.. |
editor
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mouse grab improvements
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2023-10-21 18:49:55 +02:00 |
gpu
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fixed debug build
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2023-09-22 15:46:43 +02:00 |
culling_system.cpp
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refactor
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2023-09-22 17:13:57 +02:00 |
culling_system.h
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Additive loading (#1462)
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2023-04-28 17:26:19 +02:00 |
draw2d.cpp
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refactor
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2021-02-22 19:32:44 +01:00 |
draw2d.h
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refactor
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2020-10-01 23:15:43 +02:00 |
draw_stream.cpp
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AA plugin support
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2023-09-22 13:52:15 +02:00 |
draw_stream.h
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AA plugin support
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2023-09-22 13:52:15 +02:00 |
font.cpp
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Anim compression (#1466)
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2023-08-17 19:52:18 +02:00 |
font.h
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refactor
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2023-08-06 12:42:31 +02:00 |
material.cpp
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fixed itch.io version
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2023-09-19 22:11:02 +02:00 |
material.h
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fixed leaks; leaking resources do not assert, they are still logged though
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2023-09-03 20:48:40 +02:00 |
model.cpp
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vertex attributes refactor
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2023-09-15 17:27:30 +02:00 |
model.h
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vertex attributes refactor
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2023-09-15 17:27:30 +02:00 |
particle_system.cpp
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fixed world space particles rubber banding
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2023-10-14 16:38:32 +02:00 |
particle_system.h
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fixed world space particles rubber banding
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2023-10-14 16:38:32 +02:00 |
pipeline.cpp
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
pipeline.h
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
pose.cpp
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Anim compression (#1466)
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2023-08-17 19:52:18 +02:00 |
pose.h
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skeleton
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2023-09-03 20:48:40 +02:00 |
render_module.cpp
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fixed world space particles rubber banding
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2023-10-14 16:38:32 +02:00 |
render_module.h
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
renderer.cpp
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
renderer.h
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fixed upsampling issue
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2023-09-22 15:12:56 +02:00 |
shader.cpp
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lua debugger
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2023-10-23 19:29:37 +02:00 |
shader.h
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vertex attributes refactor
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2023-09-15 17:27:30 +02:00 |
terrain.cpp
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
terrain.h
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fixed game export; Lua API - support methods returning structures, e.g. RenderModuleImpl::getCameraRay
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2023-10-13 15:18:09 +02:00 |
texture.cpp
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fixed leaks; leaking resources do not assert, they are still logged though
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2023-09-03 20:48:40 +02:00 |
texture.h
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fixed leaks; leaking resources do not assert, they are still logged though
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2023-09-03 20:48:40 +02:00 |
voxels.cpp
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particles can be rendered in any layer - closes #1455
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2022-12-05 22:47:29 +01:00 |
voxels.h
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particles can be rendered in any layer - closes #1455
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2022-12-05 22:47:29 +01:00 |