LumixEngine/.travis.yml
2016-09-13 15:18:50 +02:00

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1.5 KiB
YAML

env:
global:
# The next declaration is the encrypted COVERITY_SCAN_TOKEN, created
# via the "travis encrypt" command using the project repo's public key
- secure: "dSuM+3RYoesuXyEt0oAGl/RD8PQQux8kVzWfjYxJMq8FoI1NuHKxHAWW5uCMoZhCya/VGxvA6wysF8gHIeMBuL5KJuA3u9TnnwFUMShfAwN35XGAAGLjHeIM4o2LiRk6FRfLb78PG8UyN/r3YRcgYYXYIJ/88UuaMJQIUAL/JZw="
sudo: required
dist: trusty
language: cpp
compiler: gcc
git:
depth: 1
before_install:
- curl -s http://gamedev.sk/files/coverity.cer | sudo tee -a /etc/ssl/certs/ca-certificates.crt
before_script:
- sudo apt-get install ca-certificates
- cd projects
- sh genie_linux_gcc.sh
- cd tmp/gcc5
- g++-5 --version
- g++ --version
script: if [ "${COVERITY_SCAN_BRANCH}" != 1 ]; then make verbose=1 config=debug64 ; fi
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- g++-5
- ca-certificates
coverity_scan:
project:
name: "nem0/LumixEngine"
description: "3D game engine"
notification_email: mikulas.florek@gamedev.sk
build_command_prepend:
build_command: make config=debug64
branch_pattern: coverity_scan
env: COMPILER=g++-5
notifications:
webhooks:
urls:
- https://webhooks.gitter.im/e/5716905f2c6fbc18b0a5
on_success: change # options: [always|never|change] default: always
on_failure: always # options: [always|never|change] default: always
on_start: never # options: [always|never|change] default: always