.. |
editor
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cleanup + fixed compile time error with some win sdk versions
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2018-12-24 17:21:50 +01:00 |
ffr
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cleanup
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2018-12-24 16:15:22 +01:00 |
culling_system.cpp
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lunex x
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2018-11-04 21:47:26 +01:00 |
culling_system.h
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ffw very WIP
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2018-09-23 18:18:18 +02:00 |
draw2d.cpp
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fuck this contribution too
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2018-09-16 18:35:57 +02:00 |
draw2d.h
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API
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2018-01-26 10:24:29 +01:00 |
font_manager.cpp
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ffr WIP - all your base are belong to us
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2018-08-22 22:19:11 +02:00 |
font_manager.h
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ffr WIP - all your base are belong to us
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2018-08-22 22:19:11 +02:00 |
material.cpp
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cleanup
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2018-12-24 16:15:22 +01:00 |
material.h
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transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers
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2018-11-25 13:47:18 +01:00 |
material_manager.cpp
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ffr WIP
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2018-07-01 18:13:44 +02:00 |
material_manager.h
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ffr WIP - all your base are belong to us
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2018-08-22 22:19:11 +02:00 |
model.cpp
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decals WIP
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2018-10-13 15:08:58 +02:00 |
model.h
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asset pipeline WIP
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2018-10-14 17:46:42 +02:00 |
model_manager.cpp
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transparency - closes #370
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2017-11-07 16:49:18 +01:00 |
model_manager.h
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ffr WIP - all your base are belong to us
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2018-08-22 22:19:11 +02:00 |
occlusion_buffer.cpp
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fuck this contribution too
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2018-09-16 18:35:57 +02:00 |
occlusion_buffer.h
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fuck this contribution too
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2018-09-16 18:35:57 +02:00 |
particle_system.cpp
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fuck this contribution too
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2018-09-16 18:35:57 +02:00 |
particle_system.h
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fuck this contribution too
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2018-09-16 18:35:57 +02:00 |
pipeline.cpp
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benwolf do not pull, WIP
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2018-12-16 17:55:22 +01:00 |
pipeline.h
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cleanup
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2018-12-29 13:39:45 +01:00 |
pose.cpp
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ragdoll - closes #218
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2016-07-01 22:19:34 +02:00 |
pose.h
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cleanup
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2018-02-12 17:02:10 +01:00 |
render_scene.cpp
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cleanup
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2018-12-24 16:15:22 +01:00 |
render_scene.h
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physx 4
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2018-12-24 02:29:33 +01:00 |
renderer.cpp
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cleanup + fixed compile time error with some win sdk versions
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2018-12-24 17:21:50 +01:00 |
renderer.h
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coherent & persistent buffers
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2018-11-11 14:56:35 +01:00 |
shader.cpp
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transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers
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2018-11-25 13:47:18 +01:00 |
shader.h
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transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers
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2018-11-25 13:47:18 +01:00 |
shader_manager.cpp
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ffr WIP - all your base are belong to us
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2018-08-22 22:19:11 +02:00 |
shader_manager.h
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ffr WIP - all your base are belong to us
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2018-08-22 22:19:11 +02:00 |
terrain.cpp
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transient buffer is not coherently mapped - renderdoc is way too slow with coherent buffers
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2018-11-25 13:47:18 +01:00 |
terrain.h
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terrain WIP
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2018-11-17 12:23:32 +01:00 |
texture.cpp
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cleanup
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2018-12-24 16:15:22 +01:00 |
texture.h
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clamping
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2018-10-09 00:55:56 +02:00 |
texture_manager.cpp
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ffr WIP - all your base are belong to us
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2018-08-22 22:19:11 +02:00 |
texture_manager.h
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ffr WIP - all your base are belong to us
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2018-08-22 22:19:11 +02:00 |