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culling_system.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
culling_system.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
frame_buffer.cpp
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refactor
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2015-10-06 17:00:52 +02:00 |
frame_buffer.h
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refactor
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2015-10-06 17:00:52 +02:00 |
material.cpp
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material can reference texture relative to root - closes #573
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2015-10-25 15:52:00 +01:00 |
material.h
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depth function removed from material - closes #513
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2015-10-19 19:21:52 +02:00 |
material_manager.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
material_manager.h
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fixed crash when a raw texture is displayed in the asset browser;
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2015-10-07 18:40:17 +02:00 |
model.cpp
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user can select which meshes he wants to import
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2015-10-07 22:40:11 +02:00 |
model.h
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crash during asset import fixed;
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2015-10-15 21:54:01 +02:00 |
model_generator.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_generator.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_manager.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
model_manager.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
particle_system.cpp
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particle system - color and rotation
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2015-11-07 13:57:11 +01:00 |
particle_system.h
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particle system - color and rotation
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2015-11-07 13:57:11 +01:00 |
pipeline.cpp
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particle system - color and rotation
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2015-11-07 13:57:11 +01:00 |
pipeline.h
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refactor
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2015-10-24 14:05:24 +02:00 |
pose.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
pose.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
ray_cast_model_hit.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
render_scene.cpp
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particle system rendering and property grid WIP
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2015-11-04 22:43:54 +01:00 |
render_scene.h
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particle system rendering and property grid WIP
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2015-11-04 22:43:54 +01:00 |
renderer.cpp
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particle system rendering and property grid WIP
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2015-11-04 22:43:54 +01:00 |
renderer.h
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pipelines share frame allocator
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2015-09-26 19:59:14 +02:00 |
shader.cpp
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refactor
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2015-10-15 21:18:42 +02:00 |
shader.h
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terrain using texture atlas
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2015-10-04 13:37:29 +02:00 |
shader_manager.cpp
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resource system reworked - fixes #339
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2015-10-03 01:14:38 +02:00 |
shader_manager.h
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resource system reworked - fixes #339
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2015-10-03 01:14:38 +02:00 |
terrain.cpp
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selected entity without correct model in its renderable component has the gizmo in center mode correctly positioned;
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2015-10-23 22:36:48 +02:00 |
terrain.h
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grass culling - closes #591
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2015-10-23 22:15:17 +02:00 |
texture.cpp
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advanced settings for textures
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2015-10-09 01:17:32 +02:00 |
texture.h
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advanced settings for textures
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2015-10-09 01:17:32 +02:00 |
texture_manager.cpp
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
texture_manager.h
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renderer - real plugin WIP
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2015-08-17 23:45:26 +02:00 |
transient_geometry.cpp
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refactor
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2015-10-15 21:18:42 +02:00 |
transient_geometry.h
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Shortcut for brush size in the terrain editor - closes #549
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2015-10-01 02:07:22 +02:00 |