875 lines
21 KiB
C++
875 lines
21 KiB
C++
#include "renderer/material.h"
|
|
#include "engine/crc32.h"
|
|
#include "engine/fs/file_system.h"
|
|
#include "engine/json_serializer.h"
|
|
#include "engine/log.h"
|
|
#include "engine/path_utils.h"
|
|
#include "engine/profiler.h"
|
|
#include "engine/resource_manager.h"
|
|
#include "engine/resource_manager_base.h"
|
|
#include "renderer/material_manager.h"
|
|
#include "renderer/pipeline.h"
|
|
#include "renderer/renderer.h"
|
|
#include "renderer/shader.h"
|
|
#include "renderer/texture.h"
|
|
|
|
|
|
namespace Lumix
|
|
{
|
|
|
|
|
|
static const uint32 SHADOWMAP_HASH = crc32("shadowmap");
|
|
static const ResourceType TEXTURE_TYPE("texture");
|
|
static const ResourceType SHADER_TYPE("shader");
|
|
static const ResourceType MATERIAL_TYPE("material");
|
|
static const float DEFAULT_ALPHA_REF_VALUE = 0.3f;
|
|
|
|
|
|
static struct CustomFlags
|
|
{
|
|
char flags[32][32];
|
|
int count;
|
|
} s_custom_flags = {};
|
|
|
|
|
|
static uint8 DEFAULT_COMMAND_BUFFER = 0;
|
|
|
|
|
|
Material::Material(const Path& path, ResourceManagerBase& resource_manager, IAllocator& allocator)
|
|
: Resource(path, resource_manager, allocator)
|
|
, m_shader(nullptr)
|
|
, m_uniforms(allocator)
|
|
, m_allocator(allocator)
|
|
, m_texture_count(0)
|
|
, m_render_states(BGFX_STATE_CULL_CW)
|
|
, m_color(1, 1, 1)
|
|
, m_shininess(4)
|
|
, m_shader_instance(nullptr)
|
|
, m_define_mask(0)
|
|
, m_command_buffer(&DEFAULT_COMMAND_BUFFER)
|
|
, m_custom_flags(0)
|
|
, m_render_layer(0)
|
|
, m_render_layer_mask(1)
|
|
, m_layers_count(0)
|
|
{
|
|
setAlphaRef(DEFAULT_ALPHA_REF_VALUE);
|
|
for (int i = 0; i < MAX_TEXTURE_COUNT; ++i)
|
|
{
|
|
m_textures[i] = nullptr;
|
|
}
|
|
|
|
setShader(nullptr);
|
|
}
|
|
|
|
|
|
Material::~Material()
|
|
{
|
|
ASSERT(isEmpty());
|
|
}
|
|
|
|
|
|
const char* Material::getCustomFlagName(int index)
|
|
{
|
|
return s_custom_flags.flags[index];
|
|
}
|
|
|
|
|
|
int Material::getCustomFlagCount()
|
|
{
|
|
return s_custom_flags.count;
|
|
}
|
|
|
|
|
|
uint32 Material::getCustomFlag(const char* flag_name)
|
|
{
|
|
for (int i = 0; i < s_custom_flags.count; ++i)
|
|
{
|
|
if (equalStrings(s_custom_flags.flags[i], flag_name)) return 1 << i;
|
|
}
|
|
if (s_custom_flags.count >= lengthOf(s_custom_flags.flags))
|
|
{
|
|
ASSERT(false);
|
|
return 0;
|
|
}
|
|
copyString(s_custom_flags.flags[s_custom_flags.count], flag_name);
|
|
++s_custom_flags.count;
|
|
return 1 << (s_custom_flags.count - 1);
|
|
}
|
|
|
|
|
|
bool Material::isDefined(uint8 define_idx) const
|
|
{
|
|
return (m_define_mask & (1 << define_idx)) != 0;
|
|
}
|
|
|
|
|
|
bool Material::hasDefine(uint8 define_idx) const
|
|
{
|
|
return m_shader->hasDefine(define_idx) != 0;
|
|
}
|
|
|
|
|
|
void Material::setDefine(uint8 define_idx, bool enabled)
|
|
{
|
|
uint32 old_mask = m_define_mask;
|
|
if (enabled)
|
|
{
|
|
m_define_mask |= 1 << define_idx;
|
|
}
|
|
else
|
|
{
|
|
m_define_mask &= ~(1 << define_idx);
|
|
}
|
|
|
|
if (!isReady()) return;
|
|
if (!m_shader) return;
|
|
|
|
if (old_mask != m_define_mask)
|
|
{
|
|
m_shader_instance = &m_shader->getInstance(m_define_mask);
|
|
}
|
|
}
|
|
|
|
|
|
void Material::unload(void)
|
|
{
|
|
if(m_command_buffer != &DEFAULT_COMMAND_BUFFER) m_allocator.deallocate(m_command_buffer);
|
|
m_command_buffer = &DEFAULT_COMMAND_BUFFER;
|
|
m_uniforms.clear();
|
|
setShader(nullptr);
|
|
|
|
ResourceManagerBase* texture_manager = m_resource_manager.getOwner().get(TEXTURE_TYPE);
|
|
for (int i = 0; i < m_texture_count; i++)
|
|
{
|
|
if (m_textures[i])
|
|
{
|
|
removeDependency(*m_textures[i]);
|
|
texture_manager->unload(*m_textures[i]);
|
|
}
|
|
}
|
|
m_texture_count = 0;
|
|
m_define_mask = 0;
|
|
}
|
|
|
|
|
|
bool Material::save(JsonSerializer& serializer)
|
|
{
|
|
if(!isReady()) return false;
|
|
if(!m_shader) return false;
|
|
|
|
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
|
|
|
|
serializer.beginObject();
|
|
serializer.serialize("render_layer", renderer.getLayerName(m_render_layer));
|
|
serializer.serialize("layers_count", m_layers_count);
|
|
serializer.serialize("shader", m_shader ? m_shader->getPath() : Path(""));
|
|
for (int i = 0; i < m_texture_count; ++i)
|
|
{
|
|
char path[MAX_PATH_LENGTH];
|
|
int flags = 0;
|
|
if (m_textures[i])
|
|
{
|
|
flags = m_textures[i]->bgfx_flags;
|
|
path[0] = '/';
|
|
Lumix::copyString(path + 1, MAX_PATH_LENGTH - 1, m_textures[i]->getPath().c_str());
|
|
}
|
|
else
|
|
{
|
|
path[0] = '\0';
|
|
}
|
|
serializer.beginObject("texture");
|
|
serializer.serialize("source", path);
|
|
if (flags & BGFX_TEXTURE_SRGB) serializer.serialize("srgb", true);
|
|
if (flags & BGFX_TEXTURE_U_CLAMP) serializer.serialize("u_clamp", true);
|
|
if (flags & BGFX_TEXTURE_V_CLAMP) serializer.serialize("v_clamp", true);
|
|
if (flags & BGFX_TEXTURE_W_CLAMP) serializer.serialize("w_clamp", true);
|
|
if (flags & BGFX_TEXTURE_MIN_POINT) serializer.serialize("min_filter", "point");
|
|
if (flags & BGFX_TEXTURE_MIN_ANISOTROPIC) serializer.serialize("min_filter", "anisotropic");
|
|
if (flags & BGFX_TEXTURE_MAG_POINT) serializer.serialize("mag_filter", "point");
|
|
if (flags & BGFX_TEXTURE_MAG_ANISOTROPIC) serializer.serialize("mag_filter", "anisotropic");
|
|
if (m_textures[i] && m_textures[i]->getData()) serializer.serialize("keep_data", true);
|
|
serializer.endObject();
|
|
}
|
|
|
|
if (m_custom_flags != 0)
|
|
{
|
|
serializer.beginArray("custom_flags");
|
|
for (int i = 0; i < 32; ++i)
|
|
{
|
|
if (m_custom_flags & (1 << i)) serializer.serializeArrayItem(s_custom_flags.flags[i]);
|
|
}
|
|
serializer.endArray();
|
|
}
|
|
|
|
serializer.beginArray("defines");
|
|
for (int i = 0; i < sizeof(m_define_mask) * 8; ++i)
|
|
{
|
|
if (m_define_mask & (1 << i)) serializer.serializeArrayItem(renderer.getShaderDefine(i));
|
|
}
|
|
serializer.endArray();
|
|
|
|
serializer.beginArray("uniforms");
|
|
for (int i = 0; i < m_shader->m_uniforms.size(); ++i)
|
|
{
|
|
serializer.beginObject();
|
|
const auto& uniform = m_shader->m_uniforms[i];
|
|
|
|
serializer.serialize("name", uniform.name);
|
|
switch (uniform.type)
|
|
{
|
|
case Shader::Uniform::FLOAT:
|
|
serializer.serialize("float_value", m_uniforms[i].float_value);
|
|
break;
|
|
case Shader::Uniform::COLOR:
|
|
serializer.beginArray("color");
|
|
serializer.serializeArrayItem(m_uniforms[i].vec3[0]);
|
|
serializer.serializeArrayItem(m_uniforms[i].vec3[1]);
|
|
serializer.serializeArrayItem(m_uniforms[i].vec3[2]);
|
|
serializer.endArray();
|
|
break;
|
|
case Shader::Uniform::VEC3:
|
|
serializer.beginArray("vec3");
|
|
serializer.serializeArrayItem(m_uniforms[i].vec3[0]);
|
|
serializer.serializeArrayItem(m_uniforms[i].vec3[1]);
|
|
serializer.serializeArrayItem(m_uniforms[i].vec3[2]);
|
|
serializer.endArray();
|
|
break;
|
|
case Shader::Uniform::VEC2:
|
|
serializer.beginArray("vec2");
|
|
serializer.serializeArrayItem(m_uniforms[i].vec2[0]);
|
|
serializer.serializeArrayItem(m_uniforms[i].vec2[1]);
|
|
serializer.endArray();
|
|
break;
|
|
case Shader::Uniform::TIME:
|
|
serializer.serialize("time", 0);
|
|
break;
|
|
case Shader::Uniform::INT:
|
|
serializer.serialize("int_value", m_uniforms[i].int_value);
|
|
break;
|
|
case Shader::Uniform::MATRIX4:
|
|
serializer.beginArray("matrix_value");
|
|
for (int j = 0; j < 16; ++j)
|
|
{
|
|
serializer.serializeArrayItem(m_uniforms[i].matrix[j]);
|
|
}
|
|
serializer.endArray();
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
break;
|
|
}
|
|
serializer.endObject();
|
|
}
|
|
serializer.endArray();
|
|
serializer.serialize("shininess", m_shininess);
|
|
serializer.serialize("alpha_ref", m_alpha_ref);
|
|
serializer.beginArray("color");
|
|
serializer.serializeArrayItem(m_color.x);
|
|
serializer.serializeArrayItem(m_color.y);
|
|
serializer.serializeArrayItem(m_color.z);
|
|
serializer.endArray();
|
|
serializer.endObject();
|
|
return true;
|
|
}
|
|
|
|
|
|
void Material::deserializeCustomFlags(JsonSerializer& serializer)
|
|
{
|
|
m_custom_flags = 0;
|
|
serializer.deserializeArrayBegin();
|
|
while (!serializer.isArrayEnd())
|
|
{
|
|
char tmp[32];
|
|
serializer.deserializeArrayItem(tmp, lengthOf(tmp), "");
|
|
setCustomFlag(getCustomFlag(tmp));
|
|
}
|
|
serializer.deserializeArrayEnd();
|
|
}
|
|
|
|
|
|
void Material::deserializeDefines(JsonSerializer& serializer)
|
|
{
|
|
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
|
|
serializer.deserializeArrayBegin();
|
|
m_define_mask = 0;
|
|
while (!serializer.isArrayEnd())
|
|
{
|
|
char tmp[32];
|
|
serializer.deserializeArrayItem(tmp, lengthOf(tmp), "");
|
|
m_define_mask |= 1 << renderer.getShaderDefineIdx(tmp);
|
|
}
|
|
serializer.deserializeArrayEnd();
|
|
}
|
|
|
|
|
|
void Material::deserializeUniforms(JsonSerializer& serializer)
|
|
{
|
|
serializer.deserializeArrayBegin();
|
|
m_uniforms.clear();
|
|
while (!serializer.isArrayEnd())
|
|
{
|
|
Uniform& uniform = m_uniforms.emplace();
|
|
serializer.nextArrayItem();
|
|
serializer.deserializeObjectBegin();
|
|
char label[256];
|
|
while (!serializer.isObjectEnd())
|
|
{
|
|
serializer.deserializeLabel(label, 255);
|
|
if (equalStrings(label, "name"))
|
|
{
|
|
char name[32];
|
|
serializer.deserialize(name, lengthOf(name), "");
|
|
uniform.name_hash = crc32(name);
|
|
}
|
|
else if (equalStrings(label, "int_value"))
|
|
{
|
|
serializer.deserialize(uniform.int_value, 0);
|
|
}
|
|
else if (equalStrings(label, "float_value"))
|
|
{
|
|
serializer.deserialize(uniform.float_value, 0);
|
|
}
|
|
else if (equalStrings(label, "matrix_value"))
|
|
{
|
|
serializer.deserializeArrayBegin();
|
|
for (int i = 0; i < 16; ++i)
|
|
{
|
|
serializer.deserializeArrayItem(uniform.matrix[i], 0);
|
|
}
|
|
serializer.deserializeArrayEnd();
|
|
}
|
|
else if (equalStrings(label, "time"))
|
|
{
|
|
serializer.deserialize(uniform.float_value, 0);
|
|
}
|
|
else if (equalStrings(label, "color"))
|
|
{
|
|
serializer.deserializeArrayBegin();
|
|
serializer.deserializeArrayItem(uniform.vec3[0], 0);
|
|
serializer.deserializeArrayItem(uniform.vec3[1], 0);
|
|
serializer.deserializeArrayItem(uniform.vec3[2], 0);
|
|
serializer.deserializeArrayEnd();
|
|
}
|
|
else if (equalStrings(label, "vec3"))
|
|
{
|
|
serializer.deserializeArrayBegin();
|
|
serializer.deserializeArrayItem(uniform.vec3[0], 0);
|
|
serializer.deserializeArrayItem(uniform.vec3[1], 0);
|
|
serializer.deserializeArrayItem(uniform.vec3[2], 0);
|
|
serializer.deserializeArrayEnd();
|
|
}
|
|
else if (equalStrings(label, "vec2"))
|
|
{
|
|
serializer.deserializeArrayBegin();
|
|
serializer.deserializeArrayItem(uniform.vec2[0], 0);
|
|
serializer.deserializeArrayItem(uniform.vec2[1], 0);
|
|
serializer.deserializeArrayEnd();
|
|
}
|
|
else
|
|
{
|
|
g_log_warning.log("Renderer") << "Unknown label \"" << label << "\"";
|
|
}
|
|
}
|
|
serializer.deserializeObjectEnd();
|
|
}
|
|
serializer.deserializeArrayEnd();
|
|
}
|
|
|
|
|
|
void Material::setTexturePath(int i, const Path& path)
|
|
{
|
|
if (path.length() == 0)
|
|
{
|
|
setTexture(i, nullptr);
|
|
}
|
|
else
|
|
{
|
|
Texture* texture = static_cast<Texture*>(m_resource_manager.getOwner().get(TEXTURE_TYPE)->load(path));
|
|
setTexture(i, texture);
|
|
}
|
|
}
|
|
|
|
|
|
void Material::setLayersCount(int layers)
|
|
{
|
|
++m_empty_dep_count;
|
|
checkState();
|
|
m_layers_count = layers;
|
|
--m_empty_dep_count;
|
|
checkState();
|
|
}
|
|
|
|
|
|
void Material::setRenderLayer(int layer)
|
|
{
|
|
++m_empty_dep_count;
|
|
checkState();
|
|
m_render_layer = layer;
|
|
m_render_layer_mask = 1ULL << (uint64)layer;
|
|
--m_empty_dep_count;
|
|
checkState();
|
|
}
|
|
|
|
|
|
void Material::setTexture(int i, Texture* texture)
|
|
{
|
|
Texture* old_texture = i < m_texture_count ? m_textures[i] : nullptr;
|
|
|
|
if (texture) addDependency(*texture);
|
|
m_textures[i] = texture;
|
|
if (i >= m_texture_count) m_texture_count = i + 1;
|
|
|
|
if (old_texture)
|
|
{
|
|
removeDependency(*old_texture);
|
|
m_resource_manager.getOwner().get(TEXTURE_TYPE)->unload(*old_texture);
|
|
}
|
|
if (isReady() && m_shader)
|
|
{
|
|
int define_idx = m_shader->m_texture_slots[i].define_idx;
|
|
if(define_idx >= 0)
|
|
{
|
|
if(m_textures[i])
|
|
{
|
|
m_define_mask |= 1 << define_idx;
|
|
}
|
|
else
|
|
{
|
|
m_define_mask &= ~(1 << define_idx);
|
|
}
|
|
}
|
|
|
|
createCommandBuffer();
|
|
m_shader_instance = &m_shader->getInstance(m_define_mask);
|
|
}
|
|
}
|
|
|
|
|
|
void Material::setShader(const Path& path)
|
|
{
|
|
Shader* shader = static_cast<Shader*>(m_resource_manager.getOwner().get(SHADER_TYPE)->load(path));
|
|
setShader(shader);
|
|
}
|
|
|
|
|
|
void Material::createCommandBuffer()
|
|
{
|
|
if (m_command_buffer != &DEFAULT_COMMAND_BUFFER) m_allocator.deallocate(m_command_buffer);
|
|
m_command_buffer = &DEFAULT_COMMAND_BUFFER;
|
|
if (!m_shader) return;
|
|
|
|
CommandBufferGenerator generator;
|
|
|
|
for (int i = 0; i < m_shader->m_uniforms.size(); ++i)
|
|
{
|
|
const Material::Uniform& uniform = m_uniforms[i];
|
|
const Shader::Uniform& shader_uniform = m_shader->m_uniforms[i];
|
|
|
|
switch (shader_uniform.type)
|
|
{
|
|
case Shader::Uniform::FLOAT:
|
|
generator.setUniform(shader_uniform.handle, Vec4(uniform.float_value, 0, 0, 0));
|
|
break;
|
|
case Shader::Uniform::VEC2:
|
|
generator.setUniform(shader_uniform.handle, Vec4(uniform.vec2[0], uniform.vec2[1], 0, 0));
|
|
break;
|
|
case Shader::Uniform::VEC3:
|
|
case Shader::Uniform::COLOR:
|
|
generator.setUniform(shader_uniform.handle, Vec4(*(Vec3*)uniform.vec3, 0));
|
|
break;
|
|
case Shader::Uniform::TIME: generator.setTimeUniform(shader_uniform.handle); break;
|
|
default: ASSERT(false); break;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < m_shader->m_texture_slot_count; ++i)
|
|
{
|
|
if (i >= m_texture_count || !m_textures[i]) continue;
|
|
|
|
generator.setTexture(i, m_shader->m_texture_slots[i].uniform_handle, m_textures[i]->handle);
|
|
}
|
|
|
|
Vec4 color_shininess(m_color, m_shininess);
|
|
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
|
|
auto& uniform = renderer.getMaterialColorShininessUniform();
|
|
generator.setUniform(uniform, color_shininess);
|
|
generator.end();
|
|
|
|
m_command_buffer = (uint8*)m_allocator.allocate(generator.getSize());
|
|
generator.getData(m_command_buffer);
|
|
}
|
|
|
|
|
|
void Material::onBeforeReady()
|
|
{
|
|
if (!m_shader) return;
|
|
|
|
for(int i = 0; i < m_shader->m_uniforms.size(); ++i)
|
|
{
|
|
auto& shader_uniform = m_shader->m_uniforms[i];
|
|
bool found = false;
|
|
for(int j = i; j < m_uniforms.size(); ++j)
|
|
{
|
|
if(m_uniforms[j].name_hash == shader_uniform.name_hash)
|
|
{
|
|
auto tmp = m_uniforms[i];
|
|
m_uniforms[i] = m_uniforms[j];
|
|
m_uniforms[j] = tmp;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(found) continue;
|
|
if(i < m_uniforms.size())
|
|
{
|
|
m_uniforms.emplace(m_uniforms[i]);
|
|
}
|
|
else
|
|
{
|
|
m_uniforms.emplace();
|
|
}
|
|
m_uniforms[i].name_hash = shader_uniform.name_hash;
|
|
}
|
|
|
|
uint8 alpha_ref = uint8(m_alpha_ref * 255.0f);
|
|
m_render_states = (m_render_states & ~BGFX_STATE_ALPHA_REF_MASK) | BGFX_STATE_ALPHA_REF(alpha_ref);
|
|
m_render_states |= m_shader->m_render_states;
|
|
|
|
for(int i = 0; i < m_shader->m_texture_slot_count; ++i)
|
|
{
|
|
int define_idx = m_shader->m_texture_slots[i].define_idx;
|
|
if(define_idx >= 0)
|
|
{
|
|
if(m_textures[i])
|
|
{
|
|
m_define_mask |= 1 << define_idx;
|
|
}
|
|
else
|
|
{
|
|
m_define_mask &= ~(1 << define_idx);
|
|
}
|
|
}
|
|
}
|
|
|
|
createCommandBuffer();
|
|
m_shader_instance = &m_shader->getInstance(m_define_mask);
|
|
}
|
|
|
|
|
|
void Material::setShader(Shader* shader)
|
|
{
|
|
auto& mat_manager = static_cast<MaterialManager&>(m_resource_manager);
|
|
|
|
if (m_shader && m_shader != mat_manager.getRenderer().getDefaultShader())
|
|
{
|
|
Shader* shader = m_shader;
|
|
m_shader = nullptr;
|
|
removeDependency(*shader);
|
|
m_resource_manager.getOwner().get(SHADER_TYPE)->unload(*shader);
|
|
}
|
|
m_shader = shader;
|
|
if (m_shader)
|
|
{
|
|
addDependency(*m_shader);
|
|
if (m_shader->isReady()) onBeforeReady();
|
|
}
|
|
else
|
|
{
|
|
m_shader = mat_manager.getRenderer().getDefaultShader();
|
|
m_shader_instance = m_shader->m_instances.empty() ? nullptr : &m_shader->m_instances[0];
|
|
}
|
|
}
|
|
|
|
|
|
const char* Material::getTextureUniform(int i)
|
|
{
|
|
if (i < m_shader->m_texture_slot_count) return m_shader->m_texture_slots[i].uniform;
|
|
return "";
|
|
}
|
|
|
|
|
|
Texture* Material::getTextureByUniform(const char* uniform) const
|
|
{
|
|
if (!m_shader) return nullptr;
|
|
|
|
for (int i = 0, c = m_shader->m_texture_slot_count; i < c; ++i)
|
|
{
|
|
if (equalStrings(m_shader->m_texture_slots[i].uniform, uniform))
|
|
{
|
|
return m_textures[i];
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
bool Material::isTextureDefine(uint8 define_idx) const
|
|
{
|
|
if (!m_shader) return false;
|
|
|
|
for (int i = 0, c = m_shader->m_texture_slot_count; i < c; ++i)
|
|
{
|
|
if (m_shader->m_texture_slots[i].define_idx == define_idx)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Material::deserializeTexture(JsonSerializer& serializer, const char* material_dir)
|
|
{
|
|
char path[MAX_PATH_LENGTH];
|
|
serializer.deserializeObjectBegin();
|
|
char label[256];
|
|
bool keep_data = false;
|
|
uint32 flags = 0;
|
|
|
|
while (!serializer.isObjectEnd())
|
|
{
|
|
serializer.deserializeLabel(label, sizeof(label));
|
|
if (equalStrings(label, "source"))
|
|
{
|
|
serializer.deserialize(path, MAX_PATH_LENGTH, "");
|
|
if (path[0] != '\0')
|
|
{
|
|
char texture_path[MAX_PATH_LENGTH];
|
|
if (path[0] != '/' && path[0] != '\\')
|
|
{
|
|
copyString(texture_path, material_dir);
|
|
catString(texture_path, path);
|
|
}
|
|
else
|
|
{
|
|
copyString(texture_path, path);
|
|
}
|
|
auto* mng = m_resource_manager.getOwner().get(TEXTURE_TYPE);
|
|
m_textures[m_texture_count] = static_cast<Texture*>(mng->load(Path(texture_path)));
|
|
addDependency(*m_textures[m_texture_count]);
|
|
}
|
|
}
|
|
else if (equalStrings(label, "min_filter"))
|
|
{
|
|
serializer.deserialize(label, sizeof(label), "");
|
|
if (equalStrings(label, "point"))
|
|
{
|
|
flags |= BGFX_TEXTURE_MIN_POINT;
|
|
}
|
|
else if (equalStrings(label, "anisotropic"))
|
|
{
|
|
flags |= BGFX_TEXTURE_MIN_ANISOTROPIC;
|
|
}
|
|
else
|
|
{
|
|
g_log_error.log("Renderer") << "Unknown texture filter \"" << label
|
|
<< "\" in material " << getPath();
|
|
}
|
|
}
|
|
else if (equalStrings(label, "mag_filter"))
|
|
{
|
|
serializer.deserialize(label, sizeof(label), "");
|
|
if (equalStrings(label, "point"))
|
|
{
|
|
flags |= BGFX_TEXTURE_MAG_POINT;
|
|
}
|
|
else if (equalStrings(label, "anisotropic"))
|
|
{
|
|
flags |= BGFX_TEXTURE_MAG_ANISOTROPIC;
|
|
}
|
|
else
|
|
{
|
|
g_log_error.log("Renderer") << "Unknown texture filter \"" << label
|
|
<< "\" in material " << getPath();
|
|
}
|
|
}
|
|
else if (equalStrings(label, "u_clamp"))
|
|
{
|
|
bool b;
|
|
serializer.deserialize(b, false);
|
|
if (b)
|
|
{
|
|
flags |= BGFX_TEXTURE_U_CLAMP;
|
|
}
|
|
}
|
|
else if (equalStrings(label, "v_clamp"))
|
|
{
|
|
bool b;
|
|
serializer.deserialize(b, false);
|
|
if (b)
|
|
{
|
|
flags |= BGFX_TEXTURE_V_CLAMP;
|
|
}
|
|
}
|
|
else if (equalStrings(label, "w_clamp"))
|
|
{
|
|
bool b;
|
|
serializer.deserialize(b, false);
|
|
if (b)
|
|
{
|
|
flags |= BGFX_TEXTURE_W_CLAMP;
|
|
}
|
|
}
|
|
else if (equalStrings(label, "keep_data"))
|
|
{
|
|
serializer.deserialize(keep_data, false);
|
|
}
|
|
else if (equalStrings(label, "srgb"))
|
|
{
|
|
bool is_srgb;
|
|
serializer.deserialize(is_srgb, false);
|
|
if(is_srgb) flags |= BGFX_TEXTURE_SRGB;
|
|
}
|
|
else
|
|
{
|
|
g_log_warning.log("Renderer") << "Unknown data \"" << label << "\" in material "
|
|
<< getPath();
|
|
return false;
|
|
}
|
|
}
|
|
if (m_textures[m_texture_count])
|
|
{
|
|
m_textures[m_texture_count]->setFlags(flags);
|
|
|
|
if (keep_data)
|
|
{
|
|
m_textures[m_texture_count]->addDataReference();
|
|
}
|
|
}
|
|
serializer.deserializeObjectEnd();
|
|
++m_texture_count;
|
|
return true;
|
|
}
|
|
|
|
|
|
void Material::setAlphaRef(float value)
|
|
{
|
|
m_alpha_ref = value;
|
|
uint8 val = uint8(value * 255.0f);
|
|
m_render_states &= ~BGFX_STATE_ALPHA_REF_MASK;
|
|
m_render_states |= BGFX_STATE_ALPHA_REF(val);
|
|
}
|
|
|
|
|
|
void Material::enableBackfaceCulling(bool enable)
|
|
{
|
|
if (enable)
|
|
{
|
|
m_render_states |= BGFX_STATE_CULL_CW;
|
|
}
|
|
else
|
|
{
|
|
m_render_states &= ~BGFX_STATE_CULL_MASK;
|
|
}
|
|
}
|
|
|
|
|
|
bool Material::isBackfaceCulling() const
|
|
{
|
|
return (m_render_states & BGFX_STATE_CULL_MASK) != 0;
|
|
}
|
|
|
|
|
|
bool Material::load(FS::IFile& file)
|
|
{
|
|
PROFILE_FUNCTION();
|
|
|
|
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
|
|
|
|
m_render_states = BGFX_STATE_CULL_CW;
|
|
setAlphaRef(DEFAULT_ALPHA_REF_VALUE);
|
|
m_uniforms.clear();
|
|
JsonSerializer serializer(file, JsonSerializer::READ, getPath(), m_allocator);
|
|
serializer.deserializeObjectBegin();
|
|
char label[256];
|
|
char material_dir[MAX_PATH_LENGTH];
|
|
PathUtils::getDir(material_dir, MAX_PATH_LENGTH, getPath().c_str());
|
|
while (!serializer.isObjectEnd())
|
|
{
|
|
serializer.deserializeLabel(label, 255);
|
|
if (equalStrings(label, "defines"))
|
|
{
|
|
deserializeDefines(serializer);
|
|
}
|
|
else if (equalStrings(label, "custom_flags"))
|
|
{
|
|
deserializeCustomFlags(serializer);
|
|
}
|
|
else if (equalStrings(label, "layers_count"))
|
|
{
|
|
serializer.deserialize(m_layers_count, 0);
|
|
}
|
|
else if (equalStrings(label, "render_layer"))
|
|
{
|
|
char tmp[32];
|
|
auto& renderer = static_cast<MaterialManager&>(m_resource_manager).getRenderer();
|
|
serializer.deserialize(tmp, lengthOf(tmp), "Default");
|
|
m_render_layer = renderer.getLayer(tmp);
|
|
m_render_layer_mask = 1ULL << (uint64)m_render_layer;
|
|
}
|
|
else if (equalStrings(label, "uniforms"))
|
|
{
|
|
deserializeUniforms(serializer);
|
|
}
|
|
else if (equalStrings(label, "texture"))
|
|
{
|
|
if (!deserializeTexture(serializer, material_dir))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if (equalStrings(label, "alpha_ref"))
|
|
{
|
|
serializer.deserialize(m_alpha_ref, 0.3f);
|
|
}
|
|
else if (equalStrings(label, "backface_culling"))
|
|
{
|
|
bool b = true;
|
|
serializer.deserialize(b, true);
|
|
if (b)
|
|
{
|
|
m_render_states |= BGFX_STATE_CULL_CW;
|
|
}
|
|
else
|
|
{
|
|
m_render_states &= ~BGFX_STATE_CULL_MASK;
|
|
}
|
|
}
|
|
else if (equalStrings(label, "color"))
|
|
{
|
|
serializer.deserializeArrayBegin();
|
|
serializer.deserializeArrayItem(m_color.x, 1.0f);
|
|
serializer.deserializeArrayItem(m_color.y, 1.0f);
|
|
serializer.deserializeArrayItem(m_color.z, 1.0f);
|
|
serializer.deserializeArrayEnd();
|
|
}
|
|
else if (equalStrings(label, "shininess"))
|
|
{
|
|
serializer.deserialize(m_shininess, 4.0f);
|
|
}
|
|
else if (equalStrings(label, "shader"))
|
|
{
|
|
Path path;
|
|
serializer.deserialize(path, Path(""));
|
|
auto* manager = m_resource_manager.getOwner().get(SHADER_TYPE);
|
|
setShader(static_cast<Shader*>(manager->load(Path(path))));
|
|
}
|
|
else
|
|
{
|
|
g_log_error.log("Renderer") << "Unknown parameter " << label << " in material "
|
|
<< getPath();
|
|
}
|
|
}
|
|
serializer.deserializeObjectEnd();
|
|
|
|
if (!m_shader)
|
|
{
|
|
g_log_error.log("Renderer") << "Material " << getPath() << " without a shader";
|
|
return false;
|
|
}
|
|
|
|
m_size = file.size();
|
|
return true;
|
|
}
|
|
|
|
|
|
} // ~namespace Lumix
|