48 lines
No EOL
1.5 KiB
YAML
48 lines
No EOL
1.5 KiB
YAML
env:
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global:
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# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
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# via the "travis encrypt" command using the project repo's public key
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- secure: "dSuM+3RYoesuXyEt0oAGl/RD8PQQux8kVzWfjYxJMq8FoI1NuHKxHAWW5uCMoZhCya/VGxvA6wysF8gHIeMBuL5KJuA3u9TnnwFUMShfAwN35XGAAGLjHeIM4o2LiRk6FRfLb78PG8UyN/r3YRcgYYXYIJ/88UuaMJQIUAL/JZw="
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sudo: required
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dist: trusty
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language: cpp
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compiler: gcc
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git:
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depth: 1
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before_install:
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- curl -s http://gamedev.sk/files/coverity.cer | sudo tee -a /etc/ssl/certs/ca-certificates.crt
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before_script:
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- sudo apt-get install ca-certificates
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- cd projects
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- sh genie_linux_gcc.sh
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- cd tmp/gcc5
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- g++-5 --version
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- g++ --version
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script: if [ "${COVERITY_SCAN_BRANCH}" != 1 ]; then make verbose=1 config=debug64 ; fi
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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packages:
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- g++-5
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- ca-certificates
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coverity_scan:
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project:
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name: "nem0/LumixEngine"
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description: "3D game engine"
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notification_email: mikulas.florek@gamedev.sk
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build_command_prepend:
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build_command: make config=debug64
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branch_pattern: coverity_scan
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env: COMPILER=g++-5
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notifications:
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webhooks:
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urls:
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- https://webhooks.gitter.im/e/5716905f2c6fbc18b0a5
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on_success: change # options: [always|never|change] default: always
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on_failure: always # options: [always|never|change] default: always
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on_start: never # options: [always|never|change] default: always |