.. |
linux
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fixed linux
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2023-10-23 22:35:59 +02:00 |
win
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mouse grab improvements
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2023-10-21 18:49:55 +02:00 |
allocator.h
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Anim compression (#1466)
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2023-08-17 19:52:18 +02:00 |
allocators.cpp
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refactor
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2023-09-22 17:13:57 +02:00 |
allocators.h
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refactor
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2023-09-22 17:13:57 +02:00 |
array.h
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code editor - copy/paste
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2023-09-03 20:48:40 +02:00 |
associative_array.h
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Anim compression (#1466)
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2023-08-17 19:52:18 +02:00 |
atomic.h
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refactor
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2023-09-22 17:13:57 +02:00 |
command_line_parser.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
controller_device.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
core.cpp
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shadows in preview
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2023-08-09 21:45:29 +02:00 |
core.h
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Additive loading (#1462)
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2023-04-28 17:26:19 +02:00 |
crt.h
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fixed linux
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2023-07-30 00:01:20 +02:00 |
debug.h
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refactor
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2023-09-22 17:13:57 +02:00 |
delegate.h
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pause is not handled by engine because is game specific; fbx imports lights in prefabs; events in reflection - closes #1311
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2023-04-06 00:57:01 +02:00 |
delegate_list.h
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pause is not handled by engine because is game specific; fbx imports lights in prefabs; events in reflection - closes #1311
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2023-04-06 00:57:01 +02:00 |
engine.cpp
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worlds can be saved in any directory
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2023-09-22 23:18:44 +02:00 |
engine.def
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fixed dll build
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2019-12-02 18:30:39 +01:00 |
engine.h
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worlds can be saved in any directory
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2023-09-22 23:18:44 +02:00 |
fibers.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
file_system.cpp
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flags refactor
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2023-09-03 20:48:40 +02:00 |
file_system.h
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stringview and path refactor
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2023-08-08 22:05:37 +02:00 |
geometry.cpp
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
geometry.h
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
hash.cpp
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ux
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2023-09-03 20:48:40 +02:00 |
hash.h
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ux
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2023-09-03 20:48:40 +02:00 |
hash_map.h
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Anim compression (#1466)
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2023-08-17 19:52:18 +02:00 |
input_system.cpp
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animation controller editor - only offer controller mapping if controller is connected
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2023-08-11 23:11:38 +02:00 |
input_system.h
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animation controller editor - only offer controller mapping if controller is connected
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2023-08-11 23:11:38 +02:00 |
job_system.cpp
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option to not focus game view when game starts
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2023-09-24 09:10:27 +02:00 |
job_system.h
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fixed race condition when writing prefabs during fbx import
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2023-09-23 18:55:44 +02:00 |
log.cpp
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stringview and path refactor
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2023-08-08 22:05:37 +02:00 |
log.h
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stringview and path refactor
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2023-08-08 22:05:37 +02:00 |
lua_api.cpp
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
lua_wrapper.cpp
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Editor.createEntityEx matches World.createEntityEx
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2023-10-23 21:41:28 +02:00 |
lua_wrapper.h
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Editor.createEntityEx matches World.createEntityEx
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2023-10-23 21:41:28 +02:00 |
lumix.h
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ux
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2023-09-03 20:48:40 +02:00 |
math.cpp
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water in demo
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2023-09-18 22:08:29 +02:00 |
math.h
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water in demo
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2023-09-18 22:08:29 +02:00 |
metaprogramming.h
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
os.h
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mouse grab improvements
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2023-10-21 18:49:55 +02:00 |
page_allocator.cpp
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refactor
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2023-09-22 17:13:57 +02:00 |
page_allocator.h
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refactor
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2023-09-22 17:13:57 +02:00 |
path.cpp
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crash fix; animation controller - correct return type in compare node
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2023-09-08 11:32:55 +02:00 |
path.h
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shadows in preview
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2023-08-09 21:45:29 +02:00 |
plugin.cpp
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shadows in preview
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2023-08-09 21:45:29 +02:00 |
plugin.h
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motion vectors
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2023-09-15 17:27:30 +02:00 |
prefab.cpp
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refactor
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2023-08-06 12:42:31 +02:00 |
prefab.h
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refactor
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2023-08-06 12:42:31 +02:00 |
profiler.cpp
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upgraded to stb image resize 2; fixed some issues when compiling with clang on windows
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2023-10-10 19:22:26 +02:00 |
profiler.h
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cleanup
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2022-02-18 00:14:53 +01:00 |
queue.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
reflection.cpp
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
reflection.h
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
resource.cpp
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fixed release
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2023-09-03 20:48:40 +02:00 |
resource.h
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debug - resourcetype remembers its string so it can be seen in debugger
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2023-09-03 20:48:40 +02:00 |
resource_manager.cpp
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array properties in lua api
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2023-09-22 13:52:15 +02:00 |
resource_manager.h
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better resource dependency tracking - e.g. common.glsl is tracked as dependency of standard.shd through surface_base.inc
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2023-09-22 13:52:15 +02:00 |
ring_buffer.h
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refactor
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2023-09-22 17:13:57 +02:00 |
simd.h
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fixed linux
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2023-07-14 00:55:08 +02:00 |
stack_array.h
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Anim compression (#1466)
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2023-08-17 19:52:18 +02:00 |
stream.cpp
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upgraded to stb image resize 2; fixed some issues when compiling with clang on windows
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2023-10-10 19:22:26 +02:00 |
stream.h
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shadows in preview
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2023-08-09 21:45:29 +02:00 |
string.cpp
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code editor WIP
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2023-09-03 20:48:40 +02:00 |
string.h
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upgraded to stb image resize 2; fixed some issues when compiling with clang on windows
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2023-10-10 19:22:26 +02:00 |
sync.h
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refactor
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2020-12-25 18:11:09 +01:00 |
thread.h
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refactor
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2020-12-25 18:11:09 +01:00 |
world.cpp
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physics - sweep lua API; code editor improvements
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2023-10-05 13:19:50 +02:00 |
world.h
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stringview and path refactor
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2023-08-08 22:05:37 +02:00 |