LumixEngine/src/renderer
2016-05-10 06:51:25 +02:00
..
editor Call onGui in pipeline - closes #839 2016-05-09 12:09:22 +02:00
culling_system.cpp change includes to individual files in engine/ directory 2016-04-22 20:15:28 +03:00
culling_system.h change includes to individual files in engine/ directory 2016-04-22 20:15:28 +03:00
frame_buffer.cpp asmjs cleanup #834 2016-05-03 12:50:58 +02:00
frame_buffer.h Lua API 2016-05-09 13:51:13 +02:00
material.cpp shaders ignore defines they do not know 2016-05-08 11:41:27 +02:00
material.h cleanup 2016-05-07 12:59:47 +02:00
material_manager.cpp change includes to individual files in engine/ directory 2016-04-22 20:15:28 +03:00
material_manager.h change includes to "engine/core" directory 2016-04-22 20:15:22 +03:00
model.cpp lua API - Model 2016-05-07 11:49:39 +02:00
model.h lua API - Model 2016-05-07 11:49:39 +02:00
model_generator.cpp change includes to "engine/core" directory 2016-04-22 20:15:22 +03:00
model_generator.h change includes to individual files in engine/ directory 2016-04-22 20:15:28 +03:00
model_manager.cpp change includes to individual files in engine/ directory 2016-04-22 20:15:28 +03:00
model_manager.h some w4 level warnings fixed 2016-04-28 14:47:46 +02:00
particle_system.cpp change includes to "engine/universe" directory 2016-04-22 20:15:23 +03:00
particle_system.h change includes to individual files in engine/ directory 2016-04-22 20:15:28 +03:00
pipeline.cpp fixed crash when calling onGui too soon after startup 2016-05-10 06:51:25 +02:00
pipeline.h Call onGui in pipeline - closes #839 2016-05-09 12:09:22 +02:00
pose.cpp Bone attachments - closes #830 2016-05-02 21:41:18 +02:00
pose.h Bone attachments - closes #830 2016-05-02 21:41:18 +02:00
render_scene.cpp lua API - Model 2016-05-07 11:49:39 +02:00
render_scene.h bone attachment - relative position property 2016-05-06 12:14:53 +02:00
renderer.cpp bone attachment - relative position property 2016-05-06 12:14:53 +02:00
renderer.h Layers in materials per pass - closes #743 2016-05-03 08:33:50 +02:00
shader.cpp shaders ignore defines they do not know 2016-05-08 11:41:27 +02:00
shader.h shaders ignore defines they do not know 2016-05-08 11:41:27 +02:00
shader_manager.cpp change includes to individual files in engine/ directory 2016-04-22 20:15:28 +03:00
shader_manager.h change includes to "engine/core" directory 2016-04-22 20:15:22 +03:00
terrain.cpp Meshes in single model can not have different vertex format - fixes #813 2016-05-01 15:25:54 +02:00
terrain.h change includes to "engine/core" directory 2016-04-22 20:15:22 +03:00
texture.cpp change includes to "engine/core" directory 2016-04-22 20:15:22 +03:00
texture.h change includes to "engine/core" directory 2016-04-22 20:15:22 +03:00
texture_manager.cpp change includes to individual files in engine/ directory 2016-04-22 20:15:28 +03:00
texture_manager.h change includes to "engine/core" directory 2016-04-22 20:15:22 +03:00