LumixEngine/data/pipelines
2023-08-09 21:45:29 +02:00
..
atmo.lua pipeline optimizations 2022-11-20 11:48:42 +01:00
atmo.shd fixed dx error when rendering selection 2021-10-02 18:11:45 +02:00
atmo_optical_depth.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
atmo_scattering.shd shader refactor 2020-10-28 21:33:02 +01:00
avg_luminance.shd shader refactor 2020-10-28 21:33:02 +01:00
bloom.lua pipeline optimizations 2022-11-20 14:47:55 +01:00
bloom.shd autoexposure uses histogram 2020-09-23 01:09:09 +02:00
bloom_blur.shd improved bloom 2020-09-20 14:03:06 +02:00
bloom_tonemap.shd option to disable rendering of specific renderable types 2022-04-15 21:13:55 +02:00
blur.shd improved bloom 2020-09-20 14:03:06 +02:00
clouds.shd shader refactor 2020-10-28 21:33:02 +01:00
clouds_noise.shd volumetric clouds WIP 2020-09-09 15:54:50 +02:00
common.glsl bake ao in impostor textures 2022-05-05 22:35:29 +02:00
cubemap_sky.lua pipeline optimizations 2022-11-20 11:48:42 +01:00
cubemap_sky.shd cubemap sky intensity 2021-09-30 19:19:51 +02:00
curve_decal.shd alpha cutout is not special 2022-12-03 13:55:40 +01:00
debug_clusters.shd shader refactor 2020-10-28 21:33:02 +01:00
debug_shape.shd dx warning fixes 2021-03-30 23:23:30 +02:00
decal.shd alpha cutout is not special 2022-12-03 13:55:40 +01:00
dof.lua pipeline optimizations 2022-11-20 14:47:55 +01:00
dof.shd dx fixes 2019-10-31 22:58:41 +01:00
dof_blur.shd shader refactor 2020-10-28 21:33:02 +01:00
draw2d.shd water shader 2022-03-17 18:11:30 +01:00
editor_icon.shd refactor 2022-10-24 23:27:20 +02:00
film_grain.lua pipeline optimizations 2022-11-20 14:47:55 +01:00
film_grain.shd expose film grain properties 2021-10-09 22:49:03 +02:00
flatten_cube.shd cleanup 2020-09-26 02:46:54 +02:00
fxaa.lua pipeline optimizations 2022-11-20 14:47:55 +01:00
fxaa.shd dx fixes 2019-11-01 03:16:02 +01:00
gui_editor.pln pipeline optimizations 2022-11-20 14:47:55 +01:00
ibl_filter.shd dx warning fixes 2021-03-30 23:23:30 +02:00
impostor.shd materials - normalized floats 2022-12-15 18:55:52 +01:00
impostor_shadow.shd fixed impostors on dx 2022-04-29 16:26:01 +02:00
instancing.shd optimization 2022-01-31 23:07:10 +01:00
lighting.shd Reflection probes (#1353) 2021-02-16 21:41:22 +01:00
main.pln shadows in preview 2023-08-09 21:45:29 +02:00
parallax.shd materials - normalized floats 2022-12-15 18:55:52 +01:00
particles.shd particle system - emission 2023-07-14 16:24:51 +02:00
procedural_geom.inc procedural geom shader 2022-11-15 23:34:53 +01:00
procedural_geom.shd materials - normalized floats 2022-12-15 18:55:52 +01:00
rml.shd shader refactor 2020-10-28 21:33:02 +01:00
selection_outline.shd fixed selection outline artifacts - fixes #1442 2022-11-20 16:24:05 +01:00
ssao.lua pipeline optimizations 2022-11-20 14:47:55 +01:00
ssao.shd fixed ssao 2022-05-05 23:23:22 +02:00
ssao_blit.shd fixed ssao 2022-05-08 10:50:31 +02:00
ssao_resolve.shd fixed ssao 2022-05-08 10:50:31 +02:00
sss.lua pipeline optimizations 2022-11-20 14:47:55 +01:00
sss.shd bake ao in impostor textures 2022-05-05 22:35:29 +02:00
sss_blit.shd fixed ssao 2022-05-08 10:50:31 +02:00
standard.shd nonuniform scale 2023-03-18 11:21:45 +01:00
surface_base.inc nonuniform scale 2023-03-18 11:21:45 +01:00
taa.shd bake ao in impostor textures 2022-05-05 22:35:29 +02:00
terrain.shd materials - normalized floats 2022-12-15 18:55:52 +01:00
textured_quad.shd pipeline refactor 2020-09-15 13:54:33 +02:00
tonemap.shd aces tonemapper 2021-05-04 19:31:58 +02:00
water.shd nonuniform scale 2023-03-18 11:21:45 +01:00
world_grid.shd materials - normalized floats 2022-12-15 18:55:52 +01:00