.. |
culling_system.cpp
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cleanup;
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2015-12-10 23:33:21 +01:00 |
culling_system.h
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fixed crash when removing renderables;
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2015-12-10 21:56:17 +01:00 |
frame_buffer.cpp
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cleanup
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2015-12-12 21:08:40 +01:00 |
frame_buffer.h
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last resource leaks fixed
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2015-11-16 22:52:52 +01:00 |
material.cpp
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render resource leaks fixed;
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2015-11-16 12:11:10 +01:00 |
material.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
material_manager.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
material_manager.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
model.cpp
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
model.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
model_generator.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
model_generator.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_manager.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
model_manager.h
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cleanup
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2015-11-22 00:31:23 +01:00 |
particle_system.cpp
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when loading an universe engine checks whether some scene is not saved with newer plugin
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2015-12-12 01:35:22 +01:00 |
particle_system.h
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when loading an universe engine checks whether some scene is not saved with newer plugin
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2015-12-12 01:35:22 +01:00 |
pipeline.cpp
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uninitialized variable
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2015-12-10 23:59:10 +01:00 |
pipeline.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
pose.cpp
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
pose.h
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no cstdint header necessary - part of #606
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2015-11-11 21:54:25 +01:00 |
ray_cast_model_hit.h
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
render_scene.cpp
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when loading an universe engine checks whether some scene is not saved with newer plugin
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2015-12-12 01:35:22 +01:00 |
render_scene.h
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when loading an universe engine checks whether some scene is not saved with newer plugin
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2015-12-12 01:35:22 +01:00 |
renderer.cpp
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cleanup
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2015-12-12 21:08:40 +01:00 |
renderer.h
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header cleanup
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2015-12-11 17:30:10 +01:00 |
shader.cpp
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save the list of loaded resources to a file - closes #143
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2015-12-09 01:00:08 +01:00 |
shader.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
shader_manager.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
shader_manager.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
terrain.cpp
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last resource leaks fixed
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2015-11-16 22:52:52 +01:00 |
terrain.h
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compile time optimizations - closes #606
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2015-11-13 16:52:42 +01:00 |
texture.cpp
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some W4 level warnings fixed;
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2015-11-14 00:25:08 +01:00 |
texture.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
texture_manager.cpp
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newObject/deleteObject => LUMIX_NEW/LUMIX_DELETE
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2015-11-11 23:25:44 +01:00 |
texture_manager.h
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audio WIP
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2015-11-20 16:58:10 +01:00 |
transient_geometry.cpp
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cleanup
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2015-12-12 21:08:40 +01:00 |
transient_geometry.h
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Shortcut for brush size in the terrain editor - closes #549
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2015-10-01 02:07:22 +02:00 |