.. |
linux
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linux fix
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2023-08-11 23:05:16 +02:00 |
win
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shadows in preview
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2023-08-09 21:45:29 +02:00 |
asset_browser.cpp
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fixed assert
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2023-10-18 18:36:16 +02:00 |
asset_browser.h
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Edit meta of multiple models at once
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2023-09-23 16:29:50 +02:00 |
asset_compiler.cpp
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
asset_compiler.h
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
editor_asset.cpp
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refactor; UX
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2023-09-04 18:02:47 +02:00 |
editor_asset.h
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asset browser plugins use extensions instead of ResourceType, so visual shader graphs can be handled by different plugin than text shader
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2023-08-05 11:56:13 +02:00 |
entity_folders.cpp
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upgraded to stb image resize 2; fixed some issues when compiling with clang on windows
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2023-10-10 19:22:26 +02:00 |
entity_folders.h
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upgraded to stb image resize 2; fixed some issues when compiling with clang on windows
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2023-10-10 19:22:26 +02:00 |
file_system_watcher.h
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refactor
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2020-12-25 18:11:09 +01:00 |
gizmo.cpp
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
gizmo.h
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new actions - rotate 90 degrees, move entity N/S/E/W
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2023-09-23 21:36:17 +02:00 |
log_ui.cpp
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refactor; UX
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2023-09-04 18:02:47 +02:00 |
log_ui.h
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fixes and improvements
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2023-09-03 20:48:40 +02:00 |
prefab_system.cpp
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fixed luau type defs
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2023-09-24 23:54:28 +02:00 |
prefab_system.h
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refactor
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2023-06-11 10:10:27 +02:00 |
profiler_ui.cpp
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upgraded to stb image resize 2; fixed some issues when compiling with clang on windows
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2023-10-10 19:22:26 +02:00 |
profiler_ui.h
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fixed lua allocator; fixed saved window size when not maximized; refactor; minor ux improvements; composite texture - translate node
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2023-07-26 20:42:13 +02:00 |
property_grid.cpp
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local rotation in property grid
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2023-10-07 11:58:29 +02:00 |
property_grid.h
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filter refactor
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2023-09-03 20:48:40 +02:00 |
render_interface.h
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
settings.cpp
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option to not focus game view when game starts
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2023-09-24 09:10:27 +02:00 |
settings.h
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option to not focus game view when game starts
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2023-09-24 09:10:27 +02:00 |
spline_editor.cpp
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
spline_editor.h
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API for maps plugin; 32 bit indices in procedural geometry
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2022-03-17 23:07:32 +01:00 |
studio_app.cpp
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lua api Editor.makeParent
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2023-10-24 21:41:36 +02:00 |
studio_app.h
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mouse grab improvements
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2023-10-21 18:49:55 +02:00 |
utils.cpp
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Editor.createEntityEx matches World.createEntityEx
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2023-10-23 21:41:28 +02:00 |
utils.h
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luau analaysis - autocomplete, typecheck, go to definition
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2023-09-30 18:21:00 +02:00 |
world_editor.cpp
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upgraded to stb image resize 2; fixed some issues when compiling with clang on windows
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2023-10-10 19:22:26 +02:00 |
world_editor.h
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local rotation in property grid
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2023-10-07 11:58:29 +02:00 |