49 +02:00 |
|
Mikulas Florek
|
a6b3169b21
|
esm -> pcf
|
2020-09-01 14:41:54 +02:00 |
|
Mikulas Florek
|
5172ca28dd
|
dx11 support
|
2020-09-01 01:50:18 +02:00 |
|
Mikulas Florek
|
730a953160
|
lighting fixes; random grass scale
|
2020-08-29 14:42:27 +02:00 |
|
Mikulas Florek
|
6a3b74e680
|
grass rotation modes
|
2020-08-28 20:11:25 +02:00 |
|
Mikulas Florek
|
ea42bc485d
|
grass culling uses real radius
|
2020-08-28 19:59:10 +02:00 |
|
Mikulas Florek
|
3dd6671dbf
|
grass WIP
|
2020-08-28 00:00:43 +02:00 |
|
Mikulas Florek
|
7f21bf17e2
|
fixed terrain shader
|
2020-08-17 21:09:02 +02:00 |
|
Mikulas Florek
|
900895fafe
|
refactor shader so it works with glslang + spirv-cross
|
2020-07-26 12:56:29 +02:00 |
|
Mikulas Florek
|
825201cd35
|
refactor
|
2020-07-05 17:45:07 +02:00 |
|
Mikulas Florek
|
00de5597ff
|
shader refactor
|
2020-06-29 00:30:26 +02:00 |
|
Mikulas Florek
|
0472dd080e
|
local lights work with transparent materials
|
2020-06-23 22:45:26 +02:00 |
|
Mikulas Florek
|
0323ccba1e
|
point light shadow atlas - tiles with different sizes
|
2020-06-16 23:51:54 +02:00 |
|
Mikulas Florek
|
419fee7101
|
smooth torus
|
2020-06-09 20:13:04 +02:00 |
|
Mikulas Florek
|
7b77548df5
|
fixed normalmaps
|
2020-06-09 20:13:04 +02:00 |
|
Mikulas Florek
|
f32c3036f8
|
pvs fixes; physics mesh rigid actor wip
|
2020-06-06 14:45:18 +02:00 |
|
Mikulas Florek
|
6a8048e47e
|
cleanup
|
2020-06-05 19:37:36 +02:00 |
|
Mikulas Florek
|
0d74a20860
|
point light shadows use atlas instead of texture array to support different sized tiles (still WIP)
|
2020-06-03 22:51:28 +02:00 |
|
Mikulas Florek
|
60b210767a
|
fixed assert
|
2020-05-31 14:38:41 +02:00 |
|
Mikulas Florek
|
cee0b39c69
|
fixed transparent objects
|
2020-05-30 14:35:29 +02:00 |
|
Mikulas Florek
|
51d7f15eac
|
mikktspace tangents - closes #1325
|
2020-05-30 14:18:14 +02:00 |
|
Mikulas Florek
|
d48e53853b
|
Cluster point light shadows WIP (#1327)
|
2020-05-30 13:28:57 +02:00 |
|
Mikulas Florek
|
ec5ac74188
|
fixed leak
|
2020-05-28 00:45:46 +02:00 |
|
Mikulas Florek
|
d6d464b960
|
reflection probe blending
|
2020-05-27 21:29:57 +02:00 |
|
Mikulas Florek
|
6cd34905b5
|
reverted accidentally commited stuff
|
2020-05-25 20:45:52 +02:00 |
|
Mikulas Florek
|
dfe99b5036
|
replaced cmft with inhouse solution
|
2020-05-25 20:40:11 +02:00 |
|
Mikulas Florek
|
8d54c90b56
|
better gpu api for dx version
|
2020-05-24 14:54:00 +02:00 |
|
Mikulas Florek
|
896630f941
|
fixed property on scripts
|
2020-05-23 22:39:08 +02:00 |
|
Mikulas Florek
|
64b818a9f1
|
reflection probe filter WIP
|
2020-05-23 13:52:45 +02:00 |
|
Mikulas Florek
|
f0bea037f9
|
probes split into reflection (specular) and environment (diffuse) #1323
|
2020-05-19 23:11:17 +02:00 |
|
Mikulas Florek
|
33ef9a05e7
|
dx11 clustered lighting fixed
|
2020-05-14 22:52:34 +02:00 |
|
Mikulas Florek
|
9b8e87ce00
|
refactor because of DX11
|
2020-05-14 21:27:46 +02:00 |
|
Mikulas Florek
|
4a2bd6e0c1
|
pcf option
|
2020-05-08 23:34:16 +02:00 |
|
Mikulas Florek
|
fbdd28f2ca
|
clustered shading WIP #1323
|
2020-05-08 13:00:27 +02:00 |
|
Mikulas Florek
|
c715a6185a
|
fixed shading
|
2020-05-03 19:52:37 +02:00 |
|
Mikulas Florek
|
cbda03f908
|
fixed terrain rendering
|
2020-05-03 19:28:13 +02:00 |
|
Mikulas Florek
|
56ca992244
|
fixed shortcut mappings for terrain editor
|
2020-05-02 19:02:41 +02:00 |
|
Mikulas Florek
|
aae0e1c756
|
shift+move duplicate entities
|
2020-05-01 13:48:37 +02:00 |
|
Mikulas Florek
|
9c06136925
|
minor editor improvements
|
2020-05-01 03:43:50 +02:00 |
|
Mikulas Florek
|
f2c1d617e5
|
minor editor improvements
|
2020-05-01 03:24:16 +02:00 |
|
Mikulas Florek
|
7b4caae58f
|
minor editor improvements
|
2020-05-01 02:54:20 +02:00 |
|
Mikulas Florek
|
46a32284bc
|
removed permanent orbit camera; new studio_default.ini
|
2020-05-01 02:06:51 +02:00 |
|
Mikulas Florek
|
f1df15fe16
|
fixed pixel holes in terrain
|
2020-04-26 15:26:22 +02:00 |
|
Mikulas Florek
|
d0939ad0b2
|
improved editor usability
|
2020-04-23 18:59:01 +02:00 |
|
Mikulas Florek
|
ddb7f5dd5b
|
fixed 9patch rendering
|
2020-04-16 20:26:34 +02:00 |
|
Mikulas Florek
|
8688aca1c8
|
film grain uses texture as a source of noise
|
2020-04-09 01:00:08 +02:00 |
|
Mikulas Florek
|
97e92010c9
|
lightint is not calculated on emtpy background
|
2020-04-08 23:51:14 +02:00 |
|
Mikulas Florek
|
b84f881d2c
|
fixed postprocess reload
|
2020-04-07 20:07:00 +02:00 |
|
Mikulas Florek
|
abe85439d4
|
Revert "dynamic properties - boolean type"
This reverts commit 7e9e1f52f8 .
|
2020-04-07 20:04:38 +02:00 |
|
Mikulas Florek
|
7e9e1f52f8
|
dynamic properties - boolean type
|
2020-04-07 20:03:08 +02:00 |
|
Mikulas Florek
|
569a49b6fb
|
basic shapes
|
2020-03-20 21:06:44 +01:00 |
|
Mikulas Florek
|
8357b20c08
|
fixed setting lua property type
|
2020-02-23 00:11:51 +01:00 |
|
Mikulas Florek
|
799dde49e9
|
app rendering something
|
2020-02-05 18:08:37 +01:00 |
|
Mikulas Florek
|
d33182587c
|
fixed lua error in app
|
2020-02-04 22:09:04 +01:00 |
|
Mikulas Florek
|
ee504d765c
|
imgui.ini
|
2020-01-14 18:55:50 +01:00 |
|
Mikulas Florek
|
56c5ac6b8b
|
cleanup
|
2019-12-12 20:22:37 +01:00 |
|
Mikulas Florek
|
fe60cc5a29
|
light probe grid WIP
|
2019-11-17 19:45:54 +01:00 |
|
Mikulas Florek
|
364adff90e
|
probes using SH
|
2019-11-14 22:26:43 +01:00 |
|
Mikulas Florek
|
7d55df316a
|
fixed main pipeline
|
2019-11-11 21:53:37 +01:00 |
|
Mikulas Florek
|
58f1c5c9b0
|
improved indirect lighting
|
2019-11-10 18:48:47 +01:00 |
|
Mikulas Florek
|
f558f7c4a3
|
cleanup
|
2019-11-09 15:11:29 +01:00 |
|
Mikulas Florek
|
8eacf02f65
|
Revert "pcss"
This reverts commit d2ff547ee4 .
|
2019-11-09 00:01:13 +01:00 |
|
Mikulas Florek
|
d2ff547ee4
|
pcss
|
2019-11-08 23:59:50 +01:00 |
|
Mikulas Florek
|
e9bd31910a
|
fixed dx
|
2019-11-08 20:58:11 +01:00 |
|
Mikulas Florek
|
539296f2e4
|
DX fixes
|
2019-11-06 22:55:20 +01:00 |
|
Mikulas Florek
|
64adfa50cc
|
DX fixes
|
2019-11-06 21:56:02 +01:00 |
|
Mikulas Florek
|
33aa1d76f1
|
don't have two different structures used for the same uniform buffer
|
2019-11-06 18:24:19 +01:00 |
|
Mikulas Florek
|
bc3f5bba6d
|
cleanup for dx plugin
|
2019-11-06 00:32:28 +01:00 |
|
Mikulas Florek
|
6d212d6d69
|
cleanup
|
2019-11-05 19:11:59 +01:00 |
|
Mikulas Florek
|
977a4f9e51
|
water WIP
|
2019-11-02 01:29:10 +01:00 |
|
Mikulas Florek
|
de85276366
|
save anim editor in imgui.ini
|
2019-11-01 21:48:26 +01:00 |
|
Mikulas Florek
|
8f5d8fe93c
|
dx fixes
|
2019-11-01 03:16:02 +01:00 |
|
Mikulas Florek
|
3644890539
|
dx fixes
|
2019-10-31 22:58:41 +01:00 |
|
Mikulas Florek
|
b302b059c4
|
cleanup
|
2019-10-27 20:21:05 +01:00 |
|
Mikulas Florek
|
57da0a7e9c
|
terrain secondary layer wip
|
2019-10-27 10:55:50 +01:00 |
|
Mikulas Florek
|
712c64383c
|
terrain shader does not use geometry shader anymore
|
2019-10-24 22:41:01 +02:00 |
|
Mikulas Florek
|
836f89ac92
|
don't do hashmap lookup in render thread
|
2019-10-23 23:17:23 +02:00 |
|
Mikulas Florek
|
971dd162ee
|
terrain detail WIP
|
2019-10-23 01:23:35 +02:00 |
|
Mikulas Florek
|
f6cf95b1b7
|
detail textures on terrain WIP #1292
|
2019-10-20 14:36:41 +02:00 |
|
Mikulas Florek
|
9998745d31
|
fixed crash when creating impostor
|
2019-10-19 00:06:16 +02:00 |
|
Mikulas Florek
|
813b8a2a43
|
better default sun size
|
2019-10-18 23:03:53 +02:00 |
|
Mikulas Florek
|
9a3a66c671
|
fixed error in cubemap script without sky texture
|
2019-10-18 22:58:51 +02:00 |
|
Mikulas Florek
|
875fa3345d
|
translucency; selection outline is matches selected object even for vegetation
|
2019-10-18 22:37:08 +02:00 |
|
Mikulas Florek
|
1e55c6312e
|
fixed esm
|
2019-10-18 22:00:28 +02:00 |
|
Mikulas Florek
|
8f7952933e
|
grass gradually disappears
|
2019-10-15 21:41:39 +02:00 |
|
Mikulas Florek
|
3bb51e9457
|
support impostor rotations
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
e2caf182a2
|
vegetation shader WIP
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
d79ecc9d39
|
fixed normals on scaled terrains
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
594489478d
|
cubemap sky
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
900a936de3
|
fixed position of terrain's vertices
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
f7a0aaf316
|
wireframe mode
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
5bdf4d1e70
|
sky shader - fog
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
c36f678869
|
fixed crash when removing entities from terrain; fixed rendering of scaled terrains
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
c2e1e56cfa
|
fixed dof, film grain and fxaa not working with multiple pipelines - closes #1293
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
2b56f75f30
|
fog
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
2276849d07
|
fixed film grain shader
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
83394584cb
|
fixed selection outline disappearing in distance
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
5e941c9bfc
|
impostors beta
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
50894fd60b
|
impostors WIP
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
982d4ba523
|
debug albedo
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
848176fdce
|
gbuffer normals debug view
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
4528ccd350
|
model tiles have gray background
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
5034dc6ea3
|
fixed handling heightmaps with different size than 1024
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
482a2f85f9
|
editor icons are darker when they are behind some scene geom
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
dc8aca9af6
|
ssao
|
2019-10-14 22:28:06 +02:00 |
|
Mikulas Florek
|
9410c27263
|
enable/disable icons
|
2019-10-14 22:28:06 +02:00 |
|