LumixEngine/src/renderer
2020-05-01 02:06:51 +02:00
..
editor removed permanent orbit camera; new studio_default.ini 2020-05-01 02:06:51 +02:00
gpu fixed editing lua properties 2020-04-30 21:40:59 +02:00
culling_system.cpp fixed culling of scaled objects 2020-04-30 21:58:55 +02:00
culling_system.h fixed culling of scaled objects 2020-04-30 21:58:55 +02:00
draw2d.cpp merge clip rects in ingame gui; improved lua api 2020-04-16 19:34:33 +02:00
draw2d.h fixed crash when editing different properties in a row; fixed sprite serialization/deserialization; fixed color on sprites; fixed ui rendering; cleanup 2020-03-25 21:42:04 +01:00
font.cpp improved vertical alignment of text in ingame gui 2020-04-16 22:44:10 +02:00
font.h improved vertical alignment of text in ingame gui 2020-04-16 22:44:10 +02:00
material.cpp big refactor 2020-02-21 22:09:11 +01:00
material.h Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
model.cpp faster loading 2020-04-30 19:21:56 +02:00
model.h big refactor 2020-02-21 22:09:11 +01:00
occlusion_buffer.cpp big refactor 2020-02-21 22:09:11 +01:00
occlusion_buffer.h big refactor 2020-02-21 22:09:11 +01:00
particle_system.cpp Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
particle_system.h Reflection rework (#1315) 2020-03-05 01:11:41 +01:00
pipeline.cpp fixed pixel holes in terrain 2020-04-26 15:26:22 +02:00
pipeline.h big refactor 2020-02-21 22:09:11 +01:00
pose.cpp Pose::computeRelative fix (#1316) 2020-03-22 17:24:36 +01:00
pose.h big refactor 2020-02-21 22:09:11 +01:00
render_scene.cpp fixed culling of scaled objects 2020-04-30 21:58:55 +02:00
render_scene.h gizmos use UniverseView instead of RenderScene or RenderInterface 2020-03-07 20:56:15 +01:00
renderer.cpp project file; bugfixes 2020-04-29 19:13:16 +02:00
renderer.h big refactor 2020-02-21 22:09:11 +01:00
shader.cpp big refactor 2020-02-21 22:09:11 +01:00
shader.h big refactor 2020-02-21 22:09:11 +01:00
terrain.cpp newly created terrain is more noob-friendly 2020-03-18 22:59:24 +01:00
terrain.h project file; bugfixes 2020-04-29 19:13:16 +02:00
texture.cpp fixed srgb flag for tga images 2020-04-26 19:18:01 +02:00
texture.h big refactor 2020-02-21 22:09:11 +01:00