65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#pragma once
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#include "engine/lumix.h"
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struct lua_State;
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namespace Lumix
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{
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struct IAllocator;
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class InputMemoryStream;
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class OutputMemoryStream;
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class Path;
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class Universe;
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class LUMIX_ENGINE_API Engine
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{
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public:
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struct PlatformData {
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void* window_handle = nullptr;
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};
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using LuaResourceHandle = u32;
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public:
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virtual ~Engine() {}
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static Engine* create(const char* working_dir, IAllocator& allocator);
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static void destroy(Engine* engine, IAllocator& allocator);
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virtual Universe& createUniverse(bool set_lua_globals) = 0;
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virtual void destroyUniverse(Universe& context) = 0;
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virtual void setPlatformData(const PlatformData& data) = 0;
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virtual const PlatformData& getPlatformData() = 0;
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virtual struct PathManager& getPathManager() = 0;
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virtual class FileSystem& getFileSystem() = 0;
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virtual class InputSystem& getInputSystem() = 0;
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virtual class PluginManager& getPluginManager() = 0;
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virtual class ResourceManagerHub& getResourceManager() = 0;
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virtual class PageAllocator& getPageAllocator() = 0;
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virtual IAllocator& getAllocator() = 0;
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virtual void startGame(Universe& context) = 0;
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virtual void stopGame(Universe& context) = 0;
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virtual void update(Universe& context) = 0;
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virtual u32 serialize(Universe& ctx, OutputMemoryStream& serializer) = 0;
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virtual bool deserialize(Universe& ctx, InputMemoryStream& serializer) = 0;
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virtual float getLastTimeDelta() const = 0;
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virtual void setTimeMultiplier(float multiplier) = 0;
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virtual void pause(bool pause) = 0;
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virtual void nextFrame() = 0;
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virtual lua_State* getState() = 0;
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virtual class Resource* getLuaResource(LuaResourceHandle idx) const = 0;
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virtual LuaResourceHandle addLuaResource(const Path& path, struct ResourceType type) = 0;
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virtual void unloadLuaResource(LuaResourceHandle resource_idx) = 0;
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protected:
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Engine() {}
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};
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} // namespace Lumix
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