LumixEngine/src/engine/controller_device.h
Mikulas Florek 5f3c524fbd big refactor
2020-02-21 22:09:11 +01:00

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308 B
C++

#pragma once
#include "engine/input_system.h"
namespace Lumix
{
struct ControllerDevice : InputSystem::Device
{
static void init(InputSystem& input_system);
static void frame(float dt);
static void shutdown();
const char* getName() const override { return "controller"; }
};
} // namespace Lumix