LumixEngine/src/studio
2015-12-06 22:32:05 +01:00
..
ocornut-imgui new physx 2015-11-15 23:16:38 +01:00
pc remove resource with 0 references after the universe is destroyed - closes #622 2015-11-29 17:01:02 +01:00
stb strlen replaced 2015-11-12 17:26:49 +01:00
asset_browser.cpp some more editor commands registered with factory 2015-12-03 23:33:52 +01:00
asset_browser.h audio WIP 2015-11-23 21:54:13 +01:00
file_system_watcher.h sample app renamed to studio; support for clouds 2015-09-25 02:46:36 +02:00
game_view.cpp Encapsulated platform dependent part of studio in an interface - closes #593 2015-10-25 13:07:53 +01:00
game_view.h Encapsulated platform dependent part of studio in an interface - closes #593 2015-10-25 13:07:53 +01:00
imgui_user.h Curve editor refactor 2015-12-06 22:32:05 +01:00
imgui_user.inl Curve editor refactor 2015-12-06 22:32:05 +01:00
import_asset_dialog.cpp cleanup 2015-12-01 23:50:31 +01:00
import_asset_dialog.h compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
log_ui.cpp render resource leaks fixed; 2015-11-16 12:11:10 +01:00
log_ui.h render resource leaks fixed; 2015-11-16 12:11:10 +01:00
main.cpp hierarchy as plugin WIP 2015-12-06 16:57:23 +01:00
metadata.cpp strlen replaced 2015-11-12 17:26:49 +01:00
metadata.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
platform_interface.cpp cleanup 2015-12-01 23:50:31 +01:00
platform_interface.h cleanup 2015-12-01 23:50:31 +01:00
profiler_ui.cpp Multithread safe profiler - closes #177 2015-11-26 23:20:39 +01:00
profiler_ui.h Multithread safe profiler - closes #177 2015-11-26 23:20:39 +01:00
property_grid.cpp Curve editor refactor 2015-12-06 22:32:05 +01:00
property_grid.h enum property in the property grid - closes #630 2015-12-01 12:27:20 +01:00
register_properties.cpp hierarchy as plugin 2015-12-06 18:39:02 +01:00
scene_view.cpp pipeline parameters - closes #604 2015-11-10 22:25:36 +01:00
scene_view.h refactor 2015-10-24 14:28:03 +02:00
settings.cpp hierarchy as plugin WIP 2015-12-06 16:57:23 +01:00
settings.h hierarchy as plugin WIP 2015-12-06 16:57:23 +01:00
shader_compiler.cpp cleanup 2015-12-01 23:50:31 +01:00
shader_compiler.h cleanup 2015-12-01 23:50:31 +01:00
shader_editor.cpp cleanup 2015-12-01 23:50:31 +01:00
shader_editor.h shader editor - passes are saved to main shader file 2015-11-15 00:46:20 +01:00
terrain_editor.cpp some more editor commands registered with factory 2015-12-03 23:33:52 +01:00
terrain_editor.h cleanup 2015-11-22 00:31:23 +01:00
utils.cpp no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
utils.h cleanup 2015-11-13 23:30:02 +01:00