LumixEngine/src/renderer
Mikulas Florek 6a6e666409 fixed crash
2021-04-29 21:04:05 +02:00
..
editor saved universes with many model instanced are smaller; much faster prefab instancing if there's a lot of physics actors in universe 2021-04-26 21:12:49 +02:00
gpu rgbcx - faster texture import (#1377) 2021-04-22 20:32:10 +02:00
culling_system.cpp fixed culling of big objects 2021-03-02 20:51:33 +01:00
culling_system.h refactored pipeline so it's possible to insert new stuff in buckets before sorting the commands 2020-10-30 21:22:08 +01:00
draw2d.cpp refactor 2021-02-22 19:32:44 +01:00
draw2d.h refactor 2020-10-01 23:15:43 +02:00
font.cpp improved vertical text alignment in ingame gui 2020-11-24 23:06:17 +01:00
font.h fixed crash in entityfolders; fixed blink when overflowing transient buffer; refactor 2021-03-11 19:22:33 +01:00
material.cpp LTCG release; cleanup 2021-04-28 21:27:18 +02:00
material.h int material uniforms 2021-03-28 12:54:06 +02:00
model.cpp LTCG release; cleanup 2021-04-28 21:27:18 +02:00
model.h refactor; raycast filter; particle emitter - autodestroy 2021-04-19 23:54:17 +02:00
occlusion_buffer.cpp refactor 2021-02-22 19:32:44 +01:00
occlusion_buffer.h big refactor 2020-02-21 22:09:11 +01:00
particle_system.cpp refactor; raycast filter; particle emitter - autodestroy 2021-04-19 23:54:17 +02:00
particle_system.h rgbcx - faster texture import (#1377) 2021-04-22 20:32:10 +02:00
pipeline.cpp LTCG release; cleanup 2021-04-28 21:27:18 +02:00
pipeline.h vegetation is animated differently in shadowpass - fixed; fixed model tile rendering in dx 2021-02-21 19:11:52 +01:00
pose.cpp Pose::computeRelative fix (#1316) 2020-03-22 17:24:36 +01:00
pose.h big refactor 2020-02-21 22:09:11 +01:00
render_scene.cpp fixed crash 2021-04-29 21:04:05 +02:00
render_scene.h refactor; raycast filter; particle emitter - autodestroy 2021-04-19 23:54:17 +02:00
renderer.cpp linux fixes; create default material for fbx without material; dll build fixed 2021-04-13 19:25:31 +02:00
renderer.h refactor 2021-04-01 15:19:02 +02:00
shader.cpp res files are compressed 2021-04-08 19:52:18 +02:00
shader.h grass stiffness 2021-03-07 19:00:19 +01:00
terrain.cpp grass disappears when 9th grass type is added - fixed 2021-04-25 12:13:30 +02:00
terrain.h pvs fix 2021-04-25 12:36:02 +02:00
texture.cpp try hard to handle case sensitivity issues in file system 2021-04-23 21:03:28 +02:00
texture.h rgbcx - faster texture import (#1377) 2021-04-22 20:32:10 +02:00