#include "property_descriptor.h" #include "core/crc32.h" #include #include namespace Lumix { void IPropertyDescriptor::setName(const char* name) { m_name = name; m_name_hash = crc32(name); } LUMIX_EDITOR_API int getIntPropertyMin() { return INT32_MIN; } LUMIX_EDITOR_API int getIntPropertyMax() { return INT32_MAX; } IDecimalPropertyDescriptor::IDecimalPropertyDescriptor(IAllocator& allocator) : IPropertyDescriptor(allocator) { m_min = -FLT_MAX; m_max = FLT_MAX; m_step = 0.1f; } } // namespace Lumix