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editor
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Call onGui in pipeline - closes #839
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2016-05-09 12:09:22 +02:00 |
culling_system.cpp
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change includes to individual files in engine/ directory
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2016-04-22 20:15:28 +03:00 |
culling_system.h
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change includes to individual files in engine/ directory
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2016-04-22 20:15:28 +03:00 |
frame_buffer.cpp
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asmjs cleanup #834
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2016-05-03 12:50:58 +02:00 |
frame_buffer.h
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Lua API
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2016-05-09 13:51:13 +02:00 |
material.cpp
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shaders ignore defines they do not know
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2016-05-08 11:41:27 +02:00 |
material.h
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cleanup
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2016-05-07 12:59:47 +02:00 |
material_manager.cpp
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change includes to individual files in engine/ directory
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2016-04-22 20:15:28 +03:00 |
material_manager.h
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change includes to "engine/core" directory
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2016-04-22 20:15:22 +03:00 |
model.cpp
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lua API - Model
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2016-05-07 11:49:39 +02:00 |
model.h
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lua API - Model
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2016-05-07 11:49:39 +02:00 |
model_generator.cpp
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change includes to "engine/core" directory
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2016-04-22 20:15:22 +03:00 |
model_generator.h
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change includes to individual files in engine/ directory
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2016-04-22 20:15:28 +03:00 |
model_manager.cpp
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change includes to individual files in engine/ directory
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2016-04-22 20:15:28 +03:00 |
model_manager.h
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some w4 level warnings fixed
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2016-04-28 14:47:46 +02:00 |
particle_system.cpp
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change includes to "engine/universe" directory
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2016-04-22 20:15:23 +03:00 |
particle_system.h
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change includes to individual files in engine/ directory
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2016-04-22 20:15:28 +03:00 |
pipeline.cpp
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fixed crash when calling onGui too soon after startup
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2016-05-10 06:51:25 +02:00 |
pipeline.h
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Call onGui in pipeline - closes #839
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2016-05-09 12:09:22 +02:00 |
pose.cpp
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Bone attachments - closes #830
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2016-05-02 21:41:18 +02:00 |
pose.h
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Bone attachments - closes #830
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2016-05-02 21:41:18 +02:00 |
render_scene.cpp
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lua API - Model
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2016-05-07 11:49:39 +02:00 |
render_scene.h
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bone attachment - relative position property
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2016-05-06 12:14:53 +02:00 |
renderer.cpp
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bone attachment - relative position property
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2016-05-06 12:14:53 +02:00 |
renderer.h
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Layers in materials per pass - closes #743
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2016-05-03 08:33:50 +02:00 |
shader.cpp
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shaders ignore defines they do not know
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2016-05-08 11:41:27 +02:00 |
shader.h
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shaders ignore defines they do not know
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2016-05-08 11:41:27 +02:00 |
shader_manager.cpp
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change includes to individual files in engine/ directory
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2016-04-22 20:15:28 +03:00 |
shader_manager.h
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change includes to "engine/core" directory
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2016-04-22 20:15:22 +03:00 |
terrain.cpp
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Meshes in single model can not have different vertex format - fixes #813
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2016-05-01 15:25:54 +02:00 |
terrain.h
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change includes to "engine/core" directory
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2016-04-22 20:15:22 +03:00 |
texture.cpp
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change includes to "engine/core" directory
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2016-04-22 20:15:22 +03:00 |
texture.h
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change includes to "engine/core" directory
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2016-04-22 20:15:22 +03:00 |
texture_manager.cpp
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change includes to individual files in engine/ directory
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2016-04-22 20:15:28 +03:00 |
texture_manager.h
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change includes to "engine/core" directory
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2016-04-22 20:15:22 +03:00 |