LumixEngine/src/renderer/material.cpp
2016-10-26 00:49:04 +02:00

893 lines
22 KiB
C++

#include "renderer/material.h"
#include "engine/crc32.h"
#include "engine/fs/file_system.h"
#include "engine/json_serializer.h"
#include "engine/log.h"
#include "engine/path_utils.h"
#include "engine/profiler.h"
#include "engine/resource_manager.h"
#include "engine/resource_manager_base.h"
#include "renderer/material_manager.h"
#include "renderer/pipeline.h"
#include "renderer/renderer.h"
#include "renderer/shader.h"
#include "renderer/texture.h"
namespace Lumix
{
static const uint32 SHADOWMAP_HASH = crc32("shadowmap");
static const ResourceType TEXTURE_TYPE("texture");
static const ResourceType SHADER_TYPE("shader");
static const ResourceType MATERIAL_TYPE("material");
static const float DEFAULT_ALPHA_REF_VALUE = 0.3f;
static struct CustomFlags
{
char flags[32][32];
int count;
} s_custom_flags = {};
static uint8 DEFAULT_COMMAND_BUFFER = 0;
Material::Material(const Path& path, ResourceManagerBase& resource_manager, IAllocator& allocator)
: Resource(path, resource_manager, allocator)
, m_shader(nullptr)
, m_uniforms(allocator)
, m_allocator(allocator)
, m_texture_count(0)
, m_render_states(BGFX_STATE_CULL_CW)
, m_color(1, 1, 1)
, m_shininess(4)
, m_shader_instance(nullptr)
, m_define_mask(0)
, m_command_buffer(&DEFAULT_COMMAND_BUFFER)
, m_custom_flags(0)
, m_render_layer(0)
, m_render_layer_mask(1)
{
for (auto& l : m_layer_count) l = 1;
setAlphaRef(DEFAULT_ALPHA_REF_VALUE);
for (int i = 0; i < MAX_TEXTURE_COUNT; ++i)
{
m_textures[i] = nullptr;
}
setShader(nullptr);
}
Material::~Material()
{
ASSERT(isEmpty());
}
const char* Material::getCustomFlagName(int index)
{
return s_custom_flags.flags[index];
}
int Material::getCustomFlagCount()
{
return s_custom_flags.count;
}
uint32 Material::getCustomFlag(const char* flag_name)
{
for (int i = 0; i < s_custom_flags.count; ++i)
{
if (equalStrings(s_custom_flags.flags[i], flag_name)) return 1 << i;
}
if (s_custom_flags.count >= lengthOf(s_custom_flags.flags))
{
ASSERT(false);
return 0;
}
copyString(s_custom_flags.flags[s_custom_flags.count], flag_name);
++s_custom_flags.count;
return 1 << (s_custom_flags.count - 1);
}
bool Material::isDefined(uint8 define_idx) const
{
return (m_define_mask & (1 << define_idx)) != 0;
}
bool Material::hasDefine(uint8 define_idx) const
{
return m_shader->hasDefine(define_idx) != 0;
}
void Material::setDefine(uint8 define_idx, bool enabled)
{
uint32 old_mask = m_define_mask;
if (enabled)
{
m_define_mask |= 1 << define_idx;
}
else
{
m_define_mask &= ~(1 << define_idx);
}
if (!isReady()) return;
if (!m_shader) return;
if (old_mask != m_define_mask)
{
m_shader_instance = &m_shader->getInstance(m_define_mask);
}
}
void Material::unload(void)
{
if(m_command_buffer != &DEFAULT_COMMAND_BUFFER) m_allocator.deallocate(m_command_buffer);
m_command_buffer = &DEFAULT_COMMAND_BUFFER;
m_uniforms.clear();
setShader(nullptr);
ResourceManagerBase* texture_manager = m_resource_manager.getOwner().get(TEXTURE_TYPE);
for (int i = 0; i < m_texture_count; i++)
{
if (m_textures[i])
{
removeDependency(*m_textures[i]);
texture_manager->unload(*m_textures[i]);
}
}
m_texture_count = 0;
m_define_mask = 0;
}
bool Material::save(JsonSerializer& serializer)
{
if(!isReady()) return false;
if(!m_shader) return false;
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
serializer.beginObject();
serializer.serialize("render_layer", renderer.getLayerName(m_render_layer));
serializer.serialize("shader", m_shader ? m_shader->getPath() : Path(""));
for (int i = 0; i < lengthOf(m_layer_count); ++i)
{
if (m_layer_count[i] != 1)
{
serializer.beginObject("layer");
serializer.serialize("pass", renderer.getPassName(i));
serializer.serialize("count", m_layer_count[i]);
serializer.endObject();
}
}
for (int i = 0; i < m_texture_count; ++i)
{
char path[MAX_PATH_LENGTH];
int flags = 0;
if (m_textures[i])
{
flags = m_textures[i]->bgfx_flags;
path[0] = '/';
Lumix::copyString(path + 1, MAX_PATH_LENGTH - 1, m_textures[i]->getPath().c_str());
}
else
{
path[0] = '\0';
}
serializer.beginObject("texture");
serializer.serialize("source", path);
if (flags & BGFX_TEXTURE_SRGB) serializer.serialize("srgb", true);
if (flags & BGFX_TEXTURE_U_CLAMP) serializer.serialize("u_clamp", true);
if (flags & BGFX_TEXTURE_V_CLAMP) serializer.serialize("v_clamp", true);
if (flags & BGFX_TEXTURE_W_CLAMP) serializer.serialize("w_clamp", true);
if (flags & BGFX_TEXTURE_MIN_POINT) serializer.serialize("min_filter", "point");
if (flags & BGFX_TEXTURE_MIN_ANISOTROPIC) serializer.serialize("min_filter", "anisotropic");
if (flags & BGFX_TEXTURE_MAG_POINT) serializer.serialize("mag_filter", "point");
if (flags & BGFX_TEXTURE_MAG_ANISOTROPIC) serializer.serialize("mag_filter", "anisotropic");
if (m_textures[i] && m_textures[i]->getData()) serializer.serialize("keep_data", true);
serializer.endObject();
}
if (m_custom_flags != 0)
{
serializer.beginArray("custom_flags");
for (int i = 0; i < 32; ++i)
{
if (m_custom_flags & (1 << i)) serializer.serializeArrayItem(s_custom_flags.flags[i]);
}
serializer.endArray();
}
serializer.beginArray("defines");
for (int i = 0; i < sizeof(m_define_mask) * 8; ++i)
{
if (m_define_mask & (1 << i)) serializer.serializeArrayItem(renderer.getShaderDefine(i));
}
serializer.endArray();
serializer.beginArray("uniforms");
for (int i = 0; i < m_shader->m_uniforms.size(); ++i)
{
serializer.beginObject();
const auto& uniform = m_shader->m_uniforms[i];
serializer.serialize("name", uniform.name);
switch (uniform.type)
{
case Shader::Uniform::FLOAT:
serializer.serialize("float_value", m_uniforms[i].float_value);
break;
case Shader::Uniform::COLOR:
serializer.beginArray("color");
serializer.serializeArrayItem(m_uniforms[i].vec3[0]);
serializer.serializeArrayItem(m_uniforms[i].vec3[1]);
serializer.serializeArrayItem(m_uniforms[i].vec3[2]);
serializer.endArray();
break;
case Shader::Uniform::VEC3:
serializer.beginArray("vec3");
serializer.serializeArrayItem(m_uniforms[i].vec3[0]);
serializer.serializeArrayItem(m_uniforms[i].vec3[1]);
serializer.serializeArrayItem(m_uniforms[i].vec3[2]);
serializer.endArray();
break;
case Shader::Uniform::VEC2:
serializer.beginArray("vec2");
serializer.serializeArrayItem(m_uniforms[i].vec2[0]);
serializer.serializeArrayItem(m_uniforms[i].vec2[1]);
serializer.endArray();
break;
case Shader::Uniform::TIME:
serializer.serialize("time", 0);
break;
case Shader::Uniform::INT:
serializer.serialize("int_value", m_uniforms[i].int_value);
break;
case Shader::Uniform::MATRIX4:
serializer.beginArray("matrix_value");
for (int j = 0; j < 16; ++j)
{
serializer.serializeArrayItem(m_uniforms[i].matrix[j]);
}
serializer.endArray();
break;
default:
ASSERT(false);
break;
}
serializer.endObject();
}
serializer.endArray();
serializer.serialize("shininess", m_shininess);
serializer.serialize("alpha_ref", m_alpha_ref);
serializer.beginArray("color");
serializer.serializeArrayItem(m_color.x);
serializer.serializeArrayItem(m_color.y);
serializer.serializeArrayItem(m_color.z);
serializer.endArray();
serializer.endObject();
return true;
}
void Material::deserializeCustomFlags(JsonSerializer& serializer)
{
m_custom_flags = 0;
serializer.deserializeArrayBegin();
while (!serializer.isArrayEnd())
{
char tmp[32];
serializer.deserializeArrayItem(tmp, lengthOf(tmp), "");
setCustomFlag(getCustomFlag(tmp));
}
serializer.deserializeArrayEnd();
}
void Material::deserializeDefines(JsonSerializer& serializer)
{
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
serializer.deserializeArrayBegin();
m_define_mask = 0;
while (!serializer.isArrayEnd())
{
char tmp[32];
serializer.deserializeArrayItem(tmp, lengthOf(tmp), "");
m_define_mask |= 1 << renderer.getShaderDefineIdx(tmp);
}
serializer.deserializeArrayEnd();
}
void Material::deserializeUniforms(JsonSerializer& serializer)
{
serializer.deserializeArrayBegin();
m_uniforms.clear();
while (!serializer.isArrayEnd())
{
Uniform& uniform = m_uniforms.emplace();
serializer.nextArrayItem();
serializer.deserializeObjectBegin();
char label[256];
while (!serializer.isObjectEnd())
{
serializer.deserializeLabel(label, 255);
if (equalStrings(label, "name"))
{
char name[32];
serializer.deserialize(name, lengthOf(name), "");
uniform.name_hash = crc32(name);
}
else if (equalStrings(label, "int_value"))
{
serializer.deserialize(uniform.int_value, 0);
}
else if (equalStrings(label, "float_value"))
{
serializer.deserialize(uniform.float_value, 0);
}
else if (equalStrings(label, "matrix_value"))
{
serializer.deserializeArrayBegin();
for (int i = 0; i < 16; ++i)
{
serializer.deserializeArrayItem(uniform.matrix[i], 0);
}
serializer.deserializeArrayEnd();
}
else if (equalStrings(label, "time"))
{
serializer.deserialize(uniform.float_value, 0);
}
else if (equalStrings(label, "color"))
{
serializer.deserializeArrayBegin();
serializer.deserializeArrayItem(uniform.vec3[0], 0);
serializer.deserializeArrayItem(uniform.vec3[1], 0);
serializer.deserializeArrayItem(uniform.vec3[2], 0);
serializer.deserializeArrayEnd();
}
else if (equalStrings(label, "vec3"))
{
serializer.deserializeArrayBegin();
serializer.deserializeArrayItem(uniform.vec3[0], 0);
serializer.deserializeArrayItem(uniform.vec3[1], 0);
serializer.deserializeArrayItem(uniform.vec3[2], 0);
serializer.deserializeArrayEnd();
}
else if (equalStrings(label, "vec2"))
{
serializer.deserializeArrayBegin();
serializer.deserializeArrayItem(uniform.vec2[0], 0);
serializer.deserializeArrayItem(uniform.vec2[1], 0);
serializer.deserializeArrayEnd();
}
else
{
g_log_warning.log("Renderer") << "Unknown label \"" << label << "\"";
}
}
serializer.deserializeObjectEnd();
}
serializer.deserializeArrayEnd();
}
void Material::setTexturePath(int i, const Path& path)
{
if (path.length() == 0)
{
setTexture(i, nullptr);
}
else
{
Texture* texture = static_cast<Texture*>(m_resource_manager.getOwner().get(TEXTURE_TYPE)->load(path));
setTexture(i, texture);
}
}
void Material::setRenderLayer(int layer)
{
++m_empty_dep_count;
checkState();
m_render_layer = layer;
m_render_layer_mask = 1ULL << (uint64)layer;
--m_empty_dep_count;
checkState();
}
void Material::setTexture(int i, Texture* texture)
{
Texture* old_texture = i < m_texture_count ? m_textures[i] : nullptr;
if (texture) addDependency(*texture);
m_textures[i] = texture;
if (i >= m_texture_count) m_texture_count = i + 1;
if (old_texture)
{
removeDependency(*old_texture);
m_resource_manager.getOwner().get(TEXTURE_TYPE)->unload(*old_texture);
}
if (isReady() && m_shader)
{
int define_idx = m_shader->m_texture_slots[i].define_idx;
if(define_idx >= 0)
{
if(m_textures[i])
{
m_define_mask |= 1 << define_idx;
}
else
{
m_define_mask &= ~(1 << define_idx);
}
}
createCommandBuffer();
m_shader_instance = &m_shader->getInstance(m_define_mask);
}
}
void Material::setShader(const Path& path)
{
Shader* shader = static_cast<Shader*>(m_resource_manager.getOwner().get(SHADER_TYPE)->load(path));
setShader(shader);
}
void Material::createCommandBuffer()
{
if (m_command_buffer != &DEFAULT_COMMAND_BUFFER) m_allocator.deallocate(m_command_buffer);
m_command_buffer = &DEFAULT_COMMAND_BUFFER;
if (!m_shader) return;
CommandBufferGenerator generator;
for (int i = 0; i < m_shader->m_uniforms.size(); ++i)
{
const Material::Uniform& uniform = m_uniforms[i];
const Shader::Uniform& shader_uniform = m_shader->m_uniforms[i];
switch (shader_uniform.type)
{
case Shader::Uniform::FLOAT:
generator.setUniform(shader_uniform.handle, Vec4(uniform.float_value, 0, 0, 0));
break;
case Shader::Uniform::VEC2:
generator.setUniform(shader_uniform.handle, Vec4(uniform.vec2[0], uniform.vec2[1], 0, 0));
break;
case Shader::Uniform::VEC3:
case Shader::Uniform::COLOR:
generator.setUniform(shader_uniform.handle, Vec4(*(Vec3*)uniform.vec3, 0));
break;
case Shader::Uniform::TIME: generator.setTimeUniform(shader_uniform.handle); break;
default: ASSERT(false); break;
}
}
for (int i = 0; i < m_shader->m_texture_slot_count; ++i)
{
if (i >= m_texture_count || !m_textures[i]) continue;
generator.setTexture(i, m_shader->m_texture_slots[i].uniform_handle, m_textures[i]->handle);
}
Vec4 color_shininess(m_color, m_shininess);
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
auto& uniform = renderer.getMaterialColorShininessUniform();
generator.setUniform(uniform, color_shininess);
generator.end();
m_command_buffer = (uint8*)m_allocator.allocate(generator.getSize());
generator.getData(m_command_buffer);
}
void Material::onBeforeReady()
{
if (!m_shader) return;
for(int i = 0; i < m_shader->m_uniforms.size(); ++i)
{
auto& shader_uniform = m_shader->m_uniforms[i];
bool found = false;
for(int j = i; j < m_uniforms.size(); ++j)
{
if(m_uniforms[j].name_hash == shader_uniform.name_hash)
{
auto tmp = m_uniforms[i];
m_uniforms[i] = m_uniforms[j];
m_uniforms[j] = tmp;
found = true;
break;
}
}
if(found) continue;
if(i < m_uniforms.size())
{
m_uniforms.emplace(m_uniforms[i]);
}
else
{
m_uniforms.emplace();
}
m_uniforms[i].name_hash = shader_uniform.name_hash;
}
uint8 alpha_ref = uint8(m_alpha_ref * 255.0f);
m_render_states = (m_render_states & ~BGFX_STATE_ALPHA_REF_MASK) | BGFX_STATE_ALPHA_REF(alpha_ref);
m_render_states |= m_shader->m_render_states;
for(int i = 0; i < m_shader->m_texture_slot_count; ++i)
{
int define_idx = m_shader->m_texture_slots[i].define_idx;
if(define_idx >= 0)
{
if(m_textures[i])
{
m_define_mask |= 1 << define_idx;
}
else
{
m_define_mask &= ~(1 << define_idx);
}
}
}
createCommandBuffer();
m_shader_instance = &m_shader->getInstance(m_define_mask);
}
void Material::setShader(Shader* shader)
{
auto& mat_manager = static_cast<MaterialManager&>(m_resource_manager);
if (m_shader && m_shader != mat_manager.getRenderer().getDefaultShader())
{
Shader* shader = m_shader;
m_shader = nullptr;
removeDependency(*shader);
m_resource_manager.getOwner().get(SHADER_TYPE)->unload(*shader);
}
m_shader = shader;
if (m_shader)
{
addDependency(*m_shader);
if (m_shader->isReady()) onBeforeReady();
}
else
{
m_shader = mat_manager.getRenderer().getDefaultShader();
m_shader_instance = m_shader->m_instances.empty() ? nullptr : &m_shader->m_instances[0];
}
}
const char* Material::getTextureUniform(int i)
{
if (i < m_shader->m_texture_slot_count) return m_shader->m_texture_slots[i].uniform;
return "";
}
Texture* Material::getTextureByUniform(const char* uniform) const
{
if (!m_shader) return nullptr;
for (int i = 0, c = m_shader->m_texture_slot_count; i < c; ++i)
{
if (equalStrings(m_shader->m_texture_slots[i].uniform, uniform))
{
return m_textures[i];
}
}
return nullptr;
}
bool Material::isTextureDefine(uint8 define_idx) const
{
if (!m_shader) return false;
for (int i = 0, c = m_shader->m_texture_slot_count; i < c; ++i)
{
if (m_shader->m_texture_slots[i].define_idx == define_idx)
{
return true;
}
}
return false;
}
bool Material::deserializeTexture(JsonSerializer& serializer, const char* material_dir)
{
char path[MAX_PATH_LENGTH];
serializer.deserializeObjectBegin();
char label[256];
bool keep_data = false;
uint32 flags = 0;
while (!serializer.isObjectEnd())
{
serializer.deserializeLabel(label, sizeof(label));
if (equalStrings(label, "source"))
{
serializer.deserialize(path, MAX_PATH_LENGTH, "");
if (path[0] != '\0')
{
char texture_path[MAX_PATH_LENGTH];
if (path[0] != '/' && path[0] != '\\')
{
copyString(texture_path, material_dir);
catString(texture_path, path);
}
else
{
copyString(texture_path, path);
}
auto* mng = m_resource_manager.getOwner().get(TEXTURE_TYPE);
m_textures[m_texture_count] = static_cast<Texture*>(mng->load(Path(texture_path)));
addDependency(*m_textures[m_texture_count]);
}
}
else if (equalStrings(label, "min_filter"))
{
serializer.deserialize(label, sizeof(label), "");
if (equalStrings(label, "point"))
{
flags |= BGFX_TEXTURE_MIN_POINT;
}
else if (equalStrings(label, "anisotropic"))
{
flags |= BGFX_TEXTURE_MIN_ANISOTROPIC;
}
else
{
g_log_error.log("Renderer") << "Unknown texture filter \"" << label
<< "\" in material " << getPath();
}
}
else if (equalStrings(label, "mag_filter"))
{
serializer.deserialize(label, sizeof(label), "");
if (equalStrings(label, "point"))
{
flags |= BGFX_TEXTURE_MAG_POINT;
}
else if (equalStrings(label, "anisotropic"))
{
flags |= BGFX_TEXTURE_MAG_ANISOTROPIC;
}
else
{
g_log_error.log("Renderer") << "Unknown texture filter \"" << label
<< "\" in material " << getPath();
}
}
else if (equalStrings(label, "u_clamp"))
{
bool b;
serializer.deserialize(b, false);
if (b)
{
flags |= BGFX_TEXTURE_U_CLAMP;
}
}
else if (equalStrings(label, "v_clamp"))
{
bool b;
serializer.deserialize(b, false);
if (b)
{
flags |= BGFX_TEXTURE_V_CLAMP;
}
}
else if (equalStrings(label, "w_clamp"))
{
bool b;
serializer.deserialize(b, false);
if (b)
{
flags |= BGFX_TEXTURE_W_CLAMP;
}
}
else if (equalStrings(label, "keep_data"))
{
serializer.deserialize(keep_data, false);
}
else if (equalStrings(label, "srgb"))
{
bool is_srgb;
serializer.deserialize(is_srgb, false);
if(is_srgb) flags |= BGFX_TEXTURE_SRGB;
}
else
{
g_log_warning.log("Renderer") << "Unknown data \"" << label << "\" in material "
<< getPath();
return false;
}
}
if (m_textures[m_texture_count])
{
m_textures[m_texture_count]->setFlags(flags);
if (keep_data)
{
m_textures[m_texture_count]->addDataReference();
}
}
serializer.deserializeObjectEnd();
++m_texture_count;
return true;
}
void Material::setAlphaRef(float value)
{
m_alpha_ref = value;
uint8 val = uint8(value * 255.0f);
m_render_states &= ~BGFX_STATE_ALPHA_REF_MASK;
m_render_states |= BGFX_STATE_ALPHA_REF(val);
}
void Material::enableBackfaceCulling(bool enable)
{
if (enable)
{
m_render_states |= BGFX_STATE_CULL_CW;
}
else
{
m_render_states &= ~BGFX_STATE_CULL_MASK;
}
}
bool Material::isBackfaceCulling() const
{
return (m_render_states & BGFX_STATE_CULL_MASK) != 0;
}
bool Material::load(FS::IFile& file)
{
PROFILE_FUNCTION();
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
m_render_states = BGFX_STATE_CULL_CW;
setAlphaRef(DEFAULT_ALPHA_REF_VALUE);
m_uniforms.clear();
JsonSerializer serializer(file, JsonSerializer::READ, getPath(), m_allocator);
serializer.deserializeObjectBegin();
char label[256];
char material_dir[MAX_PATH_LENGTH];
PathUtils::getDir(material_dir, MAX_PATH_LENGTH, getPath().c_str());
while (!serializer.isObjectEnd())
{
serializer.deserializeLabel(label, 255);
if (equalStrings(label, "defines"))
{
deserializeDefines(serializer);
}
else if (equalStrings(label, "custom_flags"))
{
deserializeCustomFlags(serializer);
}
else if (equalStrings(label, "render_layer"))
{
char tmp[32];
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
serializer.deserialize(tmp, lengthOf(tmp), "Default");
m_render_layer = renderer.getLayer(tmp);
m_render_layer_mask = 1ULL << (uint64)m_render_layer;
}
else if (equalStrings(label, "uniforms"))
{
deserializeUniforms(serializer);
}
else if (equalStrings(label, "texture"))
{
if (!deserializeTexture(serializer, material_dir))
{
return false;
}
}
else if (equalStrings(label, "alpha_ref"))
{
serializer.deserialize(m_alpha_ref, 0.3f);
}
else if (equalStrings(label, "backface_culling"))
{
bool b = true;
serializer.deserialize(b, true);
if (b)
{
m_render_states |= BGFX_STATE_CULL_CW;
}
else
{
m_render_states &= ~BGFX_STATE_CULL_MASK;
}
}
else if (equalStrings(label, "layer"))
{
serializer.deserializeObjectBegin();
int pass = 0;
int layers_count = 1;
while (!serializer.isObjectEnd())
{
serializer.deserializeLabel(label, 255);
if (equalStrings(label, "pass"))
{
char pass_name[50];
serializer.deserialize(pass_name, lengthOf(pass_name), "");
pass = renderer.getPassIdx(pass_name);
}
else if (equalStrings(label, "count"))
{
serializer.deserialize(layers_count, 1);
}
}
m_layer_count[pass] = layers_count;
serializer.deserializeObjectEnd();
}
else if (equalStrings(label, "color"))
{
serializer.deserializeArrayBegin();
serializer.deserializeArrayItem(m_color.x, 1.0f);
serializer.deserializeArrayItem(m_color.y, 1.0f);
serializer.deserializeArrayItem(m_color.z, 1.0f);
serializer.deserializeArrayEnd();
}
else if (equalStrings(label, "shininess"))
{
serializer.deserialize(m_shininess, 4.0f);
}
else if (equalStrings(label, "shader"))
{
Path path;
serializer.deserialize(path, Path(""));
auto* manager = m_resource_manager.getOwner().get(SHADER_TYPE);
setShader(static_cast<Shader*>(manager->load(Path(path))));
}
else
{
g_log_error.log("Renderer") << "Unknown parameter " << label << " in material "
<< getPath();
}
}
serializer.deserializeObjectEnd();
if (!m_shader)
{
g_log_error.log("Renderer") << "Material " << getPath() << " without a shader";
return false;
}
m_size = file.size();
return true;
}
} // ~namespace Lumix