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FileServer
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notification is send from editor to engine if file fails to load - fixes #1
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2013-11-29 21:54:43 +01:00 |
Log
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- min,max, clamp, abs do math utils
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2013-12-16 22:36:18 +01:00 |
native
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component's properties are transfered in a binary form between the editor and the engine library
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2013-12-06 02:18:56 +01:00 |
Properties
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first commit
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2013-11-21 15:44:31 +01:00 |
PropertyGrid
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fixed sending box rigid actor's properties
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2013-12-06 02:40:09 +01:00 |
App.config
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first commit
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2013-11-21 15:44:31 +01:00 |
AssetList.cs
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component's properties are transfered in a binary form between the editor and the engine library
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2013-12-06 02:18:56 +01:00 |
AssetList.Designer.cs
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File -> New menu item
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2013-11-25 23:38:01 +01:00 |
AssetList.resx
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first commit
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2013-11-21 15:44:31 +01:00 |
AssetMonitor.cs
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Merge branch 'master' into script_editor_compile
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2013-12-01 16:54:53 +01:00 |
Crc32.cs
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first commit
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2013-11-21 15:44:31 +01:00 |
editor_ng.csproj
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editor component ui
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2013-12-06 01:11:58 +01:00 |
GameView.cs
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crash fix when game view is closed an reopened
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2013-12-01 16:16:28 +01:00 |
GameView.Designer.cs
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crash fix when game view is closed an reopened
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2013-12-01 16:16:28 +01:00 |
GameView.resx
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game mode window
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2013-12-01 15:43:28 +01:00 |
LogUI.resx
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base of the log system
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2013-11-29 03:36:58 +01:00 |
MainForm.cs
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Merge remote-tracking branch 'remotes/origin/master' into fs_refactor
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2013-12-15 00:18:53 +01:00 |
MainForm.Designer.cs
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game mode window
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2013-12-01 15:43:28 +01:00 |
MainForm.resx
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first commit
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2013-11-21 15:44:31 +01:00 |
Notifications.cs
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the editor displays notifications when some script fails to compile
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2013-11-30 15:47:08 +01:00 |
Program.cs
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first commit
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2013-11-21 15:44:31 +01:00 |
SceneView.cs
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crash fix when game view is closed an reopened
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2013-12-01 16:16:28 +01:00 |
SceneView.Designer.cs
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first commit
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2013-11-21 15:44:31 +01:00 |
SceneView.resx
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first commit
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2013-11-21 15:44:31 +01:00 |
ScriptCompiler.cs
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the script compiler attached to the asset list
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2013-11-30 17:12:20 +01:00 |