.. |
editor
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saved universes with many model instanced are smaller; much faster prefab instancing if there's a lot of physics actors in universe
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2021-04-26 21:12:49 +02:00 |
gpu
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rgbcx - faster texture import (#1377)
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2021-04-22 20:32:10 +02:00 |
culling_system.cpp
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fixed culling of big objects
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2021-03-02 20:51:33 +01:00 |
culling_system.h
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refactored pipeline so it's possible to insert new stuff in buckets before sorting the commands
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2020-10-30 21:22:08 +01:00 |
draw2d.cpp
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refactor
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2021-02-22 19:32:44 +01:00 |
draw2d.h
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refactor
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2020-10-01 23:15:43 +02:00 |
font.cpp
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improved vertical text alignment in ingame gui
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2020-11-24 23:06:17 +01:00 |
font.h
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fixed crash in entityfolders; fixed blink when overflowing transient buffer; refactor
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2021-03-11 19:22:33 +01:00 |
material.cpp
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LTCG release; cleanup
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2021-04-28 21:27:18 +02:00 |
material.h
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int material uniforms
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2021-03-28 12:54:06 +02:00 |
model.cpp
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LTCG release; cleanup
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2021-04-28 21:27:18 +02:00 |
model.h
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refactor; raycast filter; particle emitter - autodestroy
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2021-04-19 23:54:17 +02:00 |
occlusion_buffer.cpp
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refactor
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2021-02-22 19:32:44 +01:00 |
occlusion_buffer.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
particle_system.cpp
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refactor; raycast filter; particle emitter - autodestroy
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2021-04-19 23:54:17 +02:00 |
particle_system.h
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rgbcx - faster texture import (#1377)
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2021-04-22 20:32:10 +02:00 |
pipeline.cpp
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LTCG release; cleanup
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2021-04-28 21:27:18 +02:00 |
pipeline.h
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vegetation is animated differently in shadowpass - fixed; fixed model tile rendering in dx
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2021-02-21 19:11:52 +01:00 |
pose.cpp
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Pose::computeRelative fix (#1316)
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2020-03-22 17:24:36 +01:00 |
pose.h
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big refactor
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2020-02-21 22:09:11 +01:00 |
render_scene.cpp
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fixed crash
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2021-04-29 21:04:05 +02:00 |
render_scene.h
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refactor; raycast filter; particle emitter - autodestroy
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2021-04-19 23:54:17 +02:00 |
renderer.cpp
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linux fixes; create default material for fbx without material; dll build fixed
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2021-04-13 19:25:31 +02:00 |
renderer.h
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refactor
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2021-04-01 15:19:02 +02:00 |
shader.cpp
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res files are compressed
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2021-04-08 19:52:18 +02:00 |
shader.h
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grass stiffness
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2021-03-07 19:00:19 +01:00 |
terrain.cpp
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grass disappears when 9th grass type is added - fixed
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2021-04-25 12:13:30 +02:00 |
terrain.h
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pvs fix
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2021-04-25 12:36:02 +02:00 |
texture.cpp
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try hard to handle case sensitivity issues in file system
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2021-04-23 21:03:28 +02:00 |
texture.h
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rgbcx - faster texture import (#1377)
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2021-04-22 20:32:10 +02:00 |