.. |
linux
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fixed linux build
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2020-10-11 14:37:52 +02:00 |
win
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refactor
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2020-10-11 13:05:38 +02:00 |
allocator.h
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refactor
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2020-10-11 15:16:06 +02:00 |
allocators.cpp
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refactor
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2020-10-11 13:05:38 +02:00 |
allocators.h
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refactor
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2020-10-11 13:05:38 +02:00 |
array.h
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allocator refactor
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2020-10-09 20:16:55 +02:00 |
associative_array.h
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refactor
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2020-07-05 17:45:07 +02:00 |
atomic.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
command_line_parser.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
controller_device.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
crc32.cpp
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prefab & universe serialization rework WIP
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2020-01-28 19:28:25 +01:00 |
crc32.h
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prefab & universe serialization rework WIP
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2020-01-28 19:28:25 +01:00 |
crt.h
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fixed infinite loop when terrain is too far from camera
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2020-09-10 13:47:16 +02:00 |
debug.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
delegate.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
delegate_list.h
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fixed crash when adding a delegate in a list while invoking the list
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2020-05-28 00:42:48 +02:00 |
engine.cpp
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refactor
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2020-10-11 15:16:06 +02:00 |
engine.def
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fixed dll build
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2019-12-02 18:30:39 +01:00 |
engine.h
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refactor
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2020-10-11 15:16:06 +02:00 |
fibers.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
file_system.cpp
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refactor
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2020-10-11 15:16:06 +02:00 |
file_system.h
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refactor
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2020-10-11 15:16:06 +02:00 |
flag_set.h
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enable/disable lua scripts #1208
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2017-12-07 14:36:03 +01:00 |
geometry.cpp
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inifite far plane - closes #1333
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2020-09-06 03:13:57 +02:00 |
geometry.h
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inifite far plane - closes #1333
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2020-09-06 03:13:57 +02:00 |
hash_map.h
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fixed reserve in hashmap with non pow of 2 sizes
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2020-03-08 16:33:29 +01:00 |
input_system.cpp
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refactor
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2020-10-11 15:16:06 +02:00 |
input_system.h
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refactor
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2020-10-11 15:16:06 +02:00 |
job_system.cpp
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allocator refactor
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2020-10-09 20:16:55 +02:00 |
job_system.h
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fixed linux build
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2020-09-15 01:54:28 +02:00 |
log.cpp
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refactor
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2020-10-11 13:05:38 +02:00 |
log.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
lua_api.cpp
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refactor
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2020-10-11 13:05:38 +02:00 |
lua_wrapper.h
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fixed linux build
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2020-09-26 14:09:47 +02:00 |
lumix.h
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probes split into reflection (specular) and environment (diffuse) #1323
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2020-05-19 23:11:17 +02:00 |
math.cpp
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inifite far plane - closes #1333
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2020-09-06 03:13:57 +02:00 |
math.h
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fixed infinite loop when terrain is too far from camera
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2020-09-10 13:47:16 +02:00 |
metaprogramming.h
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lua api - scenes' functions are exported
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2020-04-12 21:21:43 +02:00 |
os.h
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more robust ingame gui hovering
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2020-04-19 19:32:57 +02:00 |
page_allocator.cpp
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fixed win build
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2020-03-14 20:38:45 +01:00 |
page_allocator.h
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some linux fixes
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2020-03-14 18:05:30 +01:00 |
path.cpp
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project file; bugfixes
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2020-04-29 19:13:16 +02:00 |
path.h
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refactor
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2020-07-05 17:45:07 +02:00 |
plugin.cpp
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refactor
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2020-10-11 15:16:06 +02:00 |
plugin.h
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refactor
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2020-10-11 15:16:06 +02:00 |
prefab.cpp
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
prefab.h
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
profiler.cpp
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refactor
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2020-10-11 13:05:38 +02:00 |
profiler.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
queue.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
reflection.cpp
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refactor
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2020-10-11 13:05:38 +02:00 |
reflection.h
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color properties in lua
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2020-09-05 22:04:27 +02:00 |
resource.cpp
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fixed assert
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2020-05-31 14:38:41 +02:00 |
resource.h
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no need to resave material to see layer change
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2020-05-30 14:59:54 +02:00 |
resource_manager.cpp
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compilable app
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2020-02-04 21:55:07 +01:00 |
resource_manager.h
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refactor - preparing for prefab edit mode
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2020-03-07 17:41:55 +01:00 |
serializer.cpp
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prefab & universe serialization rework WIP
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2020-01-28 19:28:25 +01:00 |
serializer.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
simd.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
stream.cpp
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
stream.h
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faster debug build - closes #1301
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2020-05-01 16:14:00 +02:00 |
string.cpp
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refactor
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2020-10-11 13:05:38 +02:00 |
string.h
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faster loading
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2020-04-30 19:21:56 +02:00 |
sync.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
thread.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
universe.cpp
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allocator refactor
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2020-10-09 20:16:55 +02:00 |
universe.h
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allocator refactor
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2020-10-09 20:16:55 +02:00 |