LumixEngine/src/renderer
Mikulas Florek 12ef11cd22 cleanup
2018-12-29 13:39:45 +01:00
..
editor cleanup + fixed compile time error with some win sdk versions 2018-12-24 17:21:50 +01:00
ffr cleanup 2018-12-24 16:15:22 +01:00
culling_system.cpp lunex x 2018-11-04 21:47:26 +01:00
culling_system.h ffw very WIP 2018-09-23 18:18:18 +02:00
draw2d.cpp fuck this contribution too 2018-09-16 18:35:57 +02:00
draw2d.h API 2018-01-26 10:24:29 +01:00
font_manager.cpp ffr WIP - all your base are belong to us 2018-08-22 22:19:11 +02:00
font_manager.h ffr WIP - all your base are belong to us 2018-08-22 22:19:11 +02:00
material.cpp cleanup 2018-12-24 16:15:22 +01:00
material.h transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers 2018-11-25 13:47:18 +01:00
material_manager.cpp ffr WIP 2018-07-01 18:13:44 +02:00
material_manager.h ffr WIP - all your base are belong to us 2018-08-22 22:19:11 +02:00
model.cpp decals WIP 2018-10-13 15:08:58 +02:00
model.h asset pipeline WIP 2018-10-14 17:46:42 +02:00
model_manager.cpp transparency - closes #370 2017-11-07 16:49:18 +01:00
model_manager.h ffr WIP - all your base are belong to us 2018-08-22 22:19:11 +02:00
occlusion_buffer.cpp fuck this contribution too 2018-09-16 18:35:57 +02:00
occlusion_buffer.h fuck this contribution too 2018-09-16 18:35:57 +02:00
particle_system.cpp fuck this contribution too 2018-09-16 18:35:57 +02:00
particle_system.h fuck this contribution too 2018-09-16 18:35:57 +02:00
pipeline.cpp benwolf do not pull, WIP 2018-12-16 17:55:22 +01:00
pipeline.h cleanup 2018-12-29 13:39:45 +01:00
pose.cpp ragdoll - closes #218 2016-07-01 22:19:34 +02:00
pose.h cleanup 2018-02-12 17:02:10 +01:00
render_scene.cpp cleanup 2018-12-24 16:15:22 +01:00
render_scene.h physx 4 2018-12-24 02:29:33 +01:00
renderer.cpp cleanup + fixed compile time error with some win sdk versions 2018-12-24 17:21:50 +01:00
renderer.h coherent & persistent buffers 2018-11-11 14:56:35 +01:00
shader.cpp transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers 2018-11-25 13:47:18 +01:00
shader.h transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers 2018-11-25 13:47:18 +01:00
shader_manager.cpp ffr WIP - all your base are belong to us 2018-08-22 22:19:11 +02:00
shader_manager.h ffr WIP - all your base are belong to us 2018-08-22 22:19:11 +02:00
terrain.cpp transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers 2018-11-25 13:47:18 +01:00
terrain.h terrain WIP 2018-11-17 12:23:32 +01:00
texture.cpp cleanup 2018-12-24 16:15:22 +01:00
texture.h clamping 2018-10-09 00:55:56 +02:00
texture_manager.cpp ffr WIP - all your base are belong to us 2018-08-22 22:19:11 +02:00
texture_manager.h ffr WIP - all your base are belong to us 2018-08-22 22:19:11 +02:00