LumixEngine/src/engine
Mikulas Florek 20bd68e89e fixed linux 2023-10-23 22:35:59 +02:00
..
linux fixed linux 2023-10-23 22:35:59 +02:00
win mouse grab improvements 2023-10-21 18:49:55 +02:00
allocator.h Anim compression (#1466) 2023-08-17 19:52:18 +02:00
allocators.cpp refactor 2023-09-22 17:13:57 +02:00
allocators.h refactor 2023-09-22 17:13:57 +02:00
array.h code editor - copy/paste 2023-09-03 20:48:40 +02:00
associative_array.h Anim compression (#1466) 2023-08-17 19:52:18 +02:00
atomic.h refactor 2023-09-22 17:13:57 +02:00
command_line_parser.h big refactor 2020-02-21 22:09:11 +01:00
controller_device.h big refactor 2020-02-21 22:09:11 +01:00
core.cpp shadows in preview 2023-08-09 21:45:29 +02:00
core.h Additive loading (#1462) 2023-04-28 17:26:19 +02:00
crt.h fixed linux 2023-07-30 00:01:20 +02:00
debug.h refactor 2023-09-22 17:13:57 +02:00
delegate.h pause is not handled by engine because is game specific; fbx imports lights in prefabs; events in reflection - closes #1311 2023-04-06 00:57:01 +02:00
delegate_list.h pause is not handled by engine because is game specific; fbx imports lights in prefabs; events in reflection - closes #1311 2023-04-06 00:57:01 +02:00
engine.cpp worlds can be saved in any directory 2023-09-22 23:18:44 +02:00
engine.def fixed dll build 2019-12-02 18:30:39 +01:00
engine.h worlds can be saved in any directory 2023-09-22 23:18:44 +02:00
fibers.h big refactor 2020-02-21 22:09:11 +01:00
file_system.cpp flags refactor 2023-09-03 20:48:40 +02:00
file_system.h stringview and path refactor 2023-08-08 22:05:37 +02:00
geometry.cpp fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay 2023-10-13 15:18:09 +02:00
geometry.h fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay 2023-10-13 15:18:09 +02:00
hash.cpp ux 2023-09-03 20:48:40 +02:00
hash.h ux 2023-09-03 20:48:40 +02:00
hash_map.h Anim compression (#1466) 2023-08-17 19:52:18 +02:00
input_system.cpp animation controller editor - only offer controller mapping if controller is connected 2023-08-11 23:11:38 +02:00
input_system.h animation controller editor - only offer controller mapping if controller is connected 2023-08-11 23:11:38 +02:00
job_system.cpp option to not focus game view when game starts 2023-09-24 09:10:27 +02:00
job_system.h fixed race condition when writing prefabs during fbx import 2023-09-23 18:55:44 +02:00
log.cpp stringview and path refactor 2023-08-08 22:05:37 +02:00
log.h stringview and path refactor 2023-08-08 22:05:37 +02:00
lua_api.cpp fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay 2023-10-13 15:18:09 +02:00
lua_wrapper.cpp Editor.createEntityEx matches World.createEntityEx 2023-10-23 21:41:28 +02:00
lua_wrapper.h Editor.createEntityEx matches World.createEntityEx 2023-10-23 21:41:28 +02:00
lumix.h ux 2023-09-03 20:48:40 +02:00
math.cpp water in demo 2023-09-18 22:08:29 +02:00
math.h water in demo 2023-09-18 22:08:29 +02:00
metaprogramming.h fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay 2023-10-13 15:18:09 +02:00
os.h mouse grab improvements 2023-10-21 18:49:55 +02:00
page_allocator.cpp refactor 2023-09-22 17:13:57 +02:00
page_allocator.h refactor 2023-09-22 17:13:57 +02:00
path.cpp crash fix; animation controller - correct return type in compare node 2023-09-08 11:32:55 +02:00
path.h shadows in preview 2023-08-09 21:45:29 +02:00
plugin.cpp shadows in preview 2023-08-09 21:45:29 +02:00
plugin.h motion vectors 2023-09-15 17:27:30 +02:00
prefab.cpp refactor 2023-08-06 12:42:31 +02:00
prefab.h refactor 2023-08-06 12:42:31 +02:00
profiler.cpp upgraded to stb image resize 2; fixed some issues when compiling with clang on windows 2023-10-10 19:22:26 +02:00
profiler.h cleanup 2022-02-18 00:14:53 +01:00
queue.h big refactor 2020-02-21 22:09:11 +01:00
reflection.cpp fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay 2023-10-13 15:18:09 +02:00
reflection.h fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay 2023-10-13 15:18:09 +02:00
resource.cpp fixed release 2023-09-03 20:48:40 +02:00
resource.h debug - resourcetype remembers its string so it can be seen in debugger 2023-09-03 20:48:40 +02:00
resource_manager.cpp array properties in lua api 2023-09-22 13:52:15 +02:00
resource_manager.h better resource dependency tracking - e.g. common.glsl is tracked as dependency of standard.shd through surface_base.inc 2023-09-22 13:52:15 +02:00
ring_buffer.h refactor 2023-09-22 17:13:57 +02:00
simd.h fixed linux 2023-07-14 00:55:08 +02:00
stack_array.h Anim compression (#1466) 2023-08-17 19:52:18 +02:00
stream.cpp upgraded to stb image resize 2; fixed some issues when compiling with clang on windows 2023-10-10 19:22:26 +02:00
stream.h shadows in preview 2023-08-09 21:45:29 +02:00
string.cpp code editor WIP 2023-09-03 20:48:40 +02:00
string.h upgraded to stb image resize 2; fixed some issues when compiling with clang on windows 2023-10-10 19:22:26 +02:00
sync.h refactor 2020-12-25 18:11:09 +01:00
thread.h refactor 2020-12-25 18:11:09 +01:00
world.cpp physics - sweep lua API; code editor improvements 2023-10-05 13:19:50 +02:00
world.h stringview and path refactor 2023-08-08 22:05:37 +02:00