LumixEngine/src/engine/engine.h
2016-03-17 20:35:12 +01:00

83 lines
1.8 KiB
C++

#pragma once
#include "lumix.h"
struct lua_State;
namespace Lumix
{
namespace FS
{
class DiskFileDevice;
class FileSystem;
}
namespace MTJD
{
class Manager;
}
class InputBlob;
class IAllocator;
class InputSystem;
class OutputBlob;
class PathManager;
class PluginManager;
class ResourceManager;
class Universe;
class LUMIX_ENGINE_API Engine
{
public:
struct PlatformData
{
void* window_handle;
};
public:
virtual ~Engine() {}
static Engine* create(const char* base_path0,
const char* base_path1,
FS::FileSystem* fs,
IAllocator& allocator);
static void destroy(Engine* engine, IAllocator& allocator);
virtual Universe& createUniverse() = 0;
virtual void destroyUniverse(Universe& context) = 0;
virtual void setPlatformData(const PlatformData& data) = 0;
virtual const PlatformData& getPlatformData() = 0;
virtual FS::FileSystem& getFileSystem() = 0;
virtual FS::DiskFileDevice* getDiskFileDevice() = 0;
virtual FS::DiskFileDevice* getPatchFileDevice() = 0;
virtual InputSystem& getInputSystem() = 0;
virtual PluginManager& getPluginManager() = 0;
virtual MTJD::Manager& getMTJDManager() = 0;
virtual ResourceManager& getResourceManager() = 0;
virtual IAllocator& getAllocator() = 0;
virtual void startGame(Universe& context) = 0;
virtual void stopGame(Universe& context) = 0;
virtual void update(Universe& context) = 0;
virtual uint32 serialize(Universe& ctx, OutputBlob& serializer) = 0;
virtual bool deserialize(Universe& ctx, InputBlob& serializer) = 0;
virtual float getFPS() const = 0;
virtual float getLastTimeDelta() = 0;
virtual void setTimeMultiplier(float multiplier) = 0;
virtual void pause(bool pause) = 0;
virtual void nextFrame() = 0;
virtual PathManager& getPathManager() = 0;
virtual lua_State* getState() = 0;
protected:
Engine() {}
};
} // ~namespace Lumix