LumixEngine/src/renderer
Mikulas Florek 5e82942265 cleanup
2015-12-12 21:08:40 +01:00
..
culling_system.cpp cleanup; 2015-12-10 23:33:21 +01:00
culling_system.h fixed crash when removing renderables; 2015-12-10 21:56:17 +01:00
frame_buffer.cpp cleanup 2015-12-12 21:08:40 +01:00
frame_buffer.h last resource leaks fixed 2015-11-16 22:52:52 +01:00
material.cpp render resource leaks fixed; 2015-11-16 12:11:10 +01:00
material.h audio WIP 2015-11-20 16:58:10 +01:00
material_manager.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
material_manager.h audio WIP 2015-11-20 16:58:10 +01:00
model.cpp compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
model.h audio WIP 2015-11-20 16:58:10 +01:00
model_generator.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
model_generator.h renderer - real plugin WIP 2015-08-17 23:45:26 +02:00
model_manager.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
model_manager.h cleanup 2015-11-22 00:31:23 +01:00
particle_system.cpp when loading an universe engine checks whether some scene is not saved with newer plugin 2015-12-12 01:35:22 +01:00
particle_system.h when loading an universe engine checks whether some scene is not saved with newer plugin 2015-12-12 01:35:22 +01:00
pipeline.cpp uninitialized variable 2015-12-10 23:59:10 +01:00
pipeline.h audio WIP 2015-11-20 16:58:10 +01:00
pose.cpp compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
pose.h no cstdint header necessary - part of #606 2015-11-11 21:54:25 +01:00
ray_cast_model_hit.h compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
render_scene.cpp when loading an universe engine checks whether some scene is not saved with newer plugin 2015-12-12 01:35:22 +01:00
render_scene.h when loading an universe engine checks whether some scene is not saved with newer plugin 2015-12-12 01:35:22 +01:00
renderer.cpp cleanup 2015-12-12 21:08:40 +01:00
renderer.h header cleanup 2015-12-11 17:30:10 +01:00
shader.cpp save the list of loaded resources to a file - closes #143 2015-12-09 01:00:08 +01:00
shader.h audio WIP 2015-11-20 16:58:10 +01:00
shader_manager.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
shader_manager.h audio WIP 2015-11-20 16:58:10 +01:00
terrain.cpp last resource leaks fixed 2015-11-16 22:52:52 +01:00
terrain.h compile time optimizations - closes #606 2015-11-13 16:52:42 +01:00
texture.cpp some W4 level warnings fixed; 2015-11-14 00:25:08 +01:00
texture.h audio WIP 2015-11-20 16:58:10 +01:00
texture_manager.cpp newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE 2015-11-11 23:25:44 +01:00
texture_manager.h audio WIP 2015-11-20 16:58:10 +01:00
transient_geometry.cpp cleanup 2015-12-12 21:08:40 +01:00
transient_geometry.h Shortcut for brush size in the terrain editor - closes #549 2015-10-01 02:07:22 +02:00